Win32 API 日本語リファレンス
ホームUI.InteractionContext › MANIPULATION_RAILS_STATE

MANIPULATION_RAILS_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
MANIPULATION_RAILS_STATE_UNDECIDED00x0
MANIPULATION_RAILS_STATE_FREE10x1
MANIPULATION_RAILS_STATE_RAILED20x2
MANIPULATION_RAILS_STATE_MAX-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum MANIPULATION_RAILS_STATE : int {
    MANIPULATION_RAILS_STATE_UNDECIDED = 0,
    MANIPULATION_RAILS_STATE_FREE = 1,
    MANIPULATION_RAILS_STATE_RAILED = 2,
    MANIPULATION_RAILS_STATE_MAX = -1
} MANIPULATION_RAILS_STATE;
public enum MANIPULATION_RAILS_STATE : int
{
    MANIPULATION_RAILS_STATE_UNDECIDED = 0,
    MANIPULATION_RAILS_STATE_FREE = 1,
    MANIPULATION_RAILS_STATE_RAILED = 2,
    MANIPULATION_RAILS_STATE_MAX = -1,
}
Public Enum MANIPULATION_RAILS_STATE As Integer
    MANIPULATION_RAILS_STATE_UNDECIDED = 0
    MANIPULATION_RAILS_STATE_FREE = 1
    MANIPULATION_RAILS_STATE_RAILED = 2
    MANIPULATION_RAILS_STATE_MAX = -1
End Enum
import enum

class MANIPULATION_RAILS_STATE(enum.IntEnum):
    MANIPULATION_RAILS_STATE_UNDECIDED = 0
    MANIPULATION_RAILS_STATE_FREE = 1
    MANIPULATION_RAILS_STATE_RAILED = 2
    MANIPULATION_RAILS_STATE_MAX = -1
// MANIPULATION_RAILS_STATE
pub const MANIPULATION_RAILS_STATE_UNDECIDED: i32 = 0;
pub const MANIPULATION_RAILS_STATE_FREE: i32 = 1;
pub const MANIPULATION_RAILS_STATE_RAILED: i32 = 2;
pub const MANIPULATION_RAILS_STATE_MAX: i32 = -1;
// MANIPULATION_RAILS_STATE
const (
	MANIPULATION_RAILS_STATE_UNDECIDED int32 = 0
	MANIPULATION_RAILS_STATE_FREE int32 = 1
	MANIPULATION_RAILS_STATE_RAILED int32 = 2
	MANIPULATION_RAILS_STATE_MAX int32 = -1
)
const
  MANIPULATION_RAILS_STATE_UNDECIDED = 0;
  MANIPULATION_RAILS_STATE_FREE = 1;
  MANIPULATION_RAILS_STATE_RAILED = 2;
  MANIPULATION_RAILS_STATE_MAX = -1;
// MANIPULATION_RAILS_STATE
pub const MANIPULATION_RAILS_STATE_UNDECIDED: i32 = 0;
pub const MANIPULATION_RAILS_STATE_FREE: i32 = 1;
pub const MANIPULATION_RAILS_STATE_RAILED: i32 = 2;
pub const MANIPULATION_RAILS_STATE_MAX: i32 = -1;
const
  MANIPULATION_RAILS_STATE_UNDECIDED* = 0
  MANIPULATION_RAILS_STATE_FREE* = 1
  MANIPULATION_RAILS_STATE_RAILED* = 2
  MANIPULATION_RAILS_STATE_MAX* = -1
enum MANIPULATION_RAILS_STATE : int {
    MANIPULATION_RAILS_STATE_UNDECIDED = 0,
    MANIPULATION_RAILS_STATE_FREE = 1,
    MANIPULATION_RAILS_STATE_RAILED = 2,
    MANIPULATION_RAILS_STATE_MAX = -1,
}
#define global MANIPULATION_RAILS_STATE_UNDECIDED 0x0
#define global MANIPULATION_RAILS_STATE_FREE      0x1
#define global MANIPULATION_RAILS_STATE_RAILED    0x2
#define global MANIPULATION_RAILS_STATE_MAX       0xFFFFFFFF