Win32 API 日本語リファレンス
ホームUI.Input.Ime › GET_GUIDE_LINE_TYPE

GET_GUIDE_LINE_TYPE

列挙型
基底型u4

メンバー 4

名前10進16進
GGL_LEVEL10x1
GGL_INDEX20x2
GGL_STRING30x3
GGL_PRIVATE40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GET_GUIDE_LINE_TYPE : unsigned int {
    GGL_LEVEL = 1,
    GGL_INDEX = 2,
    GGL_STRING = 3,
    GGL_PRIVATE = 4
} GET_GUIDE_LINE_TYPE;
public enum GET_GUIDE_LINE_TYPE : uint
{
    GGL_LEVEL = 1,
    GGL_INDEX = 2,
    GGL_STRING = 3,
    GGL_PRIVATE = 4,
}
Public Enum GET_GUIDE_LINE_TYPE As UInteger
    GGL_LEVEL = 1
    GGL_INDEX = 2
    GGL_STRING = 3
    GGL_PRIVATE = 4
End Enum
import enum

class GET_GUIDE_LINE_TYPE(enum.IntEnum):
    GGL_LEVEL = 1
    GGL_INDEX = 2
    GGL_STRING = 3
    GGL_PRIVATE = 4
// GET_GUIDE_LINE_TYPE
pub const GGL_LEVEL: u32 = 1;
pub const GGL_INDEX: u32 = 2;
pub const GGL_STRING: u32 = 3;
pub const GGL_PRIVATE: u32 = 4;
// GET_GUIDE_LINE_TYPE
const (
	GGL_LEVEL uint32 = 1
	GGL_INDEX uint32 = 2
	GGL_STRING uint32 = 3
	GGL_PRIVATE uint32 = 4
)
const
  GGL_LEVEL = 1;
  GGL_INDEX = 2;
  GGL_STRING = 3;
  GGL_PRIVATE = 4;
// GET_GUIDE_LINE_TYPE
pub const GGL_LEVEL: u32 = 1;
pub const GGL_INDEX: u32 = 2;
pub const GGL_STRING: u32 = 3;
pub const GGL_PRIVATE: u32 = 4;
const
  GGL_LEVEL* = 1
  GGL_INDEX* = 2
  GGL_STRING* = 3
  GGL_PRIVATE* = 4
enum GET_GUIDE_LINE_TYPE : uint {
    GGL_LEVEL = 1,
    GGL_INDEX = 2,
    GGL_STRING = 3,
    GGL_PRIVATE = 4,
}
#define global GGL_LEVEL   0x1
#define global GGL_INDEX   0x2
#define global GGL_STRING  0x3
#define global GGL_PRIVATE 0x4