Win32 API 日本語リファレンス
ホームUI.Shell.PropertiesSystem › _PERSIST_SPROPSTORE_FLAGS

_PERSIST_SPROPSTORE_FLAGS

列挙型
基底型i4

メンバー 3

名前10進16進
FPSPS_DEFAULT00x0
FPSPS_READONLY10x1
FPSPS_TREAT_NEW_VALUES_AS_DIRTY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum _PERSIST_SPROPSTORE_FLAGS : int {
    FPSPS_DEFAULT = 0,
    FPSPS_READONLY = 1,
    FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2
} _PERSIST_SPROPSTORE_FLAGS;
public enum _PERSIST_SPROPSTORE_FLAGS : int
{
    FPSPS_DEFAULT = 0,
    FPSPS_READONLY = 1,
    FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2,
}
Public Enum _PERSIST_SPROPSTORE_FLAGS As Integer
    FPSPS_DEFAULT = 0
    FPSPS_READONLY = 1
    FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2
End Enum
import enum

class _PERSIST_SPROPSTORE_FLAGS(enum.IntEnum):
    FPSPS_DEFAULT = 0
    FPSPS_READONLY = 1
    FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2
// _PERSIST_SPROPSTORE_FLAGS
pub const FPSPS_DEFAULT: i32 = 0;
pub const FPSPS_READONLY: i32 = 1;
pub const FPSPS_TREAT_NEW_VALUES_AS_DIRTY: i32 = 2;
// _PERSIST_SPROPSTORE_FLAGS
const (
	FPSPS_DEFAULT int32 = 0
	FPSPS_READONLY int32 = 1
	FPSPS_TREAT_NEW_VALUES_AS_DIRTY int32 = 2
)
const
  FPSPS_DEFAULT = 0;
  FPSPS_READONLY = 1;
  FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2;
// _PERSIST_SPROPSTORE_FLAGS
pub const FPSPS_DEFAULT: i32 = 0;
pub const FPSPS_READONLY: i32 = 1;
pub const FPSPS_TREAT_NEW_VALUES_AS_DIRTY: i32 = 2;
const
  FPSPS_DEFAULT* = 0
  FPSPS_READONLY* = 1
  FPSPS_TREAT_NEW_VALUES_AS_DIRTY* = 2
enum _PERSIST_SPROPSTORE_FLAGS : int {
    FPSPS_DEFAULT = 0,
    FPSPS_READONLY = 1,
    FPSPS_TREAT_NEW_VALUES_AS_DIRTY = 2,
}
#define global FPSPS_DEFAULT                   0x0
#define global FPSPS_READONLY                  0x1
#define global FPSPS_TREAT_NEW_VALUES_AS_DIRTY 0x2