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ホームUI.InteractionContext › INTERACTION_STATE

INTERACTION_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
INTERACTION_STATE_IDLE00x0
INTERACTION_STATE_IN_INTERACTION10x1
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP20x2
INTERACTION_STATE_MAX-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum INTERACTION_STATE : int {
    INTERACTION_STATE_IDLE = 0,
    INTERACTION_STATE_IN_INTERACTION = 1,
    INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
    INTERACTION_STATE_MAX = -1
} INTERACTION_STATE;
public enum INTERACTION_STATE : int
{
    INTERACTION_STATE_IDLE = 0,
    INTERACTION_STATE_IN_INTERACTION = 1,
    INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
    INTERACTION_STATE_MAX = -1,
}
Public Enum INTERACTION_STATE As Integer
    INTERACTION_STATE_IDLE = 0
    INTERACTION_STATE_IN_INTERACTION = 1
    INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2
    INTERACTION_STATE_MAX = -1
End Enum
import enum

class INTERACTION_STATE(enum.IntEnum):
    INTERACTION_STATE_IDLE = 0
    INTERACTION_STATE_IN_INTERACTION = 1
    INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2
    INTERACTION_STATE_MAX = -1
// INTERACTION_STATE
pub const INTERACTION_STATE_IDLE: i32 = 0;
pub const INTERACTION_STATE_IN_INTERACTION: i32 = 1;
pub const INTERACTION_STATE_POSSIBLE_DOUBLE_TAP: i32 = 2;
pub const INTERACTION_STATE_MAX: i32 = -1;
// INTERACTION_STATE
const (
	INTERACTION_STATE_IDLE int32 = 0
	INTERACTION_STATE_IN_INTERACTION int32 = 1
	INTERACTION_STATE_POSSIBLE_DOUBLE_TAP int32 = 2
	INTERACTION_STATE_MAX int32 = -1
)
const
  INTERACTION_STATE_IDLE = 0;
  INTERACTION_STATE_IN_INTERACTION = 1;
  INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2;
  INTERACTION_STATE_MAX = -1;
// INTERACTION_STATE
pub const INTERACTION_STATE_IDLE: i32 = 0;
pub const INTERACTION_STATE_IN_INTERACTION: i32 = 1;
pub const INTERACTION_STATE_POSSIBLE_DOUBLE_TAP: i32 = 2;
pub const INTERACTION_STATE_MAX: i32 = -1;
const
  INTERACTION_STATE_IDLE* = 0
  INTERACTION_STATE_IN_INTERACTION* = 1
  INTERACTION_STATE_POSSIBLE_DOUBLE_TAP* = 2
  INTERACTION_STATE_MAX* = -1
enum INTERACTION_STATE : int {
    INTERACTION_STATE_IDLE = 0,
    INTERACTION_STATE_IN_INTERACTION = 1,
    INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 2,
    INTERACTION_STATE_MAX = -1,
}
#define global INTERACTION_STATE_IDLE                0x0
#define global INTERACTION_STATE_IN_INTERACTION      0x1
#define global INTERACTION_STATE_POSSIBLE_DOUBLE_TAP 0x2
#define global INTERACTION_STATE_MAX                 0xFFFFFFFF