Win32 API 日本語リファレンス
ホームUI.InteractionContext › CROSS_SLIDE_THRESHOLD

CROSS_SLIDE_THRESHOLD

列挙型
基底型i4

メンバー 6

名前10進16進
CROSS_SLIDE_THRESHOLD_SELECT_START00x0
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START10x1
CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END20x2
CROSS_SLIDE_THRESHOLD_REARRANGE_START30x3
CROSS_SLIDE_THRESHOLD_COUNT40x4
CROSS_SLIDE_THRESHOLD_MAX-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum CROSS_SLIDE_THRESHOLD : int {
    CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
    CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
    CROSS_SLIDE_THRESHOLD_COUNT = 4,
    CROSS_SLIDE_THRESHOLD_MAX = -1
} CROSS_SLIDE_THRESHOLD;
public enum CROSS_SLIDE_THRESHOLD : int
{
    CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
    CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
    CROSS_SLIDE_THRESHOLD_COUNT = 4,
    CROSS_SLIDE_THRESHOLD_MAX = -1,
}
Public Enum CROSS_SLIDE_THRESHOLD As Integer
    CROSS_SLIDE_THRESHOLD_SELECT_START = 0
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2
    CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3
    CROSS_SLIDE_THRESHOLD_COUNT = 4
    CROSS_SLIDE_THRESHOLD_MAX = -1
End Enum
import enum

class CROSS_SLIDE_THRESHOLD(enum.IntEnum):
    CROSS_SLIDE_THRESHOLD_SELECT_START = 0
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2
    CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3
    CROSS_SLIDE_THRESHOLD_COUNT = 4
    CROSS_SLIDE_THRESHOLD_MAX = -1
// CROSS_SLIDE_THRESHOLD
pub const CROSS_SLIDE_THRESHOLD_SELECT_START: i32 = 0;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START: i32 = 1;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END: i32 = 2;
pub const CROSS_SLIDE_THRESHOLD_REARRANGE_START: i32 = 3;
pub const CROSS_SLIDE_THRESHOLD_COUNT: i32 = 4;
pub const CROSS_SLIDE_THRESHOLD_MAX: i32 = -1;
// CROSS_SLIDE_THRESHOLD
const (
	CROSS_SLIDE_THRESHOLD_SELECT_START int32 = 0
	CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START int32 = 1
	CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END int32 = 2
	CROSS_SLIDE_THRESHOLD_REARRANGE_START int32 = 3
	CROSS_SLIDE_THRESHOLD_COUNT int32 = 4
	CROSS_SLIDE_THRESHOLD_MAX int32 = -1
)
const
  CROSS_SLIDE_THRESHOLD_SELECT_START = 0;
  CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1;
  CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2;
  CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3;
  CROSS_SLIDE_THRESHOLD_COUNT = 4;
  CROSS_SLIDE_THRESHOLD_MAX = -1;
// CROSS_SLIDE_THRESHOLD
pub const CROSS_SLIDE_THRESHOLD_SELECT_START: i32 = 0;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START: i32 = 1;
pub const CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END: i32 = 2;
pub const CROSS_SLIDE_THRESHOLD_REARRANGE_START: i32 = 3;
pub const CROSS_SLIDE_THRESHOLD_COUNT: i32 = 4;
pub const CROSS_SLIDE_THRESHOLD_MAX: i32 = -1;
const
  CROSS_SLIDE_THRESHOLD_SELECT_START* = 0
  CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START* = 1
  CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END* = 2
  CROSS_SLIDE_THRESHOLD_REARRANGE_START* = 3
  CROSS_SLIDE_THRESHOLD_COUNT* = 4
  CROSS_SLIDE_THRESHOLD_MAX* = -1
enum CROSS_SLIDE_THRESHOLD : int {
    CROSS_SLIDE_THRESHOLD_SELECT_START = 0,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START = 1,
    CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END = 2,
    CROSS_SLIDE_THRESHOLD_REARRANGE_START = 3,
    CROSS_SLIDE_THRESHOLD_COUNT = 4,
    CROSS_SLIDE_THRESHOLD_MAX = -1,
}
#define global CROSS_SLIDE_THRESHOLD_SELECT_START     0x0
#define global CROSS_SLIDE_THRESHOLD_SPEED_BUMP_START 0x1
#define global CROSS_SLIDE_THRESHOLD_SPEED_BUMP_END   0x2
#define global CROSS_SLIDE_THRESHOLD_REARRANGE_START  0x3
#define global CROSS_SLIDE_THRESHOLD_COUNT            0x4
#define global CROSS_SLIDE_THRESHOLD_MAX              0xFFFFFFFF