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InkSystemGesture
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| ISG_Tap | 16 | 0x10 |
| ISG_DoubleTap | 17 | 0x11 |
| ISG_RightTap | 18 | 0x12 |
| ISG_Drag | 19 | 0x13 |
| ISG_RightDrag | 20 | 0x14 |
| ISG_HoldEnter | 21 | 0x15 |
| ISG_HoldLeave | 22 | 0x16 |
| ISG_HoverEnter | 23 | 0x17 |
| ISG_HoverLeave | 24 | 0x18 |
| ISG_Flick | 31 | 0x1F |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum InkSystemGesture : int {
ISG_Tap = 16,
ISG_DoubleTap = 17,
ISG_RightTap = 18,
ISG_Drag = 19,
ISG_RightDrag = 20,
ISG_HoldEnter = 21,
ISG_HoldLeave = 22,
ISG_HoverEnter = 23,
ISG_HoverLeave = 24,
ISG_Flick = 31
} InkSystemGesture;public enum InkSystemGesture : int
{
ISG_Tap = 16,
ISG_DoubleTap = 17,
ISG_RightTap = 18,
ISG_Drag = 19,
ISG_RightDrag = 20,
ISG_HoldEnter = 21,
ISG_HoldLeave = 22,
ISG_HoverEnter = 23,
ISG_HoverLeave = 24,
ISG_Flick = 31,
}Public Enum InkSystemGesture As Integer
ISG_Tap = 16
ISG_DoubleTap = 17
ISG_RightTap = 18
ISG_Drag = 19
ISG_RightDrag = 20
ISG_HoldEnter = 21
ISG_HoldLeave = 22
ISG_HoverEnter = 23
ISG_HoverLeave = 24
ISG_Flick = 31
End Enumimport enum
class InkSystemGesture(enum.IntEnum):
ISG_Tap = 16
ISG_DoubleTap = 17
ISG_RightTap = 18
ISG_Drag = 19
ISG_RightDrag = 20
ISG_HoldEnter = 21
ISG_HoldLeave = 22
ISG_HoverEnter = 23
ISG_HoverLeave = 24
ISG_Flick = 31// InkSystemGesture
pub const ISG_Tap: i32 = 16;
pub const ISG_DoubleTap: i32 = 17;
pub const ISG_RightTap: i32 = 18;
pub const ISG_Drag: i32 = 19;
pub const ISG_RightDrag: i32 = 20;
pub const ISG_HoldEnter: i32 = 21;
pub const ISG_HoldLeave: i32 = 22;
pub const ISG_HoverEnter: i32 = 23;
pub const ISG_HoverLeave: i32 = 24;
pub const ISG_Flick: i32 = 31;// InkSystemGesture
const (
ISG_Tap int32 = 16
ISG_DoubleTap int32 = 17
ISG_RightTap int32 = 18
ISG_Drag int32 = 19
ISG_RightDrag int32 = 20
ISG_HoldEnter int32 = 21
ISG_HoldLeave int32 = 22
ISG_HoverEnter int32 = 23
ISG_HoverLeave int32 = 24
ISG_Flick int32 = 31
)const
ISG_Tap = 16;
ISG_DoubleTap = 17;
ISG_RightTap = 18;
ISG_Drag = 19;
ISG_RightDrag = 20;
ISG_HoldEnter = 21;
ISG_HoldLeave = 22;
ISG_HoverEnter = 23;
ISG_HoverLeave = 24;
ISG_Flick = 31;// InkSystemGesture
pub const ISG_Tap: i32 = 16;
pub const ISG_DoubleTap: i32 = 17;
pub const ISG_RightTap: i32 = 18;
pub const ISG_Drag: i32 = 19;
pub const ISG_RightDrag: i32 = 20;
pub const ISG_HoldEnter: i32 = 21;
pub const ISG_HoldLeave: i32 = 22;
pub const ISG_HoverEnter: i32 = 23;
pub const ISG_HoverLeave: i32 = 24;
pub const ISG_Flick: i32 = 31;const
ISG_Tap* = 16
ISG_DoubleTap* = 17
ISG_RightTap* = 18
ISG_Drag* = 19
ISG_RightDrag* = 20
ISG_HoldEnter* = 21
ISG_HoldLeave* = 22
ISG_HoverEnter* = 23
ISG_HoverLeave* = 24
ISG_Flick* = 31enum InkSystemGesture : int {
ISG_Tap = 16,
ISG_DoubleTap = 17,
ISG_RightTap = 18,
ISG_Drag = 19,
ISG_RightDrag = 20,
ISG_HoldEnter = 21,
ISG_HoldLeave = 22,
ISG_HoverEnter = 23,
ISG_HoverLeave = 24,
ISG_Flick = 31,
}#define global ISG_Tap 0x10
#define global ISG_DoubleTap 0x11
#define global ISG_RightTap 0x12
#define global ISG_Drag 0x13
#define global ISG_RightDrag 0x14
#define global ISG_HoldEnter 0x15
#define global ISG_HoldLeave 0x16
#define global ISG_HoverEnter 0x17
#define global ISG_HoverLeave 0x18
#define global ISG_Flick 0x1F