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ホームUI.WindowsAndMessaging › UPDATE_LAYERED_WINDOW_FLAGS

UPDATE_LAYERED_WINDOW_FLAGS

列挙型
基底型u4

メンバー 4

名前10進16進
ULW_ALPHA20x2
ULW_COLORKEY10x1
ULW_OPAQUE40x4
ULW_EX_NORESIZE80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UPDATE_LAYERED_WINDOW_FLAGS : unsigned int {
    ULW_ALPHA = 2,
    ULW_COLORKEY = 1,
    ULW_OPAQUE = 4,
    ULW_EX_NORESIZE = 8
} UPDATE_LAYERED_WINDOW_FLAGS;
public enum UPDATE_LAYERED_WINDOW_FLAGS : uint
{
    ULW_ALPHA = 2,
    ULW_COLORKEY = 1,
    ULW_OPAQUE = 4,
    ULW_EX_NORESIZE = 8,
}
Public Enum UPDATE_LAYERED_WINDOW_FLAGS As UInteger
    ULW_ALPHA = 2
    ULW_COLORKEY = 1
    ULW_OPAQUE = 4
    ULW_EX_NORESIZE = 8
End Enum
import enum

class UPDATE_LAYERED_WINDOW_FLAGS(enum.IntEnum):
    ULW_ALPHA = 2
    ULW_COLORKEY = 1
    ULW_OPAQUE = 4
    ULW_EX_NORESIZE = 8
// UPDATE_LAYERED_WINDOW_FLAGS
pub const ULW_ALPHA: u32 = 2;
pub const ULW_COLORKEY: u32 = 1;
pub const ULW_OPAQUE: u32 = 4;
pub const ULW_EX_NORESIZE: u32 = 8;
// UPDATE_LAYERED_WINDOW_FLAGS
const (
	ULW_ALPHA uint32 = 2
	ULW_COLORKEY uint32 = 1
	ULW_OPAQUE uint32 = 4
	ULW_EX_NORESIZE uint32 = 8
)
const
  ULW_ALPHA = 2;
  ULW_COLORKEY = 1;
  ULW_OPAQUE = 4;
  ULW_EX_NORESIZE = 8;
// UPDATE_LAYERED_WINDOW_FLAGS
pub const ULW_ALPHA: u32 = 2;
pub const ULW_COLORKEY: u32 = 1;
pub const ULW_OPAQUE: u32 = 4;
pub const ULW_EX_NORESIZE: u32 = 8;
const
  ULW_ALPHA* = 2
  ULW_COLORKEY* = 1
  ULW_OPAQUE* = 4
  ULW_EX_NORESIZE* = 8
enum UPDATE_LAYERED_WINDOW_FLAGS : uint {
    ULW_ALPHA = 2,
    ULW_COLORKEY = 1,
    ULW_OPAQUE = 4,
    ULW_EX_NORESIZE = 8,
}
#define global ULW_ALPHA       0x2
#define global ULW_COLORKEY    0x1
#define global ULW_OPAQUE      0x4
#define global ULW_EX_NORESIZE 0x8