Win32 API 日本語リファレンス
ホームUI.Shell.PropertiesSystem › PSC_STATE

PSC_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
PSC_NORMAL00x0
PSC_NOTINSOURCE10x1
PSC_DIRTY20x2
PSC_READONLY30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum PSC_STATE : int {
    PSC_NORMAL = 0,
    PSC_NOTINSOURCE = 1,
    PSC_DIRTY = 2,
    PSC_READONLY = 3
} PSC_STATE;
public enum PSC_STATE : int
{
    PSC_NORMAL = 0,
    PSC_NOTINSOURCE = 1,
    PSC_DIRTY = 2,
    PSC_READONLY = 3,
}
Public Enum PSC_STATE As Integer
    PSC_NORMAL = 0
    PSC_NOTINSOURCE = 1
    PSC_DIRTY = 2
    PSC_READONLY = 3
End Enum
import enum

class PSC_STATE(enum.IntEnum):
    PSC_NORMAL = 0
    PSC_NOTINSOURCE = 1
    PSC_DIRTY = 2
    PSC_READONLY = 3
// PSC_STATE
pub const PSC_NORMAL: i32 = 0;
pub const PSC_NOTINSOURCE: i32 = 1;
pub const PSC_DIRTY: i32 = 2;
pub const PSC_READONLY: i32 = 3;
// PSC_STATE
const (
	PSC_NORMAL int32 = 0
	PSC_NOTINSOURCE int32 = 1
	PSC_DIRTY int32 = 2
	PSC_READONLY int32 = 3
)
const
  PSC_NORMAL = 0;
  PSC_NOTINSOURCE = 1;
  PSC_DIRTY = 2;
  PSC_READONLY = 3;
// PSC_STATE
pub const PSC_NORMAL: i32 = 0;
pub const PSC_NOTINSOURCE: i32 = 1;
pub const PSC_DIRTY: i32 = 2;
pub const PSC_READONLY: i32 = 3;
const
  PSC_NORMAL* = 0
  PSC_NOTINSOURCE* = 1
  PSC_DIRTY* = 2
  PSC_READONLY* = 3
enum PSC_STATE : int {
    PSC_NORMAL = 0,
    PSC_NOTINSOURCE = 1,
    PSC_DIRTY = 2,
    PSC_READONLY = 3,
}
#define global PSC_NORMAL      0x0
#define global PSC_NOTINSOURCE 0x1
#define global PSC_DIRTY       0x2
#define global PSC_READONLY    0x3