Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputSystemButtons

GameInputSystemButtons

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
GameInputSystemButtonNone00x0
GameInputSystemButtonGuide10x1
GameInputSystemButtonShare20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputSystemButtons : int {
    GameInputSystemButtonNone = 0,
    GameInputSystemButtonGuide = 1,
    GameInputSystemButtonShare = 2
} GameInputSystemButtons;
[Flags]
public enum GameInputSystemButtons : int
{
    GameInputSystemButtonNone = 0,
    GameInputSystemButtonGuide = 1,
    GameInputSystemButtonShare = 2,
}
<Flags>
Public Enum GameInputSystemButtons As Integer
    GameInputSystemButtonNone = 0
    GameInputSystemButtonGuide = 1
    GameInputSystemButtonShare = 2
End Enum
import enum

class GameInputSystemButtons(enum.IntFlag):
    GameInputSystemButtonNone = 0
    GameInputSystemButtonGuide = 1
    GameInputSystemButtonShare = 2
// GameInputSystemButtons (flags)
pub const GameInputSystemButtonNone: i32 = 0;
pub const GameInputSystemButtonGuide: i32 = 1;
pub const GameInputSystemButtonShare: i32 = 2;
// GameInputSystemButtons
const (
	GameInputSystemButtonNone int32 = 0
	GameInputSystemButtonGuide int32 = 1
	GameInputSystemButtonShare int32 = 2
)
const
  GameInputSystemButtonNone = 0;
  GameInputSystemButtonGuide = 1;
  GameInputSystemButtonShare = 2;
// GameInputSystemButtons
pub const GameInputSystemButtonNone: i32 = 0;
pub const GameInputSystemButtonGuide: i32 = 1;
pub const GameInputSystemButtonShare: i32 = 2;
const
  GameInputSystemButtonNone* = 0
  GameInputSystemButtonGuide* = 1
  GameInputSystemButtonShare* = 2
enum GameInputSystemButtons : int {
    GameInputSystemButtonNone = 0,
    GameInputSystemButtonGuide = 1,
    GameInputSystemButtonShare = 2,
}
#define global GameInputSystemButtonNone  0x0
#define global GameInputSystemButtonGuide 0x1
#define global GameInputSystemButtonShare 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。