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CM_Detect_Resource_Conflict

関数
指定リソースが他デバイスと競合するか検出する。
DLLCFGMGR32.dll呼出規約winapi

シグネチャ

// CFGMGR32.dll
#include <windows.h>

CONFIGRET CM_Detect_Resource_Conflict(
    DWORD dnDevInst,
    DWORD ResourceID,
    void* ResourceData,
    DWORD ResourceLen,
    BOOL* pbConflictDetected,
    DWORD ulFlags
);

パラメーター

名前方向説明
dnDevInstDWORDin競合を検査する対象デバイスインスタンス(DEVINST)を指定する。
ResourceIDDWORDin検査するリソースの種類(ResType_IO等)を指定する。
ResourceDatavoid*inリソースを記述するデータ構造体へのポインターを指定する。
ResourceLenDWORDinResourceDataのサイズをバイト単位で指定する。
pbConflictDetectedBOOL*out競合が検出されたか否か(TRUE/FALSE)を受け取るBOOLへのポインター。
ulFlagsDWORDin動作を制御するフラグ。通常は0を指定する。

戻り値の型: CONFIGRET

各言語での呼び出し定義

// CFGMGR32.dll
#include <windows.h>

CONFIGRET CM_Detect_Resource_Conflict(
    DWORD dnDevInst,
    DWORD ResourceID,
    void* ResourceData,
    DWORD ResourceLen,
    BOOL* pbConflictDetected,
    DWORD ulFlags
);
[DllImport("CFGMGR32.dll", ExactSpelling = true)]
static extern uint CM_Detect_Resource_Conflict(
    uint dnDevInst,   // DWORD
    uint ResourceID,   // DWORD
    IntPtr ResourceData,   // void*
    uint ResourceLen,   // DWORD
    out bool pbConflictDetected,   // BOOL* out
    uint ulFlags   // DWORD
);
<DllImport("CFGMGR32.dll", ExactSpelling:=True)>
Public Shared Function CM_Detect_Resource_Conflict(
    dnDevInst As UInteger,   ' DWORD
    ResourceID As UInteger,   ' DWORD
    ResourceData As IntPtr,   ' void*
    ResourceLen As UInteger,   ' DWORD
    <Out> ByRef pbConflictDetected As Boolean,   ' BOOL* out
    ulFlags As UInteger   ' DWORD
) As UInteger
End Function
' dnDevInst : DWORD
' ResourceID : DWORD
' ResourceData : void*
' ResourceLen : DWORD
' pbConflictDetected : BOOL* out
' ulFlags : DWORD
Declare PtrSafe Function CM_Detect_Resource_Conflict Lib "cfgmgr32" ( _
    ByVal dnDevInst As Long, _
    ByVal ResourceID As Long, _
    ByVal ResourceData As LongPtr, _
    ByVal ResourceLen As Long, _
    ByRef pbConflictDetected As Long, _
    ByVal ulFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CM_Detect_Resource_Conflict = ctypes.windll.cfgmgr32.CM_Detect_Resource_Conflict
CM_Detect_Resource_Conflict.restype = wintypes.DWORD
CM_Detect_Resource_Conflict.argtypes = [
    wintypes.DWORD,  # dnDevInst : DWORD
    wintypes.DWORD,  # ResourceID : DWORD
    ctypes.POINTER(None),  # ResourceData : void*
    wintypes.DWORD,  # ResourceLen : DWORD
    ctypes.c_void_p,  # pbConflictDetected : BOOL* out
    wintypes.DWORD,  # ulFlags : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('CFGMGR32.dll')
CM_Detect_Resource_Conflict = Fiddle::Function.new(
  lib['CM_Detect_Resource_Conflict'],
  [
    -Fiddle::TYPE_INT,  # dnDevInst : DWORD
    -Fiddle::TYPE_INT,  # ResourceID : DWORD
    Fiddle::TYPE_VOIDP,  # ResourceData : void*
    -Fiddle::TYPE_INT,  # ResourceLen : DWORD
    Fiddle::TYPE_VOIDP,  # pbConflictDetected : BOOL* out
    -Fiddle::TYPE_INT,  # ulFlags : DWORD
  ],
  -Fiddle::TYPE_INT)
#[link(name = "cfgmgr32")]
extern "system" {
    fn CM_Detect_Resource_Conflict(
        dnDevInst: u32,  // DWORD
        ResourceID: u32,  // DWORD
        ResourceData: *mut (),  // void*
        ResourceLen: u32,  // DWORD
        pbConflictDetected: *mut i32,  // BOOL* out
        ulFlags: u32  // DWORD
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("CFGMGR32.dll")]
public static extern uint CM_Detect_Resource_Conflict(uint dnDevInst, uint ResourceID, IntPtr ResourceData, uint ResourceLen, out bool pbConflictDetected, uint ulFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'CFGMGR32_CM_Detect_Resource_Conflict' -Namespace Win32 -PassThru
# $api::CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
#uselib "CFGMGR32.dll"
#func global CM_Detect_Resource_Conflict "CM_Detect_Resource_Conflict" sptr, sptr, sptr, sptr, sptr, sptr
; CM_Detect_Resource_Conflict dnDevInst, ResourceID, ResourceData, ResourceLen, varptr(pbConflictDetected), ulFlags   ; 戻り値は stat
; dnDevInst : DWORD -> "sptr"
; ResourceID : DWORD -> "sptr"
; ResourceData : void* -> "sptr"
; ResourceLen : DWORD -> "sptr"
; pbConflictDetected : BOOL* out -> "sptr"
; ulFlags : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "CFGMGR32.dll"
#cfunc global CM_Detect_Resource_Conflict "CM_Detect_Resource_Conflict" int, int, sptr, int, var, int
; res = CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
; dnDevInst : DWORD -> "int"
; ResourceID : DWORD -> "int"
; ResourceData : void* -> "sptr"
; ResourceLen : DWORD -> "int"
; pbConflictDetected : BOOL* out -> "var"
; ulFlags : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; CONFIGRET CM_Detect_Resource_Conflict(DWORD dnDevInst, DWORD ResourceID, void* ResourceData, DWORD ResourceLen, BOOL* pbConflictDetected, DWORD ulFlags)
#uselib "CFGMGR32.dll"
#cfunc global CM_Detect_Resource_Conflict "CM_Detect_Resource_Conflict" int, int, intptr, int, var, int
; res = CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
; dnDevInst : DWORD -> "int"
; ResourceID : DWORD -> "int"
; ResourceData : void* -> "intptr"
; ResourceLen : DWORD -> "int"
; pbConflictDetected : BOOL* out -> "var"
; ulFlags : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	cfgmgr32 = windows.NewLazySystemDLL("CFGMGR32.dll")
	procCM_Detect_Resource_Conflict = cfgmgr32.NewProc("CM_Detect_Resource_Conflict")
)

// dnDevInst (DWORD), ResourceID (DWORD), ResourceData (void*), ResourceLen (DWORD), pbConflictDetected (BOOL* out), ulFlags (DWORD)
r1, _, err := procCM_Detect_Resource_Conflict.Call(
	uintptr(dnDevInst),
	uintptr(ResourceID),
	uintptr(ResourceData),
	uintptr(ResourceLen),
	uintptr(pbConflictDetected),
	uintptr(ulFlags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // CONFIGRET
function CM_Detect_Resource_Conflict(
  dnDevInst: DWORD;   // DWORD
  ResourceID: DWORD;   // DWORD
  ResourceData: Pointer;   // void*
  ResourceLen: DWORD;   // DWORD
  pbConflictDetected: Pointer;   // BOOL* out
  ulFlags: DWORD   // DWORD
): DWORD; stdcall;
  external 'CFGMGR32.dll' name 'CM_Detect_Resource_Conflict';
result := DllCall("CFGMGR32\CM_Detect_Resource_Conflict"
    , "UInt", dnDevInst   ; DWORD
    , "UInt", ResourceID   ; DWORD
    , "Ptr", ResourceData   ; void*
    , "UInt", ResourceLen   ; DWORD
    , "Ptr", pbConflictDetected   ; BOOL* out
    , "UInt", ulFlags   ; DWORD
    , "UInt")   ; return: CONFIGRET
●CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags) = DLL("CFGMGR32.dll", "dword CM_Detect_Resource_Conflict(dword, dword, void*, dword, void*, dword)")
# 呼び出し: CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
# dnDevInst : DWORD -> "dword"
# ResourceID : DWORD -> "dword"
# ResourceData : void* -> "void*"
# ResourceLen : DWORD -> "dword"
# pbConflictDetected : BOOL* out -> "void*"
# ulFlags : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "cfgmgr32" fn CM_Detect_Resource_Conflict(
    dnDevInst: u32, // DWORD
    ResourceID: u32, // DWORD
    ResourceData: ?*anyopaque, // void*
    ResourceLen: u32, // DWORD
    pbConflictDetected: [*c]i32, // BOOL* out
    ulFlags: u32 // DWORD
) callconv(std.os.windows.WINAPI) u32;
proc CM_Detect_Resource_Conflict(
    dnDevInst: uint32,  # DWORD
    ResourceID: uint32,  # DWORD
    ResourceData: pointer,  # void*
    ResourceLen: uint32,  # DWORD
    pbConflictDetected: ptr int32,  # BOOL* out
    ulFlags: uint32  # DWORD
): uint32 {.importc: "CM_Detect_Resource_Conflict", stdcall, dynlib: "CFGMGR32.dll".}
pragma(lib, "cfgmgr32");
extern(Windows)
uint CM_Detect_Resource_Conflict(
    uint dnDevInst,   // DWORD
    uint ResourceID,   // DWORD
    void* ResourceData,   // void*
    uint ResourceLen,   // DWORD
    int* pbConflictDetected,   // BOOL* out
    uint ulFlags   // DWORD
);
ccall((:CM_Detect_Resource_Conflict, "CFGMGR32.dll"), stdcall, UInt32,
      (UInt32, UInt32, Ptr{Cvoid}, UInt32, Ptr{Int32}, UInt32),
      dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
# dnDevInst : DWORD -> UInt32
# ResourceID : DWORD -> UInt32
# ResourceData : void* -> Ptr{Cvoid}
# ResourceLen : DWORD -> UInt32
# pbConflictDetected : BOOL* out -> Ptr{Int32}
# ulFlags : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
uint32_t CM_Detect_Resource_Conflict(
    uint32_t dnDevInst,
    uint32_t ResourceID,
    void* ResourceData,
    uint32_t ResourceLen,
    int32_t* pbConflictDetected,
    uint32_t ulFlags);
]]
local cfgmgr32 = ffi.load("cfgmgr32")
-- cfgmgr32.CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
-- dnDevInst : DWORD
-- ResourceID : DWORD
-- ResourceData : void*
-- ResourceLen : DWORD
-- pbConflictDetected : BOOL* out
-- ulFlags : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('CFGMGR32.dll');
const CM_Detect_Resource_Conflict = lib.func('__stdcall', 'CM_Detect_Resource_Conflict', 'uint32_t', ['uint32_t', 'uint32_t', 'void *', 'uint32_t', 'int32_t *', 'uint32_t']);
// CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
// dnDevInst : DWORD -> 'uint32_t'
// ResourceID : DWORD -> 'uint32_t'
// ResourceData : void* -> 'void *'
// ResourceLen : DWORD -> 'uint32_t'
// pbConflictDetected : BOOL* out -> 'int32_t *'
// ulFlags : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("CFGMGR32.dll", {
  CM_Detect_Resource_Conflict: { parameters: ["u32", "u32", "pointer", "u32", "pointer", "u32"], result: "u32" },
});
// lib.symbols.CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags)
// dnDevInst : DWORD -> "u32"
// ResourceID : DWORD -> "u32"
// ResourceData : void* -> "pointer"
// ResourceLen : DWORD -> "u32"
// pbConflictDetected : BOOL* out -> "pointer"
// ulFlags : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
uint32_t CM_Detect_Resource_Conflict(
    uint32_t dnDevInst,
    uint32_t ResourceID,
    void* ResourceData,
    uint32_t ResourceLen,
    int32_t* pbConflictDetected,
    uint32_t ulFlags);
C, "CFGMGR32.dll");
// $ffi->CM_Detect_Resource_Conflict(dnDevInst, ResourceID, ResourceData, ResourceLen, pbConflictDetected, ulFlags);
// dnDevInst : DWORD
// ResourceID : DWORD
// ResourceData : void*
// ResourceLen : DWORD
// pbConflictDetected : BOOL* out
// ulFlags : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Cfgmgr32 extends StdCallLibrary {
    Cfgmgr32 INSTANCE = Native.load("cfgmgr32", Cfgmgr32.class);
    int CM_Detect_Resource_Conflict(
        int dnDevInst,   // DWORD
        int ResourceID,   // DWORD
        Pointer ResourceData,   // void*
        int ResourceLen,   // DWORD
        IntByReference pbConflictDetected,   // BOOL* out
        int ulFlags   // DWORD
    );
}
@[Link("cfgmgr32")]
lib LibCFGMGR32
  fun CM_Detect_Resource_Conflict = CM_Detect_Resource_Conflict(
    dnDevInst : UInt32,   # DWORD
    ResourceID : UInt32,   # DWORD
    ResourceData : Void*,   # void*
    ResourceLen : UInt32,   # DWORD
    pbConflictDetected : Int32*,   # BOOL* out
    ulFlags : UInt32   # DWORD
  ) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef CM_Detect_Resource_ConflictNative = Uint32 Function(Uint32, Uint32, Pointer<Void>, Uint32, Pointer<Int32>, Uint32);
typedef CM_Detect_Resource_ConflictDart = int Function(int, int, Pointer<Void>, int, Pointer<Int32>, int);
final CM_Detect_Resource_Conflict = DynamicLibrary.open('CFGMGR32.dll')
    .lookupFunction<CM_Detect_Resource_ConflictNative, CM_Detect_Resource_ConflictDart>('CM_Detect_Resource_Conflict');
// dnDevInst : DWORD -> Uint32
// ResourceID : DWORD -> Uint32
// ResourceData : void* -> Pointer<Void>
// ResourceLen : DWORD -> Uint32
// pbConflictDetected : BOOL* out -> Pointer<Int32>
// ulFlags : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function CM_Detect_Resource_Conflict(
  dnDevInst: DWORD;   // DWORD
  ResourceID: DWORD;   // DWORD
  ResourceData: Pointer;   // void*
  ResourceLen: DWORD;   // DWORD
  pbConflictDetected: Pointer;   // BOOL* out
  ulFlags: DWORD   // DWORD
): DWORD; stdcall;
  external 'CFGMGR32.dll' name 'CM_Detect_Resource_Conflict';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "CM_Detect_Resource_Conflict"
  c_CM_Detect_Resource_Conflict :: Word32 -> Word32 -> Ptr () -> Word32 -> Ptr CInt -> Word32 -> IO Word32
-- dnDevInst : DWORD -> Word32
-- ResourceID : DWORD -> Word32
-- ResourceData : void* -> Ptr ()
-- ResourceLen : DWORD -> Word32
-- pbConflictDetected : BOOL* out -> Ptr CInt
-- ulFlags : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let cm_detect_resource_conflict =
  foreign "CM_Detect_Resource_Conflict"
    (uint32_t @-> uint32_t @-> (ptr void) @-> uint32_t @-> (ptr int32_t) @-> uint32_t @-> returning uint32_t)
(* dnDevInst : DWORD -> uint32_t *)
(* ResourceID : DWORD -> uint32_t *)
(* ResourceData : void* -> (ptr void) *)
(* ResourceLen : DWORD -> uint32_t *)
(* pbConflictDetected : BOOL* out -> (ptr int32_t) *)
(* ulFlags : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library cfgmgr32 (t "CFGMGR32.dll"))
(cffi:use-foreign-library cfgmgr32)

(cffi:defcfun ("CM_Detect_Resource_Conflict" cm-detect-resource-conflict :convention :stdcall) :uint32
  (dn-dev-inst :uint32)   ; DWORD
  (resource-id :uint32)   ; DWORD
  (resource-data :pointer)   ; void*
  (resource-len :uint32)   ; DWORD
  (pb-conflict-detected :pointer)   ; BOOL* out
  (ul-flags :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $CM_Detect_Resource_Conflict = Win32::API::More->new('CFGMGR32',
    'DWORD CM_Detect_Resource_Conflict(DWORD dnDevInst, DWORD ResourceID, LPVOID ResourceData, DWORD ResourceLen, LPVOID pbConflictDetected, DWORD ulFlags)');
# my $ret = $CM_Detect_Resource_Conflict->Call($dnDevInst, $ResourceID, $ResourceData, $ResourceLen, $pbConflictDetected, $ulFlags);
# dnDevInst : DWORD -> DWORD
# ResourceID : DWORD -> DWORD
# ResourceData : void* -> LPVOID
# ResourceLen : DWORD -> DWORD
# pbConflictDetected : BOOL* out -> LPVOID
# ulFlags : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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