ホーム › UI.Input.GameInput › GameInputSystemButtons
GameInputSystemButtons
列挙型フラグメンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputSystemButtonNone | 0 | 0x0 |
| GameInputSystemButtonGuide | 1 | 0x1 |
| GameInputSystemButtonShare | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputSystemButtons : int {
GameInputSystemButtonNone = 0,
GameInputSystemButtonGuide = 1,
GameInputSystemButtonShare = 2
} GameInputSystemButtons;[Flags]
public enum GameInputSystemButtons : int
{
GameInputSystemButtonNone = 0,
GameInputSystemButtonGuide = 1,
GameInputSystemButtonShare = 2,
}<Flags>
Public Enum GameInputSystemButtons As Integer
GameInputSystemButtonNone = 0
GameInputSystemButtonGuide = 1
GameInputSystemButtonShare = 2
End Enumimport enum
class GameInputSystemButtons(enum.IntFlag):
GameInputSystemButtonNone = 0
GameInputSystemButtonGuide = 1
GameInputSystemButtonShare = 2// GameInputSystemButtons (flags)
pub const GameInputSystemButtonNone: i32 = 0;
pub const GameInputSystemButtonGuide: i32 = 1;
pub const GameInputSystemButtonShare: i32 = 2;// GameInputSystemButtons
const (
GameInputSystemButtonNone int32 = 0
GameInputSystemButtonGuide int32 = 1
GameInputSystemButtonShare int32 = 2
)const
GameInputSystemButtonNone = 0;
GameInputSystemButtonGuide = 1;
GameInputSystemButtonShare = 2;// GameInputSystemButtons
pub const GameInputSystemButtonNone: i32 = 0;
pub const GameInputSystemButtonGuide: i32 = 1;
pub const GameInputSystemButtonShare: i32 = 2;const
GameInputSystemButtonNone* = 0
GameInputSystemButtonGuide* = 1
GameInputSystemButtonShare* = 2enum GameInputSystemButtons : int {
GameInputSystemButtonNone = 0,
GameInputSystemButtonGuide = 1,
GameInputSystemButtonShare = 2,
}#define global GameInputSystemButtonNone 0x0
#define global GameInputSystemButtonGuide 0x1
#define global GameInputSystemButtonShare 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。