Win32 API 日本語リファレンス
ホームUI.Shell.PropertiesSystem › PROPERTYUI_NAME_FLAGS

PROPERTYUI_NAME_FLAGS

列挙型フラグ
基底型i4

メンバー 2

名前10進16進
PUIFNF_DEFAULT00x0
PUIFNF_MNEMONIC10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum PROPERTYUI_NAME_FLAGS : int {
    PUIFNF_DEFAULT = 0,
    PUIFNF_MNEMONIC = 1
} PROPERTYUI_NAME_FLAGS;
[Flags]
public enum PROPERTYUI_NAME_FLAGS : int
{
    PUIFNF_DEFAULT = 0,
    PUIFNF_MNEMONIC = 1,
}
<Flags>
Public Enum PROPERTYUI_NAME_FLAGS As Integer
    PUIFNF_DEFAULT = 0
    PUIFNF_MNEMONIC = 1
End Enum
import enum

class PROPERTYUI_NAME_FLAGS(enum.IntFlag):
    PUIFNF_DEFAULT = 0
    PUIFNF_MNEMONIC = 1
// PROPERTYUI_NAME_FLAGS (flags)
pub const PUIFNF_DEFAULT: i32 = 0;
pub const PUIFNF_MNEMONIC: i32 = 1;
// PROPERTYUI_NAME_FLAGS
const (
	PUIFNF_DEFAULT int32 = 0
	PUIFNF_MNEMONIC int32 = 1
)
const
  PUIFNF_DEFAULT = 0;
  PUIFNF_MNEMONIC = 1;
// PROPERTYUI_NAME_FLAGS
pub const PUIFNF_DEFAULT: i32 = 0;
pub const PUIFNF_MNEMONIC: i32 = 1;
const
  PUIFNF_DEFAULT* = 0
  PUIFNF_MNEMONIC* = 1
enum PROPERTYUI_NAME_FLAGS : int {
    PUIFNF_DEFAULT = 0,
    PUIFNF_MNEMONIC = 1,
}
#define global PUIFNF_DEFAULT  0x0
#define global PUIFNF_MNEMONIC 0x1
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。