Win32 API 日本語リファレンス
ホームWeb.MsHtml › styleMsAnimationDirection

styleMsAnimationDirection

列挙型
基底型i4

メンバー 6

名前10進16進
styleMsAnimationDirectionNormal00x0
styleMsAnimationDirectionAlternate10x1
styleMsAnimationDirectionReverse20x2
styleMsAnimationDirectionAlternateReverse30x3
styleMsAnimationDirectionNotSet40x4
styleMsAnimationDirection_Max21474836470x7FFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum styleMsAnimationDirection : int {
    styleMsAnimationDirectionNormal = 0,
    styleMsAnimationDirectionAlternate = 1,
    styleMsAnimationDirectionReverse = 2,
    styleMsAnimationDirectionAlternateReverse = 3,
    styleMsAnimationDirectionNotSet = 4,
    styleMsAnimationDirection_Max = 2147483647
} styleMsAnimationDirection;
public enum styleMsAnimationDirection : int
{
    styleMsAnimationDirectionNormal = 0,
    styleMsAnimationDirectionAlternate = 1,
    styleMsAnimationDirectionReverse = 2,
    styleMsAnimationDirectionAlternateReverse = 3,
    styleMsAnimationDirectionNotSet = 4,
    styleMsAnimationDirection_Max = 2147483647,
}
Public Enum styleMsAnimationDirection As Integer
    styleMsAnimationDirectionNormal = 0
    styleMsAnimationDirectionAlternate = 1
    styleMsAnimationDirectionReverse = 2
    styleMsAnimationDirectionAlternateReverse = 3
    styleMsAnimationDirectionNotSet = 4
    styleMsAnimationDirection_Max = 2147483647
End Enum
import enum

class styleMsAnimationDirection(enum.IntEnum):
    styleMsAnimationDirectionNormal = 0
    styleMsAnimationDirectionAlternate = 1
    styleMsAnimationDirectionReverse = 2
    styleMsAnimationDirectionAlternateReverse = 3
    styleMsAnimationDirectionNotSet = 4
    styleMsAnimationDirection_Max = 2147483647
// styleMsAnimationDirection
pub const styleMsAnimationDirectionNormal: i32 = 0;
pub const styleMsAnimationDirectionAlternate: i32 = 1;
pub const styleMsAnimationDirectionReverse: i32 = 2;
pub const styleMsAnimationDirectionAlternateReverse: i32 = 3;
pub const styleMsAnimationDirectionNotSet: i32 = 4;
pub const styleMsAnimationDirection_Max: i32 = 2147483647;
// styleMsAnimationDirection
const (
	styleMsAnimationDirectionNormal int32 = 0
	styleMsAnimationDirectionAlternate int32 = 1
	styleMsAnimationDirectionReverse int32 = 2
	styleMsAnimationDirectionAlternateReverse int32 = 3
	styleMsAnimationDirectionNotSet int32 = 4
	styleMsAnimationDirection_Max int32 = 2147483647
)
const
  styleMsAnimationDirectionNormal = 0;
  styleMsAnimationDirectionAlternate = 1;
  styleMsAnimationDirectionReverse = 2;
  styleMsAnimationDirectionAlternateReverse = 3;
  styleMsAnimationDirectionNotSet = 4;
  styleMsAnimationDirection_Max = 2147483647;
// styleMsAnimationDirection
pub const styleMsAnimationDirectionNormal: i32 = 0;
pub const styleMsAnimationDirectionAlternate: i32 = 1;
pub const styleMsAnimationDirectionReverse: i32 = 2;
pub const styleMsAnimationDirectionAlternateReverse: i32 = 3;
pub const styleMsAnimationDirectionNotSet: i32 = 4;
pub const styleMsAnimationDirection_Max: i32 = 2147483647;
const
  styleMsAnimationDirectionNormal* = 0
  styleMsAnimationDirectionAlternate* = 1
  styleMsAnimationDirectionReverse* = 2
  styleMsAnimationDirectionAlternateReverse* = 3
  styleMsAnimationDirectionNotSet* = 4
  styleMsAnimationDirection_Max* = 2147483647
enum styleMsAnimationDirection : int {
    styleMsAnimationDirectionNormal = 0,
    styleMsAnimationDirectionAlternate = 1,
    styleMsAnimationDirectionReverse = 2,
    styleMsAnimationDirectionAlternateReverse = 3,
    styleMsAnimationDirectionNotSet = 4,
    styleMsAnimationDirection_Max = 2147483647,
}
#define global styleMsAnimationDirectionNormal           0x0
#define global styleMsAnimationDirectionAlternate        0x1
#define global styleMsAnimationDirectionReverse          0x2
#define global styleMsAnimationDirectionAlternateReverse 0x3
#define global styleMsAnimationDirectionNotSet           0x4
#define global styleMsAnimationDirection_Max             0x7FFFFFFF