Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputSwitchPosition

GameInputSwitchPosition

列挙型
基底型i4

メンバー 9

名前10進16進
GameInputSwitchCenter00x0
GameInputSwitchUp10x1
GameInputSwitchUpRight20x2
GameInputSwitchRight30x3
GameInputSwitchDownRight40x4
GameInputSwitchDown50x5
GameInputSwitchDownLeft60x6
GameInputSwitchLeft70x7
GameInputSwitchUpLeft80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputSwitchPosition : int {
    GameInputSwitchCenter = 0,
    GameInputSwitchUp = 1,
    GameInputSwitchUpRight = 2,
    GameInputSwitchRight = 3,
    GameInputSwitchDownRight = 4,
    GameInputSwitchDown = 5,
    GameInputSwitchDownLeft = 6,
    GameInputSwitchLeft = 7,
    GameInputSwitchUpLeft = 8
} GameInputSwitchPosition;
public enum GameInputSwitchPosition : int
{
    GameInputSwitchCenter = 0,
    GameInputSwitchUp = 1,
    GameInputSwitchUpRight = 2,
    GameInputSwitchRight = 3,
    GameInputSwitchDownRight = 4,
    GameInputSwitchDown = 5,
    GameInputSwitchDownLeft = 6,
    GameInputSwitchLeft = 7,
    GameInputSwitchUpLeft = 8,
}
Public Enum GameInputSwitchPosition As Integer
    GameInputSwitchCenter = 0
    GameInputSwitchUp = 1
    GameInputSwitchUpRight = 2
    GameInputSwitchRight = 3
    GameInputSwitchDownRight = 4
    GameInputSwitchDown = 5
    GameInputSwitchDownLeft = 6
    GameInputSwitchLeft = 7
    GameInputSwitchUpLeft = 8
End Enum
import enum

class GameInputSwitchPosition(enum.IntEnum):
    GameInputSwitchCenter = 0
    GameInputSwitchUp = 1
    GameInputSwitchUpRight = 2
    GameInputSwitchRight = 3
    GameInputSwitchDownRight = 4
    GameInputSwitchDown = 5
    GameInputSwitchDownLeft = 6
    GameInputSwitchLeft = 7
    GameInputSwitchUpLeft = 8
// GameInputSwitchPosition
pub const GameInputSwitchCenter: i32 = 0;
pub const GameInputSwitchUp: i32 = 1;
pub const GameInputSwitchUpRight: i32 = 2;
pub const GameInputSwitchRight: i32 = 3;
pub const GameInputSwitchDownRight: i32 = 4;
pub const GameInputSwitchDown: i32 = 5;
pub const GameInputSwitchDownLeft: i32 = 6;
pub const GameInputSwitchLeft: i32 = 7;
pub const GameInputSwitchUpLeft: i32 = 8;
// GameInputSwitchPosition
const (
	GameInputSwitchCenter int32 = 0
	GameInputSwitchUp int32 = 1
	GameInputSwitchUpRight int32 = 2
	GameInputSwitchRight int32 = 3
	GameInputSwitchDownRight int32 = 4
	GameInputSwitchDown int32 = 5
	GameInputSwitchDownLeft int32 = 6
	GameInputSwitchLeft int32 = 7
	GameInputSwitchUpLeft int32 = 8
)
const
  GameInputSwitchCenter = 0;
  GameInputSwitchUp = 1;
  GameInputSwitchUpRight = 2;
  GameInputSwitchRight = 3;
  GameInputSwitchDownRight = 4;
  GameInputSwitchDown = 5;
  GameInputSwitchDownLeft = 6;
  GameInputSwitchLeft = 7;
  GameInputSwitchUpLeft = 8;
// GameInputSwitchPosition
pub const GameInputSwitchCenter: i32 = 0;
pub const GameInputSwitchUp: i32 = 1;
pub const GameInputSwitchUpRight: i32 = 2;
pub const GameInputSwitchRight: i32 = 3;
pub const GameInputSwitchDownRight: i32 = 4;
pub const GameInputSwitchDown: i32 = 5;
pub const GameInputSwitchDownLeft: i32 = 6;
pub const GameInputSwitchLeft: i32 = 7;
pub const GameInputSwitchUpLeft: i32 = 8;
const
  GameInputSwitchCenter* = 0
  GameInputSwitchUp* = 1
  GameInputSwitchUpRight* = 2
  GameInputSwitchRight* = 3
  GameInputSwitchDownRight* = 4
  GameInputSwitchDown* = 5
  GameInputSwitchDownLeft* = 6
  GameInputSwitchLeft* = 7
  GameInputSwitchUpLeft* = 8
enum GameInputSwitchPosition : int {
    GameInputSwitchCenter = 0,
    GameInputSwitchUp = 1,
    GameInputSwitchUpRight = 2,
    GameInputSwitchRight = 3,
    GameInputSwitchDownRight = 4,
    GameInputSwitchDown = 5,
    GameInputSwitchDownLeft = 6,
    GameInputSwitchLeft = 7,
    GameInputSwitchUpLeft = 8,
}
#define global GameInputSwitchCenter    0x0
#define global GameInputSwitchUp        0x1
#define global GameInputSwitchUpRight   0x2
#define global GameInputSwitchRight     0x3
#define global GameInputSwitchDownRight 0x4
#define global GameInputSwitchDown      0x5
#define global GameInputSwitchDownLeft  0x6
#define global GameInputSwitchLeft      0x7
#define global GameInputSwitchUpLeft    0x8