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CROSS_SLIDE_THRESHOLD
列挙型メンバー 6
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| CROSS_SLIDE_THRESHOLD_SELECT_START | 0 | 0x0 | 選択の開始。 |
| CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START | 1 | 0x1 | スピードバンプの開始。 |
| CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END | 2 | 0x2 | スピードバンプの終了。 |
| CROSS_SLIDE_THRESHOLD_REARRANGE_START | 3 | 0x3 | 並べ替え(ドラッグ アンド ドロップ)の開始。 |
| CROSS_SLIDE_THRESHOLD_COUNT | 4 | 0x4 | 指定されたしきい値の数。 |
| CROSS_SLIDE_THRESHOLD_MAX | -1 | 0xFFFFFFFF | 操作の最大数を超えました。 |
公式ドキュメント
クロススライド動作のしきい値を指定します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum CROSS_SLIDE_THRESHOLD : int {
CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
CROSS_SLIDE_THRESHOLD_COUNT = 4,
CROSS_SLIDE_THRESHOLD_MAX = -1
} CROSS_SLIDE_THRESHOLD;public enum CROSS_SLIDE_THRESHOLD : int
{
CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
CROSS_SLIDE_THRESHOLD_COUNT = 4,
CROSS_SLIDE_THRESHOLD_MAX = -1,
}Public Enum CROSS_SLIDE_THRESHOLD As Integer
CROSS_SLIDE_THRESHOLD_SELECT_START = 0
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3
CROSS_SLIDE_THRESHOLD_COUNT = 4
CROSS_SLIDE_THRESHOLD_MAX = -1
End Enumimport enum
class CROSS_SLIDE_THRESHOLD(enum.IntEnum):
CROSS_SLIDE_THRESHOLD_SELECT_START = 0
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3
CROSS_SLIDE_THRESHOLD_COUNT = 4
CROSS_SLIDE_THRESHOLD_MAX = -1// CROSS_SLIDE_THRESHOLD
pub const CROSS_SLIDE_THRESHOLD_SELECT_START: i32 = 0;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START: i32 = 1;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END: i32 = 2;
pub const CROSS_SLIDE_THRESHOLD_REARRANGE_START: i32 = 3;
pub const CROSS_SLIDE_THRESHOLD_COUNT: i32 = 4;
pub const CROSS_SLIDE_THRESHOLD_MAX: i32 = -1;// CROSS_SLIDE_THRESHOLD
const (
CROSS_SLIDE_THRESHOLD_SELECT_START int32 = 0
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START int32 = 1
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END int32 = 2
CROSS_SLIDE_THRESHOLD_REARRANGE_START int32 = 3
CROSS_SLIDE_THRESHOLD_COUNT int32 = 4
CROSS_SLIDE_THRESHOLD_MAX int32 = -1
)const
CROSS_SLIDE_THRESHOLD_SELECT_START = 0;
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1;
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2;
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3;
CROSS_SLIDE_THRESHOLD_COUNT = 4;
CROSS_SLIDE_THRESHOLD_MAX = -1;// CROSS_SLIDE_THRESHOLD
pub const CROSS_SLIDE_THRESHOLD_SELECT_START: i32 = 0;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START: i32 = 1;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END: i32 = 2;
pub const CROSS_SLIDE_THRESHOLD_REARRANGE_START: i32 = 3;
pub const CROSS_SLIDE_THRESHOLD_COUNT: i32 = 4;
pub const CROSS_SLIDE_THRESHOLD_MAX: i32 = -1;const
CROSS_SLIDE_THRESHOLD_SELECT_START* = 0
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START* = 1
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END* = 2
CROSS_SLIDE_THRESHOLD_REARRANGE_START* = 3
CROSS_SLIDE_THRESHOLD_COUNT* = 4
CROSS_SLIDE_THRESHOLD_MAX* = -1enum CROSS_SLIDE_THRESHOLD : int {
CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
CROSS_SLIDE_THRESHOLD_COUNT = 4,
CROSS_SLIDE_THRESHOLD_MAX = -1,
}#define global CROSS_SLIDE_THRESHOLD_SELECT_START 0x0
#define global CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START 0x1
#define global CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END 0x2
#define global CROSS_SLIDE_THRESHOLD_REARRANGE_START 0x3
#define global CROSS_SLIDE_THRESHOLD_COUNT 0x4
#define global CROSS_SLIDE_THRESHOLD_MAX 0xFFFFFFFF