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FLICKDIRECTION
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| FLICKDIRECTION_MIN | 0 | 0x0 |
| FLICKDIRECTION_RIGHT | 0 | 0x0 |
| FLICKDIRECTION_UPRIGHT | 1 | 0x1 |
| FLICKDIRECTION_UP | 2 | 0x2 |
| FLICKDIRECTION_UPLEFT | 3 | 0x3 |
| FLICKDIRECTION_LEFT | 4 | 0x4 |
| FLICKDIRECTION_DOWNLEFT | 5 | 0x5 |
| FLICKDIRECTION_DOWN | 6 | 0x6 |
| FLICKDIRECTION_DOWNRIGHT | 7 | 0x7 |
| FLICKDIRECTION_INVALID | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum FLICKDIRECTION : int {
FLICKDIRECTION_MIN = 0,
FLICKDIRECTION_RIGHT = 0,
FLICKDIRECTION_UPRIGHT = 1,
FLICKDIRECTION_UP = 2,
FLICKDIRECTION_UPLEFT = 3,
FLICKDIRECTION_LEFT = 4,
FLICKDIRECTION_DOWNLEFT = 5,
FLICKDIRECTION_DOWN = 6,
FLICKDIRECTION_DOWNRIGHT = 7,
FLICKDIRECTION_INVALID = 8
} FLICKDIRECTION;public enum FLICKDIRECTION : int
{
FLICKDIRECTION_MIN = 0,
FLICKDIRECTION_RIGHT = 0,
FLICKDIRECTION_UPRIGHT = 1,
FLICKDIRECTION_UP = 2,
FLICKDIRECTION_UPLEFT = 3,
FLICKDIRECTION_LEFT = 4,
FLICKDIRECTION_DOWNLEFT = 5,
FLICKDIRECTION_DOWN = 6,
FLICKDIRECTION_DOWNRIGHT = 7,
FLICKDIRECTION_INVALID = 8,
}Public Enum FLICKDIRECTION As Integer
FLICKDIRECTION_MIN = 0
FLICKDIRECTION_RIGHT = 0
FLICKDIRECTION_UPRIGHT = 1
FLICKDIRECTION_UP = 2
FLICKDIRECTION_UPLEFT = 3
FLICKDIRECTION_LEFT = 4
FLICKDIRECTION_DOWNLEFT = 5
FLICKDIRECTION_DOWN = 6
FLICKDIRECTION_DOWNRIGHT = 7
FLICKDIRECTION_INVALID = 8
End Enumimport enum
class FLICKDIRECTION(enum.IntEnum):
FLICKDIRECTION_MIN = 0
FLICKDIRECTION_RIGHT = 0
FLICKDIRECTION_UPRIGHT = 1
FLICKDIRECTION_UP = 2
FLICKDIRECTION_UPLEFT = 3
FLICKDIRECTION_LEFT = 4
FLICKDIRECTION_DOWNLEFT = 5
FLICKDIRECTION_DOWN = 6
FLICKDIRECTION_DOWNRIGHT = 7
FLICKDIRECTION_INVALID = 8// FLICKDIRECTION
pub const FLICKDIRECTION_MIN: i32 = 0;
pub const FLICKDIRECTION_RIGHT: i32 = 0;
pub const FLICKDIRECTION_UPRIGHT: i32 = 1;
pub const FLICKDIRECTION_UP: i32 = 2;
pub const FLICKDIRECTION_UPLEFT: i32 = 3;
pub const FLICKDIRECTION_LEFT: i32 = 4;
pub const FLICKDIRECTION_DOWNLEFT: i32 = 5;
pub const FLICKDIRECTION_DOWN: i32 = 6;
pub const FLICKDIRECTION_DOWNRIGHT: i32 = 7;
pub const FLICKDIRECTION_INVALID: i32 = 8;// FLICKDIRECTION
const (
FLICKDIRECTION_MIN int32 = 0
FLICKDIRECTION_RIGHT int32 = 0
FLICKDIRECTION_UPRIGHT int32 = 1
FLICKDIRECTION_UP int32 = 2
FLICKDIRECTION_UPLEFT int32 = 3
FLICKDIRECTION_LEFT int32 = 4
FLICKDIRECTION_DOWNLEFT int32 = 5
FLICKDIRECTION_DOWN int32 = 6
FLICKDIRECTION_DOWNRIGHT int32 = 7
FLICKDIRECTION_INVALID int32 = 8
)const
FLICKDIRECTION_MIN = 0;
FLICKDIRECTION_RIGHT = 0;
FLICKDIRECTION_UPRIGHT = 1;
FLICKDIRECTION_UP = 2;
FLICKDIRECTION_UPLEFT = 3;
FLICKDIRECTION_LEFT = 4;
FLICKDIRECTION_DOWNLEFT = 5;
FLICKDIRECTION_DOWN = 6;
FLICKDIRECTION_DOWNRIGHT = 7;
FLICKDIRECTION_INVALID = 8;// FLICKDIRECTION
pub const FLICKDIRECTION_MIN: i32 = 0;
pub const FLICKDIRECTION_RIGHT: i32 = 0;
pub const FLICKDIRECTION_UPRIGHT: i32 = 1;
pub const FLICKDIRECTION_UP: i32 = 2;
pub const FLICKDIRECTION_UPLEFT: i32 = 3;
pub const FLICKDIRECTION_LEFT: i32 = 4;
pub const FLICKDIRECTION_DOWNLEFT: i32 = 5;
pub const FLICKDIRECTION_DOWN: i32 = 6;
pub const FLICKDIRECTION_DOWNRIGHT: i32 = 7;
pub const FLICKDIRECTION_INVALID: i32 = 8;const
FLICKDIRECTION_MIN* = 0
FLICKDIRECTION_RIGHT* = 0
FLICKDIRECTION_UPRIGHT* = 1
FLICKDIRECTION_UP* = 2
FLICKDIRECTION_UPLEFT* = 3
FLICKDIRECTION_LEFT* = 4
FLICKDIRECTION_DOWNLEFT* = 5
FLICKDIRECTION_DOWN* = 6
FLICKDIRECTION_DOWNRIGHT* = 7
FLICKDIRECTION_INVALID* = 8enum FLICKDIRECTION : int {
FLICKDIRECTION_MIN = 0,
FLICKDIRECTION_RIGHT = 0,
FLICKDIRECTION_UPRIGHT = 1,
FLICKDIRECTION_UP = 2,
FLICKDIRECTION_UPLEFT = 3,
FLICKDIRECTION_LEFT = 4,
FLICKDIRECTION_DOWNLEFT = 5,
FLICKDIRECTION_DOWN = 6,
FLICKDIRECTION_DOWNRIGHT = 7,
FLICKDIRECTION_INVALID = 8,
}#define global FLICKDIRECTION_MIN 0x0
#define global FLICKDIRECTION_RIGHT 0x0
#define global FLICKDIRECTION_UPRIGHT 0x1
#define global FLICKDIRECTION_UP 0x2
#define global FLICKDIRECTION_UPLEFT 0x3
#define global FLICKDIRECTION_LEFT 0x4
#define global FLICKDIRECTION_DOWNLEFT 0x5
#define global FLICKDIRECTION_DOWN 0x6
#define global FLICKDIRECTION_DOWNRIGHT 0x7
#define global FLICKDIRECTION_INVALID 0x8