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ホームUI.TabletPC › InPlaceState

InPlaceState

列挙型
基底型i4

メンバー 3

名前10進16進
InPlaceState_Auto00x0
InPlaceState_HoverTarget10x1
InPlaceState_Expanded20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum InPlaceState : int {
    InPlaceState_Auto = 0,
    InPlaceState_HoverTarget = 1,
    InPlaceState_Expanded = 2
} InPlaceState;
public enum InPlaceState : int
{
    InPlaceState_Auto = 0,
    InPlaceState_HoverTarget = 1,
    InPlaceState_Expanded = 2,
}
Public Enum InPlaceState As Integer
    InPlaceState_Auto = 0
    InPlaceState_HoverTarget = 1
    InPlaceState_Expanded = 2
End Enum
import enum

class InPlaceState(enum.IntEnum):
    InPlaceState_Auto = 0
    InPlaceState_HoverTarget = 1
    InPlaceState_Expanded = 2
// InPlaceState
pub const InPlaceState_Auto: i32 = 0;
pub const InPlaceState_HoverTarget: i32 = 1;
pub const InPlaceState_Expanded: i32 = 2;
// InPlaceState
const (
	InPlaceState_Auto int32 = 0
	InPlaceState_HoverTarget int32 = 1
	InPlaceState_Expanded int32 = 2
)
const
  InPlaceState_Auto = 0;
  InPlaceState_HoverTarget = 1;
  InPlaceState_Expanded = 2;
// InPlaceState
pub const InPlaceState_Auto: i32 = 0;
pub const InPlaceState_HoverTarget: i32 = 1;
pub const InPlaceState_Expanded: i32 = 2;
const
  InPlaceState_Auto* = 0
  InPlaceState_HoverTarget* = 1
  InPlaceState_Expanded* = 2
enum InPlaceState : int {
    InPlaceState_Auto = 0,
    InPlaceState_HoverTarget = 1,
    InPlaceState_Expanded = 2,
}
#define global InPlaceState_Auto        0x0
#define global InPlaceState_HoverTarget 0x1
#define global InPlaceState_Expanded    0x2