Win32 API 日本語リファレンス
ホームUI.TabletPC › InkSystemGesture

InkSystemGesture

列挙型
基底型i4

メンバー 10

名前10進16進
ISG_Tap160x10
ISG_DoubleTap170x11
ISG_RightTap180x12
ISG_Drag190x13
ISG_RightDrag200x14
ISG_HoldEnter210x15
ISG_HoldLeave220x16
ISG_HoverEnter230x17
ISG_HoverLeave240x18
ISG_Flick310x1F

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum InkSystemGesture : int {
    ISG_Tap = 16,
    ISG_DoubleTap = 17,
    ISG_RightTap = 18,
    ISG_Drag = 19,
    ISG_RightDrag = 20,
    ISG_HoldEnter = 21,
    ISG_HoldLeave = 22,
    ISG_HoverEnter = 23,
    ISG_HoverLeave = 24,
    ISG_Flick = 31
} InkSystemGesture;
public enum InkSystemGesture : int
{
    ISG_Tap = 16,
    ISG_DoubleTap = 17,
    ISG_RightTap = 18,
    ISG_Drag = 19,
    ISG_RightDrag = 20,
    ISG_HoldEnter = 21,
    ISG_HoldLeave = 22,
    ISG_HoverEnter = 23,
    ISG_HoverLeave = 24,
    ISG_Flick = 31,
}
Public Enum InkSystemGesture As Integer
    ISG_Tap = 16
    ISG_DoubleTap = 17
    ISG_RightTap = 18
    ISG_Drag = 19
    ISG_RightDrag = 20
    ISG_HoldEnter = 21
    ISG_HoldLeave = 22
    ISG_HoverEnter = 23
    ISG_HoverLeave = 24
    ISG_Flick = 31
End Enum
import enum

class InkSystemGesture(enum.IntEnum):
    ISG_Tap = 16
    ISG_DoubleTap = 17
    ISG_RightTap = 18
    ISG_Drag = 19
    ISG_RightDrag = 20
    ISG_HoldEnter = 21
    ISG_HoldLeave = 22
    ISG_HoverEnter = 23
    ISG_HoverLeave = 24
    ISG_Flick = 31
// InkSystemGesture
pub const ISG_Tap: i32 = 16;
pub const ISG_DoubleTap: i32 = 17;
pub const ISG_RightTap: i32 = 18;
pub const ISG_Drag: i32 = 19;
pub const ISG_RightDrag: i32 = 20;
pub const ISG_HoldEnter: i32 = 21;
pub const ISG_HoldLeave: i32 = 22;
pub const ISG_HoverEnter: i32 = 23;
pub const ISG_HoverLeave: i32 = 24;
pub const ISG_Flick: i32 = 31;
// InkSystemGesture
const (
	ISG_Tap int32 = 16
	ISG_DoubleTap int32 = 17
	ISG_RightTap int32 = 18
	ISG_Drag int32 = 19
	ISG_RightDrag int32 = 20
	ISG_HoldEnter int32 = 21
	ISG_HoldLeave int32 = 22
	ISG_HoverEnter int32 = 23
	ISG_HoverLeave int32 = 24
	ISG_Flick int32 = 31
)
const
  ISG_Tap = 16;
  ISG_DoubleTap = 17;
  ISG_RightTap = 18;
  ISG_Drag = 19;
  ISG_RightDrag = 20;
  ISG_HoldEnter = 21;
  ISG_HoldLeave = 22;
  ISG_HoverEnter = 23;
  ISG_HoverLeave = 24;
  ISG_Flick = 31;
// InkSystemGesture
pub const ISG_Tap: i32 = 16;
pub const ISG_DoubleTap: i32 = 17;
pub const ISG_RightTap: i32 = 18;
pub const ISG_Drag: i32 = 19;
pub const ISG_RightDrag: i32 = 20;
pub const ISG_HoldEnter: i32 = 21;
pub const ISG_HoldLeave: i32 = 22;
pub const ISG_HoverEnter: i32 = 23;
pub const ISG_HoverLeave: i32 = 24;
pub const ISG_Flick: i32 = 31;
const
  ISG_Tap* = 16
  ISG_DoubleTap* = 17
  ISG_RightTap* = 18
  ISG_Drag* = 19
  ISG_RightDrag* = 20
  ISG_HoldEnter* = 21
  ISG_HoldLeave* = 22
  ISG_HoverEnter* = 23
  ISG_HoverLeave* = 24
  ISG_Flick* = 31
enum InkSystemGesture : int {
    ISG_Tap = 16,
    ISG_DoubleTap = 17,
    ISG_RightTap = 18,
    ISG_Drag = 19,
    ISG_RightDrag = 20,
    ISG_HoldEnter = 21,
    ISG_HoldLeave = 22,
    ISG_HoverEnter = 23,
    ISG_HoverLeave = 24,
    ISG_Flick = 31,
}
#define global ISG_Tap        0x10
#define global ISG_DoubleTap  0x11
#define global ISG_RightTap   0x12
#define global ISG_Drag       0x13
#define global ISG_RightDrag  0x14
#define global ISG_HoldEnter  0x15
#define global ISG_HoldLeave  0x16
#define global ISG_HoverEnter 0x17
#define global ISG_HoverLeave 0x18
#define global ISG_Flick      0x1F