Win32 API 日本語リファレンス
ホームUI.TabletPC › StylusQueue

StylusQueue

列挙型
基底型i4

メンバー 3

名前10進16進
SyncStylusQueue10x1
AsyncStylusQueueImmediate20x2
AsyncStylusQueue30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum StylusQueue : int {
    SyncStylusQueue = 1,
    AsyncStylusQueueImmediate = 2,
    AsyncStylusQueue = 3
} StylusQueue;
public enum StylusQueue : int
{
    SyncStylusQueue = 1,
    AsyncStylusQueueImmediate = 2,
    AsyncStylusQueue = 3,
}
Public Enum StylusQueue As Integer
    SyncStylusQueue = 1
    AsyncStylusQueueImmediate = 2
    AsyncStylusQueue = 3
End Enum
import enum

class StylusQueue(enum.IntEnum):
    SyncStylusQueue = 1
    AsyncStylusQueueImmediate = 2
    AsyncStylusQueue = 3
// StylusQueue
pub const SyncStylusQueue: i32 = 1;
pub const AsyncStylusQueueImmediate: i32 = 2;
pub const AsyncStylusQueue: i32 = 3;
// StylusQueue
const (
	SyncStylusQueue int32 = 1
	AsyncStylusQueueImmediate int32 = 2
	AsyncStylusQueue int32 = 3
)
const
  SyncStylusQueue = 1;
  AsyncStylusQueueImmediate = 2;
  AsyncStylusQueue = 3;
// StylusQueue
pub const SyncStylusQueue: i32 = 1;
pub const AsyncStylusQueueImmediate: i32 = 2;
pub const AsyncStylusQueue: i32 = 3;
const
  SyncStylusQueue* = 1
  AsyncStylusQueueImmediate* = 2
  AsyncStylusQueue* = 3
enum StylusQueue : int {
    SyncStylusQueue = 1,
    AsyncStylusQueueImmediate = 2,
    AsyncStylusQueue = 3,
}
#define global SyncStylusQueue           0x1
#define global AsyncStylusQueueImmediate 0x2
#define global AsyncStylusQueue          0x3