ホーム › UI.InteractionContext › INTERACTION_STATE
INTERACTION_STATE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| INTERACTION_STATE_IDLE | 0 | 0x0 |
| INTERACTION_STATE_IN_INTERACTION | 1 | 0x1 |
| INTERACTION_STATE_POSSIBLE_DOUBLE_TAP | 2 | 0x2 |
| INTERACTION_STATE_MAX | -1 | 0xFFFFFFFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum INTERACTION_STATE : int {
INTERACTION_STATE_IDLE = 0,
INTERACTION_STATE_IN_INTERACTION = 1,
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
INTERACTION_STATE_MAX = -1
} INTERACTION_STATE;public enum INTERACTION_STATE : int
{
INTERACTION_STATE_IDLE = 0,
INTERACTION_STATE_IN_INTERACTION = 1,
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
INTERACTION_STATE_MAX = -1,
}Public Enum INTERACTION_STATE As Integer
INTERACTION_STATE_IDLE = 0
INTERACTION_STATE_IN_INTERACTION = 1
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2
INTERACTION_STATE_MAX = -1
End Enumimport enum
class INTERACTION_STATE(enum.IntEnum):
INTERACTION_STATE_IDLE = 0
INTERACTION_STATE_IN_INTERACTION = 1
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2
INTERACTION_STATE_MAX = -1// INTERACTION_STATE
pub const INTERACTION_STATE_IDLE: i32 = 0;
pub const INTERACTION_STATE_IN_INTERACTION: i32 = 1;
pub const INTERACTION_STATE_POSSIBLE_DOUBLE_TAP: i32 = 2;
pub const INTERACTION_STATE_MAX: i32 = -1;// INTERACTION_STATE
const (
INTERACTION_STATE_IDLE int32 = 0
INTERACTION_STATE_IN_INTERACTION int32 = 1
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP int32 = 2
INTERACTION_STATE_MAX int32 = -1
)const
INTERACTION_STATE_IDLE = 0;
INTERACTION_STATE_IN_INTERACTION = 1;
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2;
INTERACTION_STATE_MAX = -1;// INTERACTION_STATE
pub const INTERACTION_STATE_IDLE: i32 = 0;
pub const INTERACTION_STATE_IN_INTERACTION: i32 = 1;
pub const INTERACTION_STATE_POSSIBLE_DOUBLE_TAP: i32 = 2;
pub const INTERACTION_STATE_MAX: i32 = -1;const
INTERACTION_STATE_IDLE* = 0
INTERACTION_STATE_IN_INTERACTION* = 1
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP* = 2
INTERACTION_STATE_MAX* = -1enum INTERACTION_STATE : int {
INTERACTION_STATE_IDLE = 0,
INTERACTION_STATE_IN_INTERACTION = 1,
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
INTERACTION_STATE_MAX = -1,
}#define global INTERACTION_STATE_IDLE 0x0
#define global INTERACTION_STATE_IN_INTERACTION 0x1
#define global INTERACTION_STATE_POSSIBLE_DOUBLE_TAP 0x2
#define global INTERACTION_STATE_MAX 0xFFFFFFFF