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WINDOW_ACTION_KINDS
列挙型フラグメンバー 13
| 名前 | 10進 | 16進 |
|---|---|---|
| WAK_NONE | 0 | 0x0 |
| WAK_VISIBILITY | 1 | 0x1 |
| WAK_POSITION | 2 | 0x2 |
| WAK_SIZE | 4 | 0x4 |
| WAK_INSERT_AFTER | 8 | 0x8 |
| WAK_ACTIVATE | 16 | 0x10 |
| WAK_PLACEMENT_STATE | 32 | 0x20 |
| WAK_NORMAL_RECT | 64 | 0x40 |
| WAK_MOVE_TO_MONITOR | 128 | 0x80 |
| WAK_FIT_TO_MONITOR | 256 | 0x100 |
| WAK_DISPLAY_CHANGE | 512 | 0x200 |
| WAK_SYSTEM_OPERATION | 1024 | 0x400 |
| WAK_COALESCEABLE | 31 | 0x1F |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WINDOW_ACTION_KINDS : int {
WAK_NONE = 0,
WAK_VISIBILITY = 1,
WAK_POSITION = 2,
WAK_SIZE = 4,
WAK_INSERT_AFTER = 8,
WAK_ACTIVATE = 16,
WAK_PLACEMENT_STATE = 32,
WAK_NORMAL_RECT = 64,
WAK_MOVE_TO_MONITOR = 128,
WAK_FIT_TO_MONITOR = 256,
WAK_DISPLAY_CHANGE = 512,
WAK_SYSTEM_OPERATION = 1024,
WAK_COALESCEABLE = 31
} WINDOW_ACTION_KINDS;[Flags]
public enum WINDOW_ACTION_KINDS : int
{
WAK_NONE = 0,
WAK_VISIBILITY = 1,
WAK_POSITION = 2,
WAK_SIZE = 4,
WAK_INSERT_AFTER = 8,
WAK_ACTIVATE = 16,
WAK_PLACEMENT_STATE = 32,
WAK_NORMAL_RECT = 64,
WAK_MOVE_TO_MONITOR = 128,
WAK_FIT_TO_MONITOR = 256,
WAK_DISPLAY_CHANGE = 512,
WAK_SYSTEM_OPERATION = 1024,
WAK_COALESCEABLE = 31,
}<Flags>
Public Enum WINDOW_ACTION_KINDS As Integer
WAK_NONE = 0
WAK_VISIBILITY = 1
WAK_POSITION = 2
WAK_SIZE = 4
WAK_INSERT_AFTER = 8
WAK_ACTIVATE = 16
WAK_PLACEMENT_STATE = 32
WAK_NORMAL_RECT = 64
WAK_MOVE_TO_MONITOR = 128
WAK_FIT_TO_MONITOR = 256
WAK_DISPLAY_CHANGE = 512
WAK_SYSTEM_OPERATION = 1024
WAK_COALESCEABLE = 31
End Enumimport enum
class WINDOW_ACTION_KINDS(enum.IntFlag):
WAK_NONE = 0
WAK_VISIBILITY = 1
WAK_POSITION = 2
WAK_SIZE = 4
WAK_INSERT_AFTER = 8
WAK_ACTIVATE = 16
WAK_PLACEMENT_STATE = 32
WAK_NORMAL_RECT = 64
WAK_MOVE_TO_MONITOR = 128
WAK_FIT_TO_MONITOR = 256
WAK_DISPLAY_CHANGE = 512
WAK_SYSTEM_OPERATION = 1024
WAK_COALESCEABLE = 31// WINDOW_ACTION_KINDS (flags)
pub const WAK_NONE: i32 = 0;
pub const WAK_VISIBILITY: i32 = 1;
pub const WAK_POSITION: i32 = 2;
pub const WAK_SIZE: i32 = 4;
pub const WAK_INSERT_AFTER: i32 = 8;
pub const WAK_ACTIVATE: i32 = 16;
pub const WAK_PLACEMENT_STATE: i32 = 32;
pub const WAK_NORMAL_RECT: i32 = 64;
pub const WAK_MOVE_TO_MONITOR: i32 = 128;
pub const WAK_FIT_TO_MONITOR: i32 = 256;
pub const WAK_DISPLAY_CHANGE: i32 = 512;
pub const WAK_SYSTEM_OPERATION: i32 = 1024;
pub const WAK_COALESCEABLE: i32 = 31;// WINDOW_ACTION_KINDS
const (
WAK_NONE int32 = 0
WAK_VISIBILITY int32 = 1
WAK_POSITION int32 = 2
WAK_SIZE int32 = 4
WAK_INSERT_AFTER int32 = 8
WAK_ACTIVATE int32 = 16
WAK_PLACEMENT_STATE int32 = 32
WAK_NORMAL_RECT int32 = 64
WAK_MOVE_TO_MONITOR int32 = 128
WAK_FIT_TO_MONITOR int32 = 256
WAK_DISPLAY_CHANGE int32 = 512
WAK_SYSTEM_OPERATION int32 = 1024
WAK_COALESCEABLE int32 = 31
)const
WAK_NONE = 0;
WAK_VISIBILITY = 1;
WAK_POSITION = 2;
WAK_SIZE = 4;
WAK_INSERT_AFTER = 8;
WAK_ACTIVATE = 16;
WAK_PLACEMENT_STATE = 32;
WAK_NORMAL_RECT = 64;
WAK_MOVE_TO_MONITOR = 128;
WAK_FIT_TO_MONITOR = 256;
WAK_DISPLAY_CHANGE = 512;
WAK_SYSTEM_OPERATION = 1024;
WAK_COALESCEABLE = 31;// WINDOW_ACTION_KINDS
pub const WAK_NONE: i32 = 0;
pub const WAK_VISIBILITY: i32 = 1;
pub const WAK_POSITION: i32 = 2;
pub const WAK_SIZE: i32 = 4;
pub const WAK_INSERT_AFTER: i32 = 8;
pub const WAK_ACTIVATE: i32 = 16;
pub const WAK_PLACEMENT_STATE: i32 = 32;
pub const WAK_NORMAL_RECT: i32 = 64;
pub const WAK_MOVE_TO_MONITOR: i32 = 128;
pub const WAK_FIT_TO_MONITOR: i32 = 256;
pub const WAK_DISPLAY_CHANGE: i32 = 512;
pub const WAK_SYSTEM_OPERATION: i32 = 1024;
pub const WAK_COALESCEABLE: i32 = 31;const
WAK_NONE* = 0
WAK_VISIBILITY* = 1
WAK_POSITION* = 2
WAK_SIZE* = 4
WAK_INSERT_AFTER* = 8
WAK_ACTIVATE* = 16
WAK_PLACEMENT_STATE* = 32
WAK_NORMAL_RECT* = 64
WAK_MOVE_TO_MONITOR* = 128
WAK_FIT_TO_MONITOR* = 256
WAK_DISPLAY_CHANGE* = 512
WAK_SYSTEM_OPERATION* = 1024
WAK_COALESCEABLE* = 31enum WINDOW_ACTION_KINDS : int {
WAK_NONE = 0,
WAK_VISIBILITY = 1,
WAK_POSITION = 2,
WAK_SIZE = 4,
WAK_INSERT_AFTER = 8,
WAK_ACTIVATE = 16,
WAK_PLACEMENT_STATE = 32,
WAK_NORMAL_RECT = 64,
WAK_MOVE_TO_MONITOR = 128,
WAK_FIT_TO_MONITOR = 256,
WAK_DISPLAY_CHANGE = 512,
WAK_SYSTEM_OPERATION = 1024,
WAK_COALESCEABLE = 31,
}#define global WAK_NONE 0x0
#define global WAK_VISIBILITY 0x1
#define global WAK_POSITION 0x2
#define global WAK_SIZE 0x4
#define global WAK_INSERT_AFTER 0x8
#define global WAK_ACTIVATE 0x10
#define global WAK_PLACEMENT_STATE 0x20
#define global WAK_NORMAL_RECT 0x40
#define global WAK_MOVE_TO_MONITOR 0x80
#define global WAK_FIT_TO_MONITOR 0x100
#define global WAK_DISPLAY_CHANGE 0x200
#define global WAK_SYSTEM_OPERATION 0x400
#define global WAK_COALESCEABLE 0x1F
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。