ホーム › UI.Input.GameInput › GameInputTouchShape
GameInputTouchShape
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputTouchShapeUnknown | -1 | 0xFFFFFFFF |
| GameInputTouchShapePoint | 0 | 0x0 |
| GameInputTouchShape1DLinear | 1 | 0x1 |
| GameInputTouchShape1DRadial | 2 | 0x2 |
| GameInputTouchShape1DIrregular | 3 | 0x3 |
| GameInputTouchShape2DRectangular | 4 | 0x4 |
| GameInputTouchShape2DElliptical | 5 | 0x5 |
| GameInputTouchShape2DIrregular | 6 | 0x6 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputTouchShape : int {
GameInputTouchShapeUnknown = -1,
GameInputTouchShapePoint = 0,
GameInputTouchShape1DLinear = 1,
GameInputTouchShape1DRadial = 2,
GameInputTouchShape1DIrregular = 3,
GameInputTouchShape2DRectangular = 4,
GameInputTouchShape2DElliptical = 5,
GameInputTouchShape2DIrregular = 6
} GameInputTouchShape;public enum GameInputTouchShape : int
{
GameInputTouchShapeUnknown = -1,
GameInputTouchShapePoint = 0,
GameInputTouchShape1DLinear = 1,
GameInputTouchShape1DRadial = 2,
GameInputTouchShape1DIrregular = 3,
GameInputTouchShape2DRectangular = 4,
GameInputTouchShape2DElliptical = 5,
GameInputTouchShape2DIrregular = 6,
}Public Enum GameInputTouchShape As Integer
GameInputTouchShapeUnknown = -1
GameInputTouchShapePoint = 0
GameInputTouchShape1DLinear = 1
GameInputTouchShape1DRadial = 2
GameInputTouchShape1DIrregular = 3
GameInputTouchShape2DRectangular = 4
GameInputTouchShape2DElliptical = 5
GameInputTouchShape2DIrregular = 6
End Enumimport enum
class GameInputTouchShape(enum.IntEnum):
GameInputTouchShapeUnknown = -1
GameInputTouchShapePoint = 0
GameInputTouchShape1DLinear = 1
GameInputTouchShape1DRadial = 2
GameInputTouchShape1DIrregular = 3
GameInputTouchShape2DRectangular = 4
GameInputTouchShape2DElliptical = 5
GameInputTouchShape2DIrregular = 6// GameInputTouchShape
pub const GameInputTouchShapeUnknown: i32 = -1;
pub const GameInputTouchShapePoint: i32 = 0;
pub const GameInputTouchShape1DLinear: i32 = 1;
pub const GameInputTouchShape1DRadial: i32 = 2;
pub const GameInputTouchShape1DIrregular: i32 = 3;
pub const GameInputTouchShape2DRectangular: i32 = 4;
pub const GameInputTouchShape2DElliptical: i32 = 5;
pub const GameInputTouchShape2DIrregular: i32 = 6;// GameInputTouchShape
const (
GameInputTouchShapeUnknown int32 = -1
GameInputTouchShapePoint int32 = 0
GameInputTouchShape1DLinear int32 = 1
GameInputTouchShape1DRadial int32 = 2
GameInputTouchShape1DIrregular int32 = 3
GameInputTouchShape2DRectangular int32 = 4
GameInputTouchShape2DElliptical int32 = 5
GameInputTouchShape2DIrregular int32 = 6
)const
GameInputTouchShapeUnknown = -1;
GameInputTouchShapePoint = 0;
GameInputTouchShape1DLinear = 1;
GameInputTouchShape1DRadial = 2;
GameInputTouchShape1DIrregular = 3;
GameInputTouchShape2DRectangular = 4;
GameInputTouchShape2DElliptical = 5;
GameInputTouchShape2DIrregular = 6;// GameInputTouchShape
pub const GameInputTouchShapeUnknown: i32 = -1;
pub const GameInputTouchShapePoint: i32 = 0;
pub const GameInputTouchShape1DLinear: i32 = 1;
pub const GameInputTouchShape1DRadial: i32 = 2;
pub const GameInputTouchShape1DIrregular: i32 = 3;
pub const GameInputTouchShape2DRectangular: i32 = 4;
pub const GameInputTouchShape2DElliptical: i32 = 5;
pub const GameInputTouchShape2DIrregular: i32 = 6;const
GameInputTouchShapeUnknown* = -1
GameInputTouchShapePoint* = 0
GameInputTouchShape1DLinear* = 1
GameInputTouchShape1DRadial* = 2
GameInputTouchShape1DIrregular* = 3
GameInputTouchShape2DRectangular* = 4
GameInputTouchShape2DElliptical* = 5
GameInputTouchShape2DIrregular* = 6enum GameInputTouchShape : int {
GameInputTouchShapeUnknown = -1,
GameInputTouchShapePoint = 0,
GameInputTouchShape1DLinear = 1,
GameInputTouchShape1DRadial = 2,
GameInputTouchShape1DIrregular = 3,
GameInputTouchShape2DRectangular = 4,
GameInputTouchShape2DElliptical = 5,
GameInputTouchShape2DIrregular = 6,
}#define global GameInputTouchShapeUnknown 0xFFFFFFFF
#define global GameInputTouchShapePoint 0x0
#define global GameInputTouchShape1DLinear 0x1
#define global GameInputTouchShape1DRadial 0x2
#define global GameInputTouchShape1DIrregular 0x3
#define global GameInputTouchShape2DRectangular 0x4
#define global GameInputTouchShape2DElliptical 0x5
#define global GameInputTouchShape2DIrregular 0x6