Win32 API 日本語リファレンス
ホームUI.TabletPC › SelectionHitResult

SelectionHitResult

列挙型
基底型i4

メンバー 10

名前10進16進
SHR_None00x0
SHR_NW10x1
SHR_SE20x2
SHR_NE30x3
SHR_SW40x4
SHR_E50x5
SHR_W60x6
SHR_N70x7
SHR_S80x8
SHR_Selection90x9

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SelectionHitResult : int {
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9
} SelectionHitResult;
public enum SelectionHitResult : int
{
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9,
}
Public Enum SelectionHitResult As Integer
    SHR_None = 0
    SHR_NW = 1
    SHR_SE = 2
    SHR_NE = 3
    SHR_SW = 4
    SHR_E = 5
    SHR_W = 6
    SHR_N = 7
    SHR_S = 8
    SHR_Selection = 9
End Enum
import enum

class SelectionHitResult(enum.IntEnum):
    SHR_None = 0
    SHR_NW = 1
    SHR_SE = 2
    SHR_NE = 3
    SHR_SW = 4
    SHR_E = 5
    SHR_W = 6
    SHR_N = 7
    SHR_S = 8
    SHR_Selection = 9
// SelectionHitResult
pub const SHR_None: i32 = 0;
pub const SHR_NW: i32 = 1;
pub const SHR_SE: i32 = 2;
pub const SHR_NE: i32 = 3;
pub const SHR_SW: i32 = 4;
pub const SHR_E: i32 = 5;
pub const SHR_W: i32 = 6;
pub const SHR_N: i32 = 7;
pub const SHR_S: i32 = 8;
pub const SHR_Selection: i32 = 9;
// SelectionHitResult
const (
	SHR_None int32 = 0
	SHR_NW int32 = 1
	SHR_SE int32 = 2
	SHR_NE int32 = 3
	SHR_SW int32 = 4
	SHR_E int32 = 5
	SHR_W int32 = 6
	SHR_N int32 = 7
	SHR_S int32 = 8
	SHR_Selection int32 = 9
)
const
  SHR_None = 0;
  SHR_NW = 1;
  SHR_SE = 2;
  SHR_NE = 3;
  SHR_SW = 4;
  SHR_E = 5;
  SHR_W = 6;
  SHR_N = 7;
  SHR_S = 8;
  SHR_Selection = 9;
// SelectionHitResult
pub const SHR_None: i32 = 0;
pub const SHR_NW: i32 = 1;
pub const SHR_SE: i32 = 2;
pub const SHR_NE: i32 = 3;
pub const SHR_SW: i32 = 4;
pub const SHR_E: i32 = 5;
pub const SHR_W: i32 = 6;
pub const SHR_N: i32 = 7;
pub const SHR_S: i32 = 8;
pub const SHR_Selection: i32 = 9;
const
  SHR_None* = 0
  SHR_NW* = 1
  SHR_SE* = 2
  SHR_NE* = 3
  SHR_SW* = 4
  SHR_E* = 5
  SHR_W* = 6
  SHR_N* = 7
  SHR_S* = 8
  SHR_Selection* = 9
enum SelectionHitResult : int {
    SHR_None = 0,
    SHR_NW = 1,
    SHR_SE = 2,
    SHR_NE = 3,
    SHR_SW = 4,
    SHR_E = 5,
    SHR_W = 6,
    SHR_N = 7,
    SHR_S = 8,
    SHR_Selection = 9,
}
#define global SHR_None      0x0
#define global SHR_NW        0x1
#define global SHR_SE        0x2
#define global SHR_NE        0x3
#define global SHR_SW        0x4
#define global SHR_E         0x5
#define global SHR_W         0x6
#define global SHR_N         0x7
#define global SHR_S         0x8
#define global SHR_Selection 0x9