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ホームUI.Input.Touch › MANIPULATION_PROCESSOR_MANIPULATIONS

MANIPULATION_PROCESSOR_MANIPULATIONS

列挙型フラグ
基底型i4

メンバー 6

名前10進16進
MANIPULATION_NONE00x0
MANIPULATION_TRANSLATE_X10x1
MANIPULATION_TRANSLATE_Y20x2
MANIPULATION_SCALE40x4
MANIPULATION_ROTATE80x8
MANIPULATION_ALL150xF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum MANIPULATION_PROCESSOR_MANIPULATIONS : int {
    MANIPULATION_NONE = 0,
    MANIPULATION_TRANSLATE_X = 1,
    MANIPULATION_TRANSLATE_Y = 2,
    MANIPULATION_SCALE = 4,
    MANIPULATION_ROTATE = 8,
    MANIPULATION_ALL = 15
} MANIPULATION_PROCESSOR_MANIPULATIONS;
[Flags]
public enum MANIPULATION_PROCESSOR_MANIPULATIONS : int
{
    MANIPULATION_NONE = 0,
    MANIPULATION_TRANSLATE_X = 1,
    MANIPULATION_TRANSLATE_Y = 2,
    MANIPULATION_SCALE = 4,
    MANIPULATION_ROTATE = 8,
    MANIPULATION_ALL = 15,
}
<Flags>
Public Enum MANIPULATION_PROCESSOR_MANIPULATIONS As Integer
    MANIPULATION_NONE = 0
    MANIPULATION_TRANSLATE_X = 1
    MANIPULATION_TRANSLATE_Y = 2
    MANIPULATION_SCALE = 4
    MANIPULATION_ROTATE = 8
    MANIPULATION_ALL = 15
End Enum
import enum

class MANIPULATION_PROCESSOR_MANIPULATIONS(enum.IntFlag):
    MANIPULATION_NONE = 0
    MANIPULATION_TRANSLATE_X = 1
    MANIPULATION_TRANSLATE_Y = 2
    MANIPULATION_SCALE = 4
    MANIPULATION_ROTATE = 8
    MANIPULATION_ALL = 15
// MANIPULATION_PROCESSOR_MANIPULATIONS (flags)
pub const MANIPULATION_NONE: i32 = 0;
pub const MANIPULATION_TRANSLATE_X: i32 = 1;
pub const MANIPULATION_TRANSLATE_Y: i32 = 2;
pub const MANIPULATION_SCALE: i32 = 4;
pub const MANIPULATION_ROTATE: i32 = 8;
pub const MANIPULATION_ALL: i32 = 15;
// MANIPULATION_PROCESSOR_MANIPULATIONS
const (
	MANIPULATION_NONE int32 = 0
	MANIPULATION_TRANSLATE_X int32 = 1
	MANIPULATION_TRANSLATE_Y int32 = 2
	MANIPULATION_SCALE int32 = 4
	MANIPULATION_ROTATE int32 = 8
	MANIPULATION_ALL int32 = 15
)
const
  MANIPULATION_NONE = 0;
  MANIPULATION_TRANSLATE_X = 1;
  MANIPULATION_TRANSLATE_Y = 2;
  MANIPULATION_SCALE = 4;
  MANIPULATION_ROTATE = 8;
  MANIPULATION_ALL = 15;
// MANIPULATION_PROCESSOR_MANIPULATIONS
pub const MANIPULATION_NONE: i32 = 0;
pub const MANIPULATION_TRANSLATE_X: i32 = 1;
pub const MANIPULATION_TRANSLATE_Y: i32 = 2;
pub const MANIPULATION_SCALE: i32 = 4;
pub const MANIPULATION_ROTATE: i32 = 8;
pub const MANIPULATION_ALL: i32 = 15;
const
  MANIPULATION_NONE* = 0
  MANIPULATION_TRANSLATE_X* = 1
  MANIPULATION_TRANSLATE_Y* = 2
  MANIPULATION_SCALE* = 4
  MANIPULATION_ROTATE* = 8
  MANIPULATION_ALL* = 15
enum MANIPULATION_PROCESSOR_MANIPULATIONS : int {
    MANIPULATION_NONE = 0,
    MANIPULATION_TRANSLATE_X = 1,
    MANIPULATION_TRANSLATE_Y = 2,
    MANIPULATION_SCALE = 4,
    MANIPULATION_ROTATE = 8,
    MANIPULATION_ALL = 15,
}
#define global MANIPULATION_NONE        0x0
#define global MANIPULATION_TRANSLATE_X 0x1
#define global MANIPULATION_TRANSLATE_Y 0x2
#define global MANIPULATION_SCALE       0x4
#define global MANIPULATION_ROTATE      0x8
#define global MANIPULATION_ALL         0xF
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。