Win32 API 日本語リファレンス
ホームUI.TabletPC › SelectionHitResult

SelectionHitResult

列挙型
基底型i4

メンバー 10

名前10進16進説明
SHR_None00x0選択範囲のどの部分もヒットしませんでした。
SHR_NW10x1左上 (北西) 隅のサイズ変更ハンドルがヒットしました。
SHR_SE20x2右下 (南東) 隅のサイズ変更ハンドルがヒットしました。
SHR_NE30x3右上 (北東) 隅のサイズ変更ハンドルがヒットしました。
SHR_SW40x4左下 (南西) 隅のサイズ変更ハンドルがヒットしました。
SHR_E50x5右 (東) 辺のサイズ変更ハンドルがヒットしました。
SHR_W60x6左 (西) 辺のサイズ変更ハンドルがヒットしました。
SHR_N70x7上 (北) 辺のサイズ変更ハンドルがヒットしました。
SHR_S80x8下 (南) 辺のサイズ変更ハンドルがヒットしました。
SHR_Selection90x9選択範囲自体がヒットしました (選択ハンドルはヒットしていません)。

公式ドキュメント

ヒットテストで選択範囲のどの部分がヒットしたか (ヒットしていない場合も含む) を指定します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SelectionHitResult : int {
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9
} SelectionHitResult;
public enum SelectionHitResult : int
{
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9,
}
Public Enum SelectionHitResult As Integer
    SHR_None = 0
    SHR_NW = 1
    SHR_SE = 2
    SHR_NE = 3
    SHR_SW = 4
    SHR_E = 5
    SHR_W = 6
    SHR_N = 7
    SHR_S = 8
    SHR_Selection = 9
End Enum
import enum

class SelectionHitResult(enum.IntEnum):
    SHR_None = 0
    SHR_NW = 1
    SHR_SE = 2
    SHR_NE = 3
    SHR_SW = 4
    SHR_E = 5
    SHR_W = 6
    SHR_N = 7
    SHR_S = 8
    SHR_Selection = 9
// SelectionHitResult
pub const SHR_None: i32 = 0;
pub const SHR_NW: i32 = 1;
pub const SHR_SE: i32 = 2;
pub const SHR_NE: i32 = 3;
pub const SHR_SW: i32 = 4;
pub const SHR_E: i32 = 5;
pub const SHR_W: i32 = 6;
pub const SHR_N: i32 = 7;
pub const SHR_S: i32 = 8;
pub const SHR_Selection: i32 = 9;
// SelectionHitResult
const (
	SHR_None int32 = 0
	SHR_NW int32 = 1
	SHR_SE int32 = 2
	SHR_NE int32 = 3
	SHR_SW int32 = 4
	SHR_E int32 = 5
	SHR_W int32 = 6
	SHR_N int32 = 7
	SHR_S int32 = 8
	SHR_Selection int32 = 9
)
const
  SHR_None = 0;
  SHR_NW = 1;
  SHR_SE = 2;
  SHR_NE = 3;
  SHR_SW = 4;
  SHR_E = 5;
  SHR_W = 6;
  SHR_N = 7;
  SHR_S = 8;
  SHR_Selection = 9;
// SelectionHitResult
pub const SHR_None: i32 = 0;
pub const SHR_NW: i32 = 1;
pub const SHR_SE: i32 = 2;
pub const SHR_NE: i32 = 3;
pub const SHR_SW: i32 = 4;
pub const SHR_E: i32 = 5;
pub const SHR_W: i32 = 6;
pub const SHR_N: i32 = 7;
pub const SHR_S: i32 = 8;
pub const SHR_Selection: i32 = 9;
const
  SHR_None* = 0
  SHR_NW* = 1
  SHR_SE* = 2
  SHR_NE* = 3
  SHR_SW* = 4
  SHR_E* = 5
  SHR_W* = 6
  SHR_N* = 7
  SHR_S* = 8
  SHR_Selection* = 9
enum SelectionHitResult : int {
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9,
}
#define global SHR_None      0x0
#define global SHR_NW        0x1
#define global SHR_SE        0x2
#define global SHR_NE        0x3
#define global SHR_SW        0x4
#define global SHR_E         0x5
#define global SHR_W         0x6
#define global SHR_N         0x7
#define global SHR_S         0x8
#define global SHR_Selection 0x9