Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputUiNavigationButtons

GameInputUiNavigationButtons

列挙型フラグ
基底型i4

メンバー 21

名前10進16進
GameInputUiNavigationNone00x0
GameInputUiNavigationMenu10x1
GameInputUiNavigationView20x2
GameInputUiNavigationAccept40x4
GameInputUiNavigationCancel80x8
GameInputUiNavigationUp160x10
GameInputUiNavigationDown320x20
GameInputUiNavigationLeft640x40
GameInputUiNavigationRight1280x80
GameInputUiNavigationContext12560x100
GameInputUiNavigationContext25120x200
GameInputUiNavigationContext310240x400
GameInputUiNavigationContext420480x800
GameInputUiNavigationPageUp40960x1000
GameInputUiNavigationPageDown81920x2000
GameInputUiNavigationPageLeft163840x4000
GameInputUiNavigationPageRight327680x8000
GameInputUiNavigationScrollUp655360x10000
GameInputUiNavigationScrollDown1310720x20000
GameInputUiNavigationScrollLeft2621440x40000
GameInputUiNavigationScrollRight5242880x80000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputUiNavigationButtons : int {
    GameInputUiNavigationNone = 0,
    GameInputUiNavigationMenu = 1,
    GameInputUiNavigationView = 2,
    GameInputUiNavigationAccept = 4,
    GameInputUiNavigationCancel = 8,
    GameInputUiNavigationUp = 16,
    GameInputUiNavigationDown = 32,
    GameInputUiNavigationLeft = 64,
    GameInputUiNavigationRight = 128,
    GameInputUiNavigationContext1 = 256,
    GameInputUiNavigationContext2 = 512,
    GameInputUiNavigationContext3 = 1024,
    GameInputUiNavigationContext4 = 2048,
    GameInputUiNavigationPageUp = 4096,
    GameInputUiNavigationPageDown = 8192,
    GameInputUiNavigationPageLeft = 16384,
    GameInputUiNavigationPageRight = 32768,
    GameInputUiNavigationScrollUp = 65536,
    GameInputUiNavigationScrollDown = 131072,
    GameInputUiNavigationScrollLeft = 262144,
    GameInputUiNavigationScrollRight = 524288
} GameInputUiNavigationButtons;
[Flags]
public enum GameInputUiNavigationButtons : int
{
    GameInputUiNavigationNone = 0,
    GameInputUiNavigationMenu = 1,
    GameInputUiNavigationView = 2,
    GameInputUiNavigationAccept = 4,
    GameInputUiNavigationCancel = 8,
    GameInputUiNavigationUp = 16,
    GameInputUiNavigationDown = 32,
    GameInputUiNavigationLeft = 64,
    GameInputUiNavigationRight = 128,
    GameInputUiNavigationContext1 = 256,
    GameInputUiNavigationContext2 = 512,
    GameInputUiNavigationContext3 = 1024,
    GameInputUiNavigationContext4 = 2048,
    GameInputUiNavigationPageUp = 4096,
    GameInputUiNavigationPageDown = 8192,
    GameInputUiNavigationPageLeft = 16384,
    GameInputUiNavigationPageRight = 32768,
    GameInputUiNavigationScrollUp = 65536,
    GameInputUiNavigationScrollDown = 131072,
    GameInputUiNavigationScrollLeft = 262144,
    GameInputUiNavigationScrollRight = 524288,
}
<Flags>
Public Enum GameInputUiNavigationButtons As Integer
    GameInputUiNavigationNone = 0
    GameInputUiNavigationMenu = 1
    GameInputUiNavigationView = 2
    GameInputUiNavigationAccept = 4
    GameInputUiNavigationCancel = 8
    GameInputUiNavigationUp = 16
    GameInputUiNavigationDown = 32
    GameInputUiNavigationLeft = 64
    GameInputUiNavigationRight = 128
    GameInputUiNavigationContext1 = 256
    GameInputUiNavigationContext2 = 512
    GameInputUiNavigationContext3 = 1024
    GameInputUiNavigationContext4 = 2048
    GameInputUiNavigationPageUp = 4096
    GameInputUiNavigationPageDown = 8192
    GameInputUiNavigationPageLeft = 16384
    GameInputUiNavigationPageRight = 32768
    GameInputUiNavigationScrollUp = 65536
    GameInputUiNavigationScrollDown = 131072
    GameInputUiNavigationScrollLeft = 262144
    GameInputUiNavigationScrollRight = 524288
End Enum
import enum

class GameInputUiNavigationButtons(enum.IntFlag):
    GameInputUiNavigationNone = 0
    GameInputUiNavigationMenu = 1
    GameInputUiNavigationView = 2
    GameInputUiNavigationAccept = 4
    GameInputUiNavigationCancel = 8
    GameInputUiNavigationUp = 16
    GameInputUiNavigationDown = 32
    GameInputUiNavigationLeft = 64
    GameInputUiNavigationRight = 128
    GameInputUiNavigationContext1 = 256
    GameInputUiNavigationContext2 = 512
    GameInputUiNavigationContext3 = 1024
    GameInputUiNavigationContext4 = 2048
    GameInputUiNavigationPageUp = 4096
    GameInputUiNavigationPageDown = 8192
    GameInputUiNavigationPageLeft = 16384
    GameInputUiNavigationPageRight = 32768
    GameInputUiNavigationScrollUp = 65536
    GameInputUiNavigationScrollDown = 131072
    GameInputUiNavigationScrollLeft = 262144
    GameInputUiNavigationScrollRight = 524288
// GameInputUiNavigationButtons (flags)
pub const GameInputUiNavigationNone: i32 = 0;
pub const GameInputUiNavigationMenu: i32 = 1;
pub const GameInputUiNavigationView: i32 = 2;
pub const GameInputUiNavigationAccept: i32 = 4;
pub const GameInputUiNavigationCancel: i32 = 8;
pub const GameInputUiNavigationUp: i32 = 16;
pub const GameInputUiNavigationDown: i32 = 32;
pub const GameInputUiNavigationLeft: i32 = 64;
pub const GameInputUiNavigationRight: i32 = 128;
pub const GameInputUiNavigationContext1: i32 = 256;
pub const GameInputUiNavigationContext2: i32 = 512;
pub const GameInputUiNavigationContext3: i32 = 1024;
pub const GameInputUiNavigationContext4: i32 = 2048;
pub const GameInputUiNavigationPageUp: i32 = 4096;
pub const GameInputUiNavigationPageDown: i32 = 8192;
pub const GameInputUiNavigationPageLeft: i32 = 16384;
pub const GameInputUiNavigationPageRight: i32 = 32768;
pub const GameInputUiNavigationScrollUp: i32 = 65536;
pub const GameInputUiNavigationScrollDown: i32 = 131072;
pub const GameInputUiNavigationScrollLeft: i32 = 262144;
pub const GameInputUiNavigationScrollRight: i32 = 524288;
// GameInputUiNavigationButtons
const (
	GameInputUiNavigationNone int32 = 0
	GameInputUiNavigationMenu int32 = 1
	GameInputUiNavigationView int32 = 2
	GameInputUiNavigationAccept int32 = 4
	GameInputUiNavigationCancel int32 = 8
	GameInputUiNavigationUp int32 = 16
	GameInputUiNavigationDown int32 = 32
	GameInputUiNavigationLeft int32 = 64
	GameInputUiNavigationRight int32 = 128
	GameInputUiNavigationContext1 int32 = 256
	GameInputUiNavigationContext2 int32 = 512
	GameInputUiNavigationContext3 int32 = 1024
	GameInputUiNavigationContext4 int32 = 2048
	GameInputUiNavigationPageUp int32 = 4096
	GameInputUiNavigationPageDown int32 = 8192
	GameInputUiNavigationPageLeft int32 = 16384
	GameInputUiNavigationPageRight int32 = 32768
	GameInputUiNavigationScrollUp int32 = 65536
	GameInputUiNavigationScrollDown int32 = 131072
	GameInputUiNavigationScrollLeft int32 = 262144
	GameInputUiNavigationScrollRight int32 = 524288
)
const
  GameInputUiNavigationNone = 0;
  GameInputUiNavigationMenu = 1;
  GameInputUiNavigationView = 2;
  GameInputUiNavigationAccept = 4;
  GameInputUiNavigationCancel = 8;
  GameInputUiNavigationUp = 16;
  GameInputUiNavigationDown = 32;
  GameInputUiNavigationLeft = 64;
  GameInputUiNavigationRight = 128;
  GameInputUiNavigationContext1 = 256;
  GameInputUiNavigationContext2 = 512;
  GameInputUiNavigationContext3 = 1024;
  GameInputUiNavigationContext4 = 2048;
  GameInputUiNavigationPageUp = 4096;
  GameInputUiNavigationPageDown = 8192;
  GameInputUiNavigationPageLeft = 16384;
  GameInputUiNavigationPageRight = 32768;
  GameInputUiNavigationScrollUp = 65536;
  GameInputUiNavigationScrollDown = 131072;
  GameInputUiNavigationScrollLeft = 262144;
  GameInputUiNavigationScrollRight = 524288;
// GameInputUiNavigationButtons
pub const GameInputUiNavigationNone: i32 = 0;
pub const GameInputUiNavigationMenu: i32 = 1;
pub const GameInputUiNavigationView: i32 = 2;
pub const GameInputUiNavigationAccept: i32 = 4;
pub const GameInputUiNavigationCancel: i32 = 8;
pub const GameInputUiNavigationUp: i32 = 16;
pub const GameInputUiNavigationDown: i32 = 32;
pub const GameInputUiNavigationLeft: i32 = 64;
pub const GameInputUiNavigationRight: i32 = 128;
pub const GameInputUiNavigationContext1: i32 = 256;
pub const GameInputUiNavigationContext2: i32 = 512;
pub const GameInputUiNavigationContext3: i32 = 1024;
pub const GameInputUiNavigationContext4: i32 = 2048;
pub const GameInputUiNavigationPageUp: i32 = 4096;
pub const GameInputUiNavigationPageDown: i32 = 8192;
pub const GameInputUiNavigationPageLeft: i32 = 16384;
pub const GameInputUiNavigationPageRight: i32 = 32768;
pub const GameInputUiNavigationScrollUp: i32 = 65536;
pub const GameInputUiNavigationScrollDown: i32 = 131072;
pub const GameInputUiNavigationScrollLeft: i32 = 262144;
pub const GameInputUiNavigationScrollRight: i32 = 524288;
const
  GameInputUiNavigationNone* = 0
  GameInputUiNavigationMenu* = 1
  GameInputUiNavigationView* = 2
  GameInputUiNavigationAccept* = 4
  GameInputUiNavigationCancel* = 8
  GameInputUiNavigationUp* = 16
  GameInputUiNavigationDown* = 32
  GameInputUiNavigationLeft* = 64
  GameInputUiNavigationRight* = 128
  GameInputUiNavigationContext1* = 256
  GameInputUiNavigationContext2* = 512
  GameInputUiNavigationContext3* = 1024
  GameInputUiNavigationContext4* = 2048
  GameInputUiNavigationPageUp* = 4096
  GameInputUiNavigationPageDown* = 8192
  GameInputUiNavigationPageLeft* = 16384
  GameInputUiNavigationPageRight* = 32768
  GameInputUiNavigationScrollUp* = 65536
  GameInputUiNavigationScrollDown* = 131072
  GameInputUiNavigationScrollLeft* = 262144
  GameInputUiNavigationScrollRight* = 524288
enum GameInputUiNavigationButtons : int {
    GameInputUiNavigationNone = 0,
    GameInputUiNavigationMenu = 1,
    GameInputUiNavigationView = 2,
    GameInputUiNavigationAccept = 4,
    GameInputUiNavigationCancel = 8,
    GameInputUiNavigationUp = 16,
    GameInputUiNavigationDown = 32,
    GameInputUiNavigationLeft = 64,
    GameInputUiNavigationRight = 128,
    GameInputUiNavigationContext1 = 256,
    GameInputUiNavigationContext2 = 512,
    GameInputUiNavigationContext3 = 1024,
    GameInputUiNavigationContext4 = 2048,
    GameInputUiNavigationPageUp = 4096,
    GameInputUiNavigationPageDown = 8192,
    GameInputUiNavigationPageLeft = 16384,
    GameInputUiNavigationPageRight = 32768,
    GameInputUiNavigationScrollUp = 65536,
    GameInputUiNavigationScrollDown = 131072,
    GameInputUiNavigationScrollLeft = 262144,
    GameInputUiNavigationScrollRight = 524288,
}
#define global GameInputUiNavigationNone        0x0
#define global GameInputUiNavigationMenu        0x1
#define global GameInputUiNavigationView        0x2
#define global GameInputUiNavigationAccept      0x4
#define global GameInputUiNavigationCancel      0x8
#define global GameInputUiNavigationUp          0x10
#define global GameInputUiNavigationDown        0x20
#define global GameInputUiNavigationLeft        0x40
#define global GameInputUiNavigationRight       0x80
#define global GameInputUiNavigationContext1    0x100
#define global GameInputUiNavigationContext2    0x200
#define global GameInputUiNavigationContext3    0x400
#define global GameInputUiNavigationContext4    0x800
#define global GameInputUiNavigationPageUp      0x1000
#define global GameInputUiNavigationPageDown    0x2000
#define global GameInputUiNavigationPageLeft    0x4000
#define global GameInputUiNavigationPageRight   0x8000
#define global GameInputUiNavigationScrollUp    0x10000
#define global GameInputUiNavigationScrollDown  0x20000
#define global GameInputUiNavigationScrollLeft  0x40000
#define global GameInputUiNavigationScrollRight 0x80000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。