Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputTouchShape

GameInputTouchShape

列挙型
基底型i4

メンバー 8

名前10進16進
GameInputTouchShapeUnknown-10xFFFFFFFF
GameInputTouchShapePoint00x0
GameInputTouchShape1DLinear10x1
GameInputTouchShape1DRadial20x2
GameInputTouchShape1DIrregular30x3
GameInputTouchShape2DRectangular40x4
GameInputTouchShape2DElliptical50x5
GameInputTouchShape2DIrregular60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputTouchShape : int {
    GameInputTouchShapeUnknown = -1,
    GameInputTouchShapePoint = 0,
    GameInputTouchShape1DLinear = 1,
    GameInputTouchShape1DRadial = 2,
    GameInputTouchShape1DIrregular = 3,
    GameInputTouchShape2DRectangular = 4,
    GameInputTouchShape2DElliptical = 5,
    GameInputTouchShape2DIrregular = 6
} GameInputTouchShape;
public enum GameInputTouchShape : int
{
    GameInputTouchShapeUnknown = -1,
    GameInputTouchShapePoint = 0,
    GameInputTouchShape1DLinear = 1,
    GameInputTouchShape1DRadial = 2,
    GameInputTouchShape1DIrregular = 3,
    GameInputTouchShape2DRectangular = 4,
    GameInputTouchShape2DElliptical = 5,
    GameInputTouchShape2DIrregular = 6,
}
Public Enum GameInputTouchShape As Integer
    GameInputTouchShapeUnknown = -1
    GameInputTouchShapePoint = 0
    GameInputTouchShape1DLinear = 1
    GameInputTouchShape1DRadial = 2
    GameInputTouchShape1DIrregular = 3
    GameInputTouchShape2DRectangular = 4
    GameInputTouchShape2DElliptical = 5
    GameInputTouchShape2DIrregular = 6
End Enum
import enum

class GameInputTouchShape(enum.IntEnum):
    GameInputTouchShapeUnknown = -1
    GameInputTouchShapePoint = 0
    GameInputTouchShape1DLinear = 1
    GameInputTouchShape1DRadial = 2
    GameInputTouchShape1DIrregular = 3
    GameInputTouchShape2DRectangular = 4
    GameInputTouchShape2DElliptical = 5
    GameInputTouchShape2DIrregular = 6
// GameInputTouchShape
pub const GameInputTouchShapeUnknown: i32 = -1;
pub const GameInputTouchShapePoint: i32 = 0;
pub const GameInputTouchShape1DLinear: i32 = 1;
pub const GameInputTouchShape1DRadial: i32 = 2;
pub const GameInputTouchShape1DIrregular: i32 = 3;
pub const GameInputTouchShape2DRectangular: i32 = 4;
pub const GameInputTouchShape2DElliptical: i32 = 5;
pub const GameInputTouchShape2DIrregular: i32 = 6;
// GameInputTouchShape
const (
	GameInputTouchShapeUnknown int32 = -1
	GameInputTouchShapePoint int32 = 0
	GameInputTouchShape1DLinear int32 = 1
	GameInputTouchShape1DRadial int32 = 2
	GameInputTouchShape1DIrregular int32 = 3
	GameInputTouchShape2DRectangular int32 = 4
	GameInputTouchShape2DElliptical int32 = 5
	GameInputTouchShape2DIrregular int32 = 6
)
const
  GameInputTouchShapeUnknown = -1;
  GameInputTouchShapePoint = 0;
  GameInputTouchShape1DLinear = 1;
  GameInputTouchShape1DRadial = 2;
  GameInputTouchShape1DIrregular = 3;
  GameInputTouchShape2DRectangular = 4;
  GameInputTouchShape2DElliptical = 5;
  GameInputTouchShape2DIrregular = 6;
// GameInputTouchShape
pub const GameInputTouchShapeUnknown: i32 = -1;
pub const GameInputTouchShapePoint: i32 = 0;
pub const GameInputTouchShape1DLinear: i32 = 1;
pub const GameInputTouchShape1DRadial: i32 = 2;
pub const GameInputTouchShape1DIrregular: i32 = 3;
pub const GameInputTouchShape2DRectangular: i32 = 4;
pub const GameInputTouchShape2DElliptical: i32 = 5;
pub const GameInputTouchShape2DIrregular: i32 = 6;
const
  GameInputTouchShapeUnknown* = -1
  GameInputTouchShapePoint* = 0
  GameInputTouchShape1DLinear* = 1
  GameInputTouchShape1DRadial* = 2
  GameInputTouchShape1DIrregular* = 3
  GameInputTouchShape2DRectangular* = 4
  GameInputTouchShape2DElliptical* = 5
  GameInputTouchShape2DIrregular* = 6
enum GameInputTouchShape : int {
    GameInputTouchShapeUnknown = -1,
    GameInputTouchShapePoint = 0,
    GameInputTouchShape1DLinear = 1,
    GameInputTouchShape1DRadial = 2,
    GameInputTouchShape1DIrregular = 3,
    GameInputTouchShape2DRectangular = 4,
    GameInputTouchShape2DElliptical = 5,
    GameInputTouchShape2DIrregular = 6,
}
#define global GameInputTouchShapeUnknown       0xFFFFFFFF
#define global GameInputTouchShapePoint         0x0
#define global GameInputTouchShape1DLinear      0x1
#define global GameInputTouchShape1DRadial      0x2
#define global GameInputTouchShape1DIrregular   0x3
#define global GameInputTouchShape2DRectangular 0x4
#define global GameInputTouchShape2DElliptical  0x5
#define global GameInputTouchShape2DIrregular   0x6