Win32 API 日本語リファレンス
ホームUI.InteractionContext › INTERACTION_ID

INTERACTION_ID

列挙型
基底型i4

メンバー 8

名前10進16進
INTERACTION_ID_NONE00x0
INTERACTION_ID_MANIPULATION10x1
INTERACTION_ID_TAP20x2
INTERACTION_ID_SECONDARY_TAP30x3
INTERACTION_ID_HOLD40x4
INTERACTION_ID_DRAG50x5
INTERACTION_ID_CROSS_SLIDE60x6
INTERACTION_ID_MAX-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum INTERACTION_ID : int {
    INTERACTION_ID_NONE = 0,
    INTERACTION_ID_MANIPULATION = 1,
    INTERACTION_ID_TAP = 2,
    INTERACTION_ID_SECONDARY_TAP = 3,
    INTERACTION_ID_HOLD = 4,
    INTERACTION_ID_DRAG = 5,
    INTERACTION_ID_CROSS_SLIDE = 6,
    INTERACTION_ID_MAX = -1
} INTERACTION_ID;
public enum INTERACTION_ID : int
{
    INTERACTION_ID_NONE = 0,
    INTERACTION_ID_MANIPULATION = 1,
    INTERACTION_ID_TAP = 2,
    INTERACTION_ID_SECONDARY_TAP = 3,
    INTERACTION_ID_HOLD = 4,
    INTERACTION_ID_DRAG = 5,
    INTERACTION_ID_CROSS_SLIDE = 6,
    INTERACTION_ID_MAX = -1,
}
Public Enum INTERACTION_ID As Integer
    INTERACTION_ID_NONE = 0
    INTERACTION_ID_MANIPULATION = 1
    INTERACTION_ID_TAP = 2
    INTERACTION_ID_SECONDARY_TAP = 3
    INTERACTION_ID_HOLD = 4
    INTERACTION_ID_DRAG = 5
    INTERACTION_ID_CROSS_SLIDE = 6
    INTERACTION_ID_MAX = -1
End Enum
import enum

class INTERACTION_ID(enum.IntEnum):
    INTERACTION_ID_NONE = 0
    INTERACTION_ID_MANIPULATION = 1
    INTERACTION_ID_TAP = 2
    INTERACTION_ID_SECONDARY_TAP = 3
    INTERACTION_ID_HOLD = 4
    INTERACTION_ID_DRAG = 5
    INTERACTION_ID_CROSS_SLIDE = 6
    INTERACTION_ID_MAX = -1
// INTERACTION_ID
pub const INTERACTION_ID_NONE: i32 = 0;
pub const INTERACTION_ID_MANIPULATION: i32 = 1;
pub const INTERACTION_ID_TAP: i32 = 2;
pub const INTERACTION_ID_SECONDARY_TAP: i32 = 3;
pub const INTERACTION_ID_HOLD: i32 = 4;
pub const INTERACTION_ID_DRAG: i32 = 5;
pub const INTERACTION_ID_CROSS_SLIDE: i32 = 6;
pub const INTERACTION_ID_MAX: i32 = -1;
// INTERACTION_ID
const (
	INTERACTION_ID_NONE int32 = 0
	INTERACTION_ID_MANIPULATION int32 = 1
	INTERACTION_ID_TAP int32 = 2
	INTERACTION_ID_SECONDARY_TAP int32 = 3
	INTERACTION_ID_HOLD int32 = 4
	INTERACTION_ID_DRAG int32 = 5
	INTERACTION_ID_CROSS_SLIDE int32 = 6
	INTERACTION_ID_MAX int32 = -1
)
const
  INTERACTION_ID_NONE = 0;
  INTERACTION_ID_MANIPULATION = 1;
  INTERACTION_ID_TAP = 2;
  INTERACTION_ID_SECONDARY_TAP = 3;
  INTERACTION_ID_HOLD = 4;
  INTERACTION_ID_DRAG = 5;
  INTERACTION_ID_CROSS_SLIDE = 6;
  INTERACTION_ID_MAX = -1;
// INTERACTION_ID
pub const INTERACTION_ID_NONE: i32 = 0;
pub const INTERACTION_ID_MANIPULATION: i32 = 1;
pub const INTERACTION_ID_TAP: i32 = 2;
pub const INTERACTION_ID_SECONDARY_TAP: i32 = 3;
pub const INTERACTION_ID_HOLD: i32 = 4;
pub const INTERACTION_ID_DRAG: i32 = 5;
pub const INTERACTION_ID_CROSS_SLIDE: i32 = 6;
pub const INTERACTION_ID_MAX: i32 = -1;
const
  INTERACTION_ID_NONE* = 0
  INTERACTION_ID_MANIPULATION* = 1
  INTERACTION_ID_TAP* = 2
  INTERACTION_ID_SECONDARY_TAP* = 3
  INTERACTION_ID_HOLD* = 4
  INTERACTION_ID_DRAG* = 5
  INTERACTION_ID_CROSS_SLIDE* = 6
  INTERACTION_ID_MAX* = -1
enum INTERACTION_ID : int {
    INTERACTION_ID_NONE = 0,
    INTERACTION_ID_MANIPULATION = 1,
    INTERACTION_ID_TAP = 2,
    INTERACTION_ID_SECONDARY_TAP = 3,
    INTERACTION_ID_HOLD = 4,
    INTERACTION_ID_DRAG = 5,
    INTERACTION_ID_CROSS_SLIDE = 6,
    INTERACTION_ID_MAX = -1,
}
#define global INTERACTION_ID_NONE          0x0
#define global INTERACTION_ID_MANIPULATION  0x1
#define global INTERACTION_ID_TAP           0x2
#define global INTERACTION_ID_SECONDARY_TAP 0x3
#define global INTERACTION_ID_HOLD          0x4
#define global INTERACTION_ID_DRAG          0x5
#define global INTERACTION_ID_CROSS_SLIDE   0x6
#define global INTERACTION_ID_MAX           0xFFFFFFFF