Win32 API 日本語リファレンス
ホームUI.TabletPC › DISPID_InkDivisionUnit

DISPID_InkDivisionUnit

列挙型
基底型i4

メンバー 4

名前10進16進
DISPID_IInkDivisionUnit_Strokes10x1
DISPID_IInkDivisionUnit_DivisionType20x2
DISPID_IInkDivisionUnit_RecognizedString30x3
DISPID_IInkDivisionUnit_RotationTransform40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DISPID_InkDivisionUnit : int {
    DISPID_IInkDivisionUnit_Strokes = 1,
    DISPID_IInkDivisionUnit_DivisionType = 2,
    DISPID_IInkDivisionUnit_RecognizedString = 3,
    DISPID_IInkDivisionUnit_RotationTransform = 4
} DISPID_InkDivisionUnit;
public enum DISPID_InkDivisionUnit : int
{
    DISPID_IInkDivisionUnit_Strokes = 1,
    DISPID_IInkDivisionUnit_DivisionType = 2,
    DISPID_IInkDivisionUnit_RecognizedString = 3,
    DISPID_IInkDivisionUnit_RotationTransform = 4,
}
Public Enum DISPID_InkDivisionUnit As Integer
    DISPID_IInkDivisionUnit_Strokes = 1
    DISPID_IInkDivisionUnit_DivisionType = 2
    DISPID_IInkDivisionUnit_RecognizedString = 3
    DISPID_IInkDivisionUnit_RotationTransform = 4
End Enum
import enum

class DISPID_InkDivisionUnit(enum.IntEnum):
    DISPID_IInkDivisionUnit_Strokes = 1
    DISPID_IInkDivisionUnit_DivisionType = 2
    DISPID_IInkDivisionUnit_RecognizedString = 3
    DISPID_IInkDivisionUnit_RotationTransform = 4
// DISPID_InkDivisionUnit
pub const DISPID_IInkDivisionUnit_Strokes: i32 = 1;
pub const DISPID_IInkDivisionUnit_DivisionType: i32 = 2;
pub const DISPID_IInkDivisionUnit_RecognizedString: i32 = 3;
pub const DISPID_IInkDivisionUnit_RotationTransform: i32 = 4;
// DISPID_InkDivisionUnit
const (
	DISPID_IInkDivisionUnit_Strokes int32 = 1
	DISPID_IInkDivisionUnit_DivisionType int32 = 2
	DISPID_IInkDivisionUnit_RecognizedString int32 = 3
	DISPID_IInkDivisionUnit_RotationTransform int32 = 4
)
const
  DISPID_IInkDivisionUnit_Strokes = 1;
  DISPID_IInkDivisionUnit_DivisionType = 2;
  DISPID_IInkDivisionUnit_RecognizedString = 3;
  DISPID_IInkDivisionUnit_RotationTransform = 4;
// DISPID_InkDivisionUnit
pub const DISPID_IInkDivisionUnit_Strokes: i32 = 1;
pub const DISPID_IInkDivisionUnit_DivisionType: i32 = 2;
pub const DISPID_IInkDivisionUnit_RecognizedString: i32 = 3;
pub const DISPID_IInkDivisionUnit_RotationTransform: i32 = 4;
const
  DISPID_IInkDivisionUnit_Strokes* = 1
  DISPID_IInkDivisionUnit_DivisionType* = 2
  DISPID_IInkDivisionUnit_RecognizedString* = 3
  DISPID_IInkDivisionUnit_RotationTransform* = 4
enum DISPID_InkDivisionUnit : int {
    DISPID_IInkDivisionUnit_Strokes = 1,
    DISPID_IInkDivisionUnit_DivisionType = 2,
    DISPID_IInkDivisionUnit_RecognizedString = 3,
    DISPID_IInkDivisionUnit_RotationTransform = 4,
}
#define global DISPID_IInkDivisionUnit_Strokes           0x1
#define global DISPID_IInkDivisionUnit_DivisionType      0x2
#define global DISPID_IInkDivisionUnit_RecognizedString  0x3
#define global DISPID_IInkDivisionUnit_RotationTransform 0x4