Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › ANIMATE_WINDOW_FLAGS

ANIMATE_WINDOW_FLAGS

列挙型フラグ
基底型u4

メンバー 9

名前10進16進
AW_ACTIVATE1310720x20000
AW_BLEND5242880x80000
AW_CENTER160x10
AW_HIDE655360x10000
AW_HOR_POSITIVE10x1
AW_HOR_NEGATIVE20x2
AW_SLIDE2621440x40000
AW_VER_POSITIVE40x4
AW_VER_NEGATIVE80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ANIMATE_WINDOW_FLAGS : unsigned int {
    AW_ACTIVATE = 131072,
    AW_BLEND = 524288,
    AW_CENTER = 16,
    AW_HIDE = 65536,
    AW_HOR_POSITIVE = 1,
    AW_HOR_NEGATIVE = 2,
    AW_SLIDE = 262144,
    AW_VER_POSITIVE = 4,
    AW_VER_NEGATIVE = 8
} ANIMATE_WINDOW_FLAGS;
[Flags]
public enum ANIMATE_WINDOW_FLAGS : uint
{
    AW_ACTIVATE = 131072,
    AW_BLEND = 524288,
    AW_CENTER = 16,
    AW_HIDE = 65536,
    AW_HOR_POSITIVE = 1,
    AW_HOR_NEGATIVE = 2,
    AW_SLIDE = 262144,
    AW_VER_POSITIVE = 4,
    AW_VER_NEGATIVE = 8,
}
<Flags>
Public Enum ANIMATE_WINDOW_FLAGS As UInteger
    AW_ACTIVATE = 131072
    AW_BLEND = 524288
    AW_CENTER = 16
    AW_HIDE = 65536
    AW_HOR_POSITIVE = 1
    AW_HOR_NEGATIVE = 2
    AW_SLIDE = 262144
    AW_VER_POSITIVE = 4
    AW_VER_NEGATIVE = 8
End Enum
import enum

class ANIMATE_WINDOW_FLAGS(enum.IntFlag):
    AW_ACTIVATE = 131072
    AW_BLEND = 524288
    AW_CENTER = 16
    AW_HIDE = 65536
    AW_HOR_POSITIVE = 1
    AW_HOR_NEGATIVE = 2
    AW_SLIDE = 262144
    AW_VER_POSITIVE = 4
    AW_VER_NEGATIVE = 8
// ANIMATE_WINDOW_FLAGS (flags)
pub const AW_ACTIVATE: u32 = 131072;
pub const AW_BLEND: u32 = 524288;
pub const AW_CENTER: u32 = 16;
pub const AW_HIDE: u32 = 65536;
pub const AW_HOR_POSITIVE: u32 = 1;
pub const AW_HOR_NEGATIVE: u32 = 2;
pub const AW_SLIDE: u32 = 262144;
pub const AW_VER_POSITIVE: u32 = 4;
pub const AW_VER_NEGATIVE: u32 = 8;
// ANIMATE_WINDOW_FLAGS
const (
	AW_ACTIVATE uint32 = 131072
	AW_BLEND uint32 = 524288
	AW_CENTER uint32 = 16
	AW_HIDE uint32 = 65536
	AW_HOR_POSITIVE uint32 = 1
	AW_HOR_NEGATIVE uint32 = 2
	AW_SLIDE uint32 = 262144
	AW_VER_POSITIVE uint32 = 4
	AW_VER_NEGATIVE uint32 = 8
)
const
  AW_ACTIVATE = 131072;
  AW_BLEND = 524288;
  AW_CENTER = 16;
  AW_HIDE = 65536;
  AW_HOR_POSITIVE = 1;
  AW_HOR_NEGATIVE = 2;
  AW_SLIDE = 262144;
  AW_VER_POSITIVE = 4;
  AW_VER_NEGATIVE = 8;
// ANIMATE_WINDOW_FLAGS
pub const AW_ACTIVATE: u32 = 131072;
pub const AW_BLEND: u32 = 524288;
pub const AW_CENTER: u32 = 16;
pub const AW_HIDE: u32 = 65536;
pub const AW_HOR_POSITIVE: u32 = 1;
pub const AW_HOR_NEGATIVE: u32 = 2;
pub const AW_SLIDE: u32 = 262144;
pub const AW_VER_POSITIVE: u32 = 4;
pub const AW_VER_NEGATIVE: u32 = 8;
const
  AW_ACTIVATE* = 131072
  AW_BLEND* = 524288
  AW_CENTER* = 16
  AW_HIDE* = 65536
  AW_HOR_POSITIVE* = 1
  AW_HOR_NEGATIVE* = 2
  AW_SLIDE* = 262144
  AW_VER_POSITIVE* = 4
  AW_VER_NEGATIVE* = 8
enum ANIMATE_WINDOW_FLAGS : uint {
    AW_ACTIVATE = 131072,
    AW_BLEND = 524288,
    AW_CENTER = 16,
    AW_HIDE = 65536,
    AW_HOR_POSITIVE = 1,
    AW_HOR_NEGATIVE = 2,
    AW_SLIDE = 262144,
    AW_VER_POSITIVE = 4,
    AW_VER_NEGATIVE = 8,
}
#define global AW_ACTIVATE     0x20000
#define global AW_BLEND        0x80000
#define global AW_CENTER       0x10
#define global AW_HIDE         0x10000
#define global AW_HOR_POSITIVE 0x1
#define global AW_HOR_NEGATIVE 0x2
#define global AW_SLIDE        0x40000
#define global AW_VER_POSITIVE 0x4
#define global AW_VER_NEGATIVE 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。