ホーム › UI.Input.GameInput › GameInputSwitchPosition
GameInputSwitchPosition
列挙型メンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputSwitchCenter | 0 | 0x0 |
| GameInputSwitchUp | 1 | 0x1 |
| GameInputSwitchUpRight | 2 | 0x2 |
| GameInputSwitchRight | 3 | 0x3 |
| GameInputSwitchDownRight | 4 | 0x4 |
| GameInputSwitchDown | 5 | 0x5 |
| GameInputSwitchDownLeft | 6 | 0x6 |
| GameInputSwitchLeft | 7 | 0x7 |
| GameInputSwitchUpLeft | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputSwitchPosition : int {
GameInputSwitchCenter = 0,
GameInputSwitchUp = 1,
GameInputSwitchUpRight = 2,
GameInputSwitchRight = 3,
GameInputSwitchDownRight = 4,
GameInputSwitchDown = 5,
GameInputSwitchDownLeft = 6,
GameInputSwitchLeft = 7,
GameInputSwitchUpLeft = 8
} GameInputSwitchPosition;public enum GameInputSwitchPosition : int
{
GameInputSwitchCenter = 0,
GameInputSwitchUp = 1,
GameInputSwitchUpRight = 2,
GameInputSwitchRight = 3,
GameInputSwitchDownRight = 4,
GameInputSwitchDown = 5,
GameInputSwitchDownLeft = 6,
GameInputSwitchLeft = 7,
GameInputSwitchUpLeft = 8,
}Public Enum GameInputSwitchPosition As Integer
GameInputSwitchCenter = 0
GameInputSwitchUp = 1
GameInputSwitchUpRight = 2
GameInputSwitchRight = 3
GameInputSwitchDownRight = 4
GameInputSwitchDown = 5
GameInputSwitchDownLeft = 6
GameInputSwitchLeft = 7
GameInputSwitchUpLeft = 8
End Enumimport enum
class GameInputSwitchPosition(enum.IntEnum):
GameInputSwitchCenter = 0
GameInputSwitchUp = 1
GameInputSwitchUpRight = 2
GameInputSwitchRight = 3
GameInputSwitchDownRight = 4
GameInputSwitchDown = 5
GameInputSwitchDownLeft = 6
GameInputSwitchLeft = 7
GameInputSwitchUpLeft = 8// GameInputSwitchPosition
pub const GameInputSwitchCenter: i32 = 0;
pub const GameInputSwitchUp: i32 = 1;
pub const GameInputSwitchUpRight: i32 = 2;
pub const GameInputSwitchRight: i32 = 3;
pub const GameInputSwitchDownRight: i32 = 4;
pub const GameInputSwitchDown: i32 = 5;
pub const GameInputSwitchDownLeft: i32 = 6;
pub const GameInputSwitchLeft: i32 = 7;
pub const GameInputSwitchUpLeft: i32 = 8;// GameInputSwitchPosition
const (
GameInputSwitchCenter int32 = 0
GameInputSwitchUp int32 = 1
GameInputSwitchUpRight int32 = 2
GameInputSwitchRight int32 = 3
GameInputSwitchDownRight int32 = 4
GameInputSwitchDown int32 = 5
GameInputSwitchDownLeft int32 = 6
GameInputSwitchLeft int32 = 7
GameInputSwitchUpLeft int32 = 8
)const
GameInputSwitchCenter = 0;
GameInputSwitchUp = 1;
GameInputSwitchUpRight = 2;
GameInputSwitchRight = 3;
GameInputSwitchDownRight = 4;
GameInputSwitchDown = 5;
GameInputSwitchDownLeft = 6;
GameInputSwitchLeft = 7;
GameInputSwitchUpLeft = 8;// GameInputSwitchPosition
pub const GameInputSwitchCenter: i32 = 0;
pub const GameInputSwitchUp: i32 = 1;
pub const GameInputSwitchUpRight: i32 = 2;
pub const GameInputSwitchRight: i32 = 3;
pub const GameInputSwitchDownRight: i32 = 4;
pub const GameInputSwitchDown: i32 = 5;
pub const GameInputSwitchDownLeft: i32 = 6;
pub const GameInputSwitchLeft: i32 = 7;
pub const GameInputSwitchUpLeft: i32 = 8;const
GameInputSwitchCenter* = 0
GameInputSwitchUp* = 1
GameInputSwitchUpRight* = 2
GameInputSwitchRight* = 3
GameInputSwitchDownRight* = 4
GameInputSwitchDown* = 5
GameInputSwitchDownLeft* = 6
GameInputSwitchLeft* = 7
GameInputSwitchUpLeft* = 8enum GameInputSwitchPosition : int {
GameInputSwitchCenter = 0,
GameInputSwitchUp = 1,
GameInputSwitchUpRight = 2,
GameInputSwitchRight = 3,
GameInputSwitchDownRight = 4,
GameInputSwitchDown = 5,
GameInputSwitchDownLeft = 6,
GameInputSwitchLeft = 7,
GameInputSwitchUpLeft = 8,
}#define global GameInputSwitchCenter 0x0
#define global GameInputSwitchUp 0x1
#define global GameInputSwitchUpRight 0x2
#define global GameInputSwitchRight 0x3
#define global GameInputSwitchDownRight 0x4
#define global GameInputSwitchDown 0x5
#define global GameInputSwitchDownLeft 0x6
#define global GameInputSwitchLeft 0x7
#define global GameInputSwitchUpLeft 0x8