ホーム › UI.Input.GameInput › GameInputUiNavigationButtons
GameInputUiNavigationButtons
列挙型フラグメンバー 21
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputUiNavigationNone | 0 | 0x0 |
| GameInputUiNavigationMenu | 1 | 0x1 |
| GameInputUiNavigationView | 2 | 0x2 |
| GameInputUiNavigationAccept | 4 | 0x4 |
| GameInputUiNavigationCancel | 8 | 0x8 |
| GameInputUiNavigationUp | 16 | 0x10 |
| GameInputUiNavigationDown | 32 | 0x20 |
| GameInputUiNavigationLeft | 64 | 0x40 |
| GameInputUiNavigationRight | 128 | 0x80 |
| GameInputUiNavigationContext1 | 256 | 0x100 |
| GameInputUiNavigationContext2 | 512 | 0x200 |
| GameInputUiNavigationContext3 | 1024 | 0x400 |
| GameInputUiNavigationContext4 | 2048 | 0x800 |
| GameInputUiNavigationPageUp | 4096 | 0x1000 |
| GameInputUiNavigationPageDown | 8192 | 0x2000 |
| GameInputUiNavigationPageLeft | 16384 | 0x4000 |
| GameInputUiNavigationPageRight | 32768 | 0x8000 |
| GameInputUiNavigationScrollUp | 65536 | 0x10000 |
| GameInputUiNavigationScrollDown | 131072 | 0x20000 |
| GameInputUiNavigationScrollLeft | 262144 | 0x40000 |
| GameInputUiNavigationScrollRight | 524288 | 0x80000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputUiNavigationButtons : int {
GameInputUiNavigationNone = 0,
GameInputUiNavigationMenu = 1,
GameInputUiNavigationView = 2,
GameInputUiNavigationAccept = 4,
GameInputUiNavigationCancel = 8,
GameInputUiNavigationUp = 16,
GameInputUiNavigationDown = 32,
GameInputUiNavigationLeft = 64,
GameInputUiNavigationRight = 128,
GameInputUiNavigationContext1 = 256,
GameInputUiNavigationContext2 = 512,
GameInputUiNavigationContext3 = 1024,
GameInputUiNavigationContext4 = 2048,
GameInputUiNavigationPageUp = 4096,
GameInputUiNavigationPageDown = 8192,
GameInputUiNavigationPageLeft = 16384,
GameInputUiNavigationPageRight = 32768,
GameInputUiNavigationScrollUp = 65536,
GameInputUiNavigationScrollDown = 131072,
GameInputUiNavigationScrollLeft = 262144,
GameInputUiNavigationScrollRight = 524288
} GameInputUiNavigationButtons;[Flags]
public enum GameInputUiNavigationButtons : int
{
GameInputUiNavigationNone = 0,
GameInputUiNavigationMenu = 1,
GameInputUiNavigationView = 2,
GameInputUiNavigationAccept = 4,
GameInputUiNavigationCancel = 8,
GameInputUiNavigationUp = 16,
GameInputUiNavigationDown = 32,
GameInputUiNavigationLeft = 64,
GameInputUiNavigationRight = 128,
GameInputUiNavigationContext1 = 256,
GameInputUiNavigationContext2 = 512,
GameInputUiNavigationContext3 = 1024,
GameInputUiNavigationContext4 = 2048,
GameInputUiNavigationPageUp = 4096,
GameInputUiNavigationPageDown = 8192,
GameInputUiNavigationPageLeft = 16384,
GameInputUiNavigationPageRight = 32768,
GameInputUiNavigationScrollUp = 65536,
GameInputUiNavigationScrollDown = 131072,
GameInputUiNavigationScrollLeft = 262144,
GameInputUiNavigationScrollRight = 524288,
}<Flags>
Public Enum GameInputUiNavigationButtons As Integer
GameInputUiNavigationNone = 0
GameInputUiNavigationMenu = 1
GameInputUiNavigationView = 2
GameInputUiNavigationAccept = 4
GameInputUiNavigationCancel = 8
GameInputUiNavigationUp = 16
GameInputUiNavigationDown = 32
GameInputUiNavigationLeft = 64
GameInputUiNavigationRight = 128
GameInputUiNavigationContext1 = 256
GameInputUiNavigationContext2 = 512
GameInputUiNavigationContext3 = 1024
GameInputUiNavigationContext4 = 2048
GameInputUiNavigationPageUp = 4096
GameInputUiNavigationPageDown = 8192
GameInputUiNavigationPageLeft = 16384
GameInputUiNavigationPageRight = 32768
GameInputUiNavigationScrollUp = 65536
GameInputUiNavigationScrollDown = 131072
GameInputUiNavigationScrollLeft = 262144
GameInputUiNavigationScrollRight = 524288
End Enumimport enum
class GameInputUiNavigationButtons(enum.IntFlag):
GameInputUiNavigationNone = 0
GameInputUiNavigationMenu = 1
GameInputUiNavigationView = 2
GameInputUiNavigationAccept = 4
GameInputUiNavigationCancel = 8
GameInputUiNavigationUp = 16
GameInputUiNavigationDown = 32
GameInputUiNavigationLeft = 64
GameInputUiNavigationRight = 128
GameInputUiNavigationContext1 = 256
GameInputUiNavigationContext2 = 512
GameInputUiNavigationContext3 = 1024
GameInputUiNavigationContext4 = 2048
GameInputUiNavigationPageUp = 4096
GameInputUiNavigationPageDown = 8192
GameInputUiNavigationPageLeft = 16384
GameInputUiNavigationPageRight = 32768
GameInputUiNavigationScrollUp = 65536
GameInputUiNavigationScrollDown = 131072
GameInputUiNavigationScrollLeft = 262144
GameInputUiNavigationScrollRight = 524288// GameInputUiNavigationButtons (flags)
pub const GameInputUiNavigationNone: i32 = 0;
pub const GameInputUiNavigationMenu: i32 = 1;
pub const GameInputUiNavigationView: i32 = 2;
pub const GameInputUiNavigationAccept: i32 = 4;
pub const GameInputUiNavigationCancel: i32 = 8;
pub const GameInputUiNavigationUp: i32 = 16;
pub const GameInputUiNavigationDown: i32 = 32;
pub const GameInputUiNavigationLeft: i32 = 64;
pub const GameInputUiNavigationRight: i32 = 128;
pub const GameInputUiNavigationContext1: i32 = 256;
pub const GameInputUiNavigationContext2: i32 = 512;
pub const GameInputUiNavigationContext3: i32 = 1024;
pub const GameInputUiNavigationContext4: i32 = 2048;
pub const GameInputUiNavigationPageUp: i32 = 4096;
pub const GameInputUiNavigationPageDown: i32 = 8192;
pub const GameInputUiNavigationPageLeft: i32 = 16384;
pub const GameInputUiNavigationPageRight: i32 = 32768;
pub const GameInputUiNavigationScrollUp: i32 = 65536;
pub const GameInputUiNavigationScrollDown: i32 = 131072;
pub const GameInputUiNavigationScrollLeft: i32 = 262144;
pub const GameInputUiNavigationScrollRight: i32 = 524288;// GameInputUiNavigationButtons
const (
GameInputUiNavigationNone int32 = 0
GameInputUiNavigationMenu int32 = 1
GameInputUiNavigationView int32 = 2
GameInputUiNavigationAccept int32 = 4
GameInputUiNavigationCancel int32 = 8
GameInputUiNavigationUp int32 = 16
GameInputUiNavigationDown int32 = 32
GameInputUiNavigationLeft int32 = 64
GameInputUiNavigationRight int32 = 128
GameInputUiNavigationContext1 int32 = 256
GameInputUiNavigationContext2 int32 = 512
GameInputUiNavigationContext3 int32 = 1024
GameInputUiNavigationContext4 int32 = 2048
GameInputUiNavigationPageUp int32 = 4096
GameInputUiNavigationPageDown int32 = 8192
GameInputUiNavigationPageLeft int32 = 16384
GameInputUiNavigationPageRight int32 = 32768
GameInputUiNavigationScrollUp int32 = 65536
GameInputUiNavigationScrollDown int32 = 131072
GameInputUiNavigationScrollLeft int32 = 262144
GameInputUiNavigationScrollRight int32 = 524288
)const
GameInputUiNavigationNone = 0;
GameInputUiNavigationMenu = 1;
GameInputUiNavigationView = 2;
GameInputUiNavigationAccept = 4;
GameInputUiNavigationCancel = 8;
GameInputUiNavigationUp = 16;
GameInputUiNavigationDown = 32;
GameInputUiNavigationLeft = 64;
GameInputUiNavigationRight = 128;
GameInputUiNavigationContext1 = 256;
GameInputUiNavigationContext2 = 512;
GameInputUiNavigationContext3 = 1024;
GameInputUiNavigationContext4 = 2048;
GameInputUiNavigationPageUp = 4096;
GameInputUiNavigationPageDown = 8192;
GameInputUiNavigationPageLeft = 16384;
GameInputUiNavigationPageRight = 32768;
GameInputUiNavigationScrollUp = 65536;
GameInputUiNavigationScrollDown = 131072;
GameInputUiNavigationScrollLeft = 262144;
GameInputUiNavigationScrollRight = 524288;// GameInputUiNavigationButtons
pub const GameInputUiNavigationNone: i32 = 0;
pub const GameInputUiNavigationMenu: i32 = 1;
pub const GameInputUiNavigationView: i32 = 2;
pub const GameInputUiNavigationAccept: i32 = 4;
pub const GameInputUiNavigationCancel: i32 = 8;
pub const GameInputUiNavigationUp: i32 = 16;
pub const GameInputUiNavigationDown: i32 = 32;
pub const GameInputUiNavigationLeft: i32 = 64;
pub const GameInputUiNavigationRight: i32 = 128;
pub const GameInputUiNavigationContext1: i32 = 256;
pub const GameInputUiNavigationContext2: i32 = 512;
pub const GameInputUiNavigationContext3: i32 = 1024;
pub const GameInputUiNavigationContext4: i32 = 2048;
pub const GameInputUiNavigationPageUp: i32 = 4096;
pub const GameInputUiNavigationPageDown: i32 = 8192;
pub const GameInputUiNavigationPageLeft: i32 = 16384;
pub const GameInputUiNavigationPageRight: i32 = 32768;
pub const GameInputUiNavigationScrollUp: i32 = 65536;
pub const GameInputUiNavigationScrollDown: i32 = 131072;
pub const GameInputUiNavigationScrollLeft: i32 = 262144;
pub const GameInputUiNavigationScrollRight: i32 = 524288;const
GameInputUiNavigationNone* = 0
GameInputUiNavigationMenu* = 1
GameInputUiNavigationView* = 2
GameInputUiNavigationAccept* = 4
GameInputUiNavigationCancel* = 8
GameInputUiNavigationUp* = 16
GameInputUiNavigationDown* = 32
GameInputUiNavigationLeft* = 64
GameInputUiNavigationRight* = 128
GameInputUiNavigationContext1* = 256
GameInputUiNavigationContext2* = 512
GameInputUiNavigationContext3* = 1024
GameInputUiNavigationContext4* = 2048
GameInputUiNavigationPageUp* = 4096
GameInputUiNavigationPageDown* = 8192
GameInputUiNavigationPageLeft* = 16384
GameInputUiNavigationPageRight* = 32768
GameInputUiNavigationScrollUp* = 65536
GameInputUiNavigationScrollDown* = 131072
GameInputUiNavigationScrollLeft* = 262144
GameInputUiNavigationScrollRight* = 524288enum GameInputUiNavigationButtons : int {
GameInputUiNavigationNone = 0,
GameInputUiNavigationMenu = 1,
GameInputUiNavigationView = 2,
GameInputUiNavigationAccept = 4,
GameInputUiNavigationCancel = 8,
GameInputUiNavigationUp = 16,
GameInputUiNavigationDown = 32,
GameInputUiNavigationLeft = 64,
GameInputUiNavigationRight = 128,
GameInputUiNavigationContext1 = 256,
GameInputUiNavigationContext2 = 512,
GameInputUiNavigationContext3 = 1024,
GameInputUiNavigationContext4 = 2048,
GameInputUiNavigationPageUp = 4096,
GameInputUiNavigationPageDown = 8192,
GameInputUiNavigationPageLeft = 16384,
GameInputUiNavigationPageRight = 32768,
GameInputUiNavigationScrollUp = 65536,
GameInputUiNavigationScrollDown = 131072,
GameInputUiNavigationScrollLeft = 262144,
GameInputUiNavigationScrollRight = 524288,
}#define global GameInputUiNavigationNone 0x0
#define global GameInputUiNavigationMenu 0x1
#define global GameInputUiNavigationView 0x2
#define global GameInputUiNavigationAccept 0x4
#define global GameInputUiNavigationCancel 0x8
#define global GameInputUiNavigationUp 0x10
#define global GameInputUiNavigationDown 0x20
#define global GameInputUiNavigationLeft 0x40
#define global GameInputUiNavigationRight 0x80
#define global GameInputUiNavigationContext1 0x100
#define global GameInputUiNavigationContext2 0x200
#define global GameInputUiNavigationContext3 0x400
#define global GameInputUiNavigationContext4 0x800
#define global GameInputUiNavigationPageUp 0x1000
#define global GameInputUiNavigationPageDown 0x2000
#define global GameInputUiNavigationPageLeft 0x4000
#define global GameInputUiNavigationPageRight 0x8000
#define global GameInputUiNavigationScrollUp 0x10000
#define global GameInputUiNavigationScrollDown 0x20000
#define global GameInputUiNavigationScrollLeft 0x40000
#define global GameInputUiNavigationScrollRight 0x80000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。