ホーム › Web.MsHtml › ELEMENT_CORNER
ELEMENT_CORNER
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| ELEMENT_CORNER_NONE | 0 | 0x0 |
| ELEMENT_CORNER_TOP | 1 | 0x1 |
| ELEMENT_CORNER_LEFT | 2 | 0x2 |
| ELEMENT_CORNER_BOTTOM | 3 | 0x3 |
| ELEMENT_CORNER_RIGHT | 4 | 0x4 |
| ELEMENT_CORNER_TOPLEFT | 5 | 0x5 |
| ELEMENT_CORNER_TOPRIGHT | 6 | 0x6 |
| ELEMENT_CORNER_BOTTOMLEFT | 7 | 0x7 |
| ELEMENT_CORNER_BOTTOMRIGHT | 8 | 0x8 |
| ELEMENT_CORNER_Max | 2147483647 | 0x7FFFFFFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum ELEMENT_CORNER : int {
ELEMENT_CORNER_NONE = 0,
ELEMENT_CORNER_TOP = 1,
ELEMENT_CORNER_LEFT = 2,
ELEMENT_CORNER_BOTTOM = 3,
ELEMENT_CORNER_RIGHT = 4,
ELEMENT_CORNER_TOPLEFT = 5,
ELEMENT_CORNER_TOPRIGHT = 6,
ELEMENT_CORNER_BOTTOMLEFT = 7,
ELEMENT_CORNER_BOTTOMRIGHT = 8,
ELEMENT_CORNER_Max = 2147483647
} ELEMENT_CORNER;public enum ELEMENT_CORNER : int
{
ELEMENT_CORNER_NONE = 0,
ELEMENT_CORNER_TOP = 1,
ELEMENT_CORNER_LEFT = 2,
ELEMENT_CORNER_BOTTOM = 3,
ELEMENT_CORNER_RIGHT = 4,
ELEMENT_CORNER_TOPLEFT = 5,
ELEMENT_CORNER_TOPRIGHT = 6,
ELEMENT_CORNER_BOTTOMLEFT = 7,
ELEMENT_CORNER_BOTTOMRIGHT = 8,
ELEMENT_CORNER_Max = 2147483647,
}Public Enum ELEMENT_CORNER As Integer
ELEMENT_CORNER_NONE = 0
ELEMENT_CORNER_TOP = 1
ELEMENT_CORNER_LEFT = 2
ELEMENT_CORNER_BOTTOM = 3
ELEMENT_CORNER_RIGHT = 4
ELEMENT_CORNER_TOPLEFT = 5
ELEMENT_CORNER_TOPRIGHT = 6
ELEMENT_CORNER_BOTTOMLEFT = 7
ELEMENT_CORNER_BOTTOMRIGHT = 8
ELEMENT_CORNER_Max = 2147483647
End Enumimport enum
class ELEMENT_CORNER(enum.IntEnum):
ELEMENT_CORNER_NONE = 0
ELEMENT_CORNER_TOP = 1
ELEMENT_CORNER_LEFT = 2
ELEMENT_CORNER_BOTTOM = 3
ELEMENT_CORNER_RIGHT = 4
ELEMENT_CORNER_TOPLEFT = 5
ELEMENT_CORNER_TOPRIGHT = 6
ELEMENT_CORNER_BOTTOMLEFT = 7
ELEMENT_CORNER_BOTTOMRIGHT = 8
ELEMENT_CORNER_Max = 2147483647// ELEMENT_CORNER
pub const ELEMENT_CORNER_NONE: i32 = 0;
pub const ELEMENT_CORNER_TOP: i32 = 1;
pub const ELEMENT_CORNER_LEFT: i32 = 2;
pub const ELEMENT_CORNER_BOTTOM: i32 = 3;
pub const ELEMENT_CORNER_RIGHT: i32 = 4;
pub const ELEMENT_CORNER_TOPLEFT: i32 = 5;
pub const ELEMENT_CORNER_TOPRIGHT: i32 = 6;
pub const ELEMENT_CORNER_BOTTOMLEFT: i32 = 7;
pub const ELEMENT_CORNER_BOTTOMRIGHT: i32 = 8;
pub const ELEMENT_CORNER_Max: i32 = 2147483647;// ELEMENT_CORNER
const (
ELEMENT_CORNER_NONE int32 = 0
ELEMENT_CORNER_TOP int32 = 1
ELEMENT_CORNER_LEFT int32 = 2
ELEMENT_CORNER_BOTTOM int32 = 3
ELEMENT_CORNER_RIGHT int32 = 4
ELEMENT_CORNER_TOPLEFT int32 = 5
ELEMENT_CORNER_TOPRIGHT int32 = 6
ELEMENT_CORNER_BOTTOMLEFT int32 = 7
ELEMENT_CORNER_BOTTOMRIGHT int32 = 8
ELEMENT_CORNER_Max int32 = 2147483647
)const
ELEMENT_CORNER_NONE = 0;
ELEMENT_CORNER_TOP = 1;
ELEMENT_CORNER_LEFT = 2;
ELEMENT_CORNER_BOTTOM = 3;
ELEMENT_CORNER_RIGHT = 4;
ELEMENT_CORNER_TOPLEFT = 5;
ELEMENT_CORNER_TOPRIGHT = 6;
ELEMENT_CORNER_BOTTOMLEFT = 7;
ELEMENT_CORNER_BOTTOMRIGHT = 8;
ELEMENT_CORNER_Max = 2147483647;// ELEMENT_CORNER
pub const ELEMENT_CORNER_NONE: i32 = 0;
pub const ELEMENT_CORNER_TOP: i32 = 1;
pub const ELEMENT_CORNER_LEFT: i32 = 2;
pub const ELEMENT_CORNER_BOTTOM: i32 = 3;
pub const ELEMENT_CORNER_RIGHT: i32 = 4;
pub const ELEMENT_CORNER_TOPLEFT: i32 = 5;
pub const ELEMENT_CORNER_TOPRIGHT: i32 = 6;
pub const ELEMENT_CORNER_BOTTOMLEFT: i32 = 7;
pub const ELEMENT_CORNER_BOTTOMRIGHT: i32 = 8;
pub const ELEMENT_CORNER_Max: i32 = 2147483647;const
ELEMENT_CORNER_NONE* = 0
ELEMENT_CORNER_TOP* = 1
ELEMENT_CORNER_LEFT* = 2
ELEMENT_CORNER_BOTTOM* = 3
ELEMENT_CORNER_RIGHT* = 4
ELEMENT_CORNER_TOPLEFT* = 5
ELEMENT_CORNER_TOPRIGHT* = 6
ELEMENT_CORNER_BOTTOMLEFT* = 7
ELEMENT_CORNER_BOTTOMRIGHT* = 8
ELEMENT_CORNER_Max* = 2147483647enum ELEMENT_CORNER : int {
ELEMENT_CORNER_NONE = 0,
ELEMENT_CORNER_TOP = 1,
ELEMENT_CORNER_LEFT = 2,
ELEMENT_CORNER_BOTTOM = 3,
ELEMENT_CORNER_RIGHT = 4,
ELEMENT_CORNER_TOPLEFT = 5,
ELEMENT_CORNER_TOPRIGHT = 6,
ELEMENT_CORNER_BOTTOMLEFT = 7,
ELEMENT_CORNER_BOTTOMRIGHT = 8,
ELEMENT_CORNER_Max = 2147483647,
}#define global ELEMENT_CORNER_NONE 0x0
#define global ELEMENT_CORNER_TOP 0x1
#define global ELEMENT_CORNER_LEFT 0x2
#define global ELEMENT_CORNER_BOTTOM 0x3
#define global ELEMENT_CORNER_RIGHT 0x4
#define global ELEMENT_CORNER_TOPLEFT 0x5
#define global ELEMENT_CORNER_TOPRIGHT 0x6
#define global ELEMENT_CORNER_BOTTOMLEFT 0x7
#define global ELEMENT_CORNER_BOTTOMRIGHT 0x8
#define global ELEMENT_CORNER_Max 0x7FFFFFFF