ホーム › UI.InteractionContext › INTERACTION_ID
INTERACTION_ID
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| INTERACTION_ID_NONE | 0 | 0x0 |
| INTERACTION_ID_MANIPULATION | 1 | 0x1 |
| INTERACTION_ID_TAP | 2 | 0x2 |
| INTERACTION_ID_SECONDARY_TAP | 3 | 0x3 |
| INTERACTION_ID_HOLD | 4 | 0x4 |
| INTERACTION_ID_DRAG | 5 | 0x5 |
| INTERACTION_ID_CROSS_SLIDE | 6 | 0x6 |
| INTERACTION_ID_MAX | -1 | 0xFFFFFFFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum INTERACTION_ID : int {
INTERACTION_ID_NONE = 0,
INTERACTION_ID_MANIPULATION = 1,
INTERACTION_ID_TAP = 2,
INTERACTION_ID_SECONDARY_TAP = 3,
INTERACTION_ID_HOLD = 4,
INTERACTION_ID_DRAG = 5,
INTERACTION_ID_CROSS_SLIDE = 6,
INTERACTION_ID_MAX = -1
} INTERACTION_ID;public enum INTERACTION_ID : int
{
INTERACTION_ID_NONE = 0,
INTERACTION_ID_MANIPULATION = 1,
INTERACTION_ID_TAP = 2,
INTERACTION_ID_SECONDARY_TAP = 3,
INTERACTION_ID_HOLD = 4,
INTERACTION_ID_DRAG = 5,
INTERACTION_ID_CROSS_SLIDE = 6,
INTERACTION_ID_MAX = -1,
}Public Enum INTERACTION_ID As Integer
INTERACTION_ID_NONE = 0
INTERACTION_ID_MANIPULATION = 1
INTERACTION_ID_TAP = 2
INTERACTION_ID_SECONDARY_TAP = 3
INTERACTION_ID_HOLD = 4
INTERACTION_ID_DRAG = 5
INTERACTION_ID_CROSS_SLIDE = 6
INTERACTION_ID_MAX = -1
End Enumimport enum
class INTERACTION_ID(enum.IntEnum):
INTERACTION_ID_NONE = 0
INTERACTION_ID_MANIPULATION = 1
INTERACTION_ID_TAP = 2
INTERACTION_ID_SECONDARY_TAP = 3
INTERACTION_ID_HOLD = 4
INTERACTION_ID_DRAG = 5
INTERACTION_ID_CROSS_SLIDE = 6
INTERACTION_ID_MAX = -1// INTERACTION_ID
pub const INTERACTION_ID_NONE: i32 = 0;
pub const INTERACTION_ID_MANIPULATION: i32 = 1;
pub const INTERACTION_ID_TAP: i32 = 2;
pub const INTERACTION_ID_SECONDARY_TAP: i32 = 3;
pub const INTERACTION_ID_HOLD: i32 = 4;
pub const INTERACTION_ID_DRAG: i32 = 5;
pub const INTERACTION_ID_CROSS_SLIDE: i32 = 6;
pub const INTERACTION_ID_MAX: i32 = -1;// INTERACTION_ID
const (
INTERACTION_ID_NONE int32 = 0
INTERACTION_ID_MANIPULATION int32 = 1
INTERACTION_ID_TAP int32 = 2
INTERACTION_ID_SECONDARY_TAP int32 = 3
INTERACTION_ID_HOLD int32 = 4
INTERACTION_ID_DRAG int32 = 5
INTERACTION_ID_CROSS_SLIDE int32 = 6
INTERACTION_ID_MAX int32 = -1
)const
INTERACTION_ID_NONE = 0;
INTERACTION_ID_MANIPULATION = 1;
INTERACTION_ID_TAP = 2;
INTERACTION_ID_SECONDARY_TAP = 3;
INTERACTION_ID_HOLD = 4;
INTERACTION_ID_DRAG = 5;
INTERACTION_ID_CROSS_SLIDE = 6;
INTERACTION_ID_MAX = -1;// INTERACTION_ID
pub const INTERACTION_ID_NONE: i32 = 0;
pub const INTERACTION_ID_MANIPULATION: i32 = 1;
pub const INTERACTION_ID_TAP: i32 = 2;
pub const INTERACTION_ID_SECONDARY_TAP: i32 = 3;
pub const INTERACTION_ID_HOLD: i32 = 4;
pub const INTERACTION_ID_DRAG: i32 = 5;
pub const INTERACTION_ID_CROSS_SLIDE: i32 = 6;
pub const INTERACTION_ID_MAX: i32 = -1;const
INTERACTION_ID_NONE* = 0
INTERACTION_ID_MANIPULATION* = 1
INTERACTION_ID_TAP* = 2
INTERACTION_ID_SECONDARY_TAP* = 3
INTERACTION_ID_HOLD* = 4
INTERACTION_ID_DRAG* = 5
INTERACTION_ID_CROSS_SLIDE* = 6
INTERACTION_ID_MAX* = -1enum INTERACTION_ID : int {
INTERACTION_ID_NONE = 0,
INTERACTION_ID_MANIPULATION = 1,
INTERACTION_ID_TAP = 2,
INTERACTION_ID_SECONDARY_TAP = 3,
INTERACTION_ID_HOLD = 4,
INTERACTION_ID_DRAG = 5,
INTERACTION_ID_CROSS_SLIDE = 6,
INTERACTION_ID_MAX = -1,
}#define global INTERACTION_ID_NONE 0x0
#define global INTERACTION_ID_MANIPULATION 0x1
#define global INTERACTION_ID_TAP 0x2
#define global INTERACTION_ID_SECONDARY_TAP 0x3
#define global INTERACTION_ID_HOLD 0x4
#define global INTERACTION_ID_DRAG 0x5
#define global INTERACTION_ID_CROSS_SLIDE 0x6
#define global INTERACTION_ID_MAX 0xFFFFFFFF