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SetupIterateCabinetA
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// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupIterateCabinetA(
LPCSTR CabinetFile,
DWORD Reserved, // optional
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| CabinetFile | LPCSTR | in |
| Reserved | DWORD | optional |
| MsgHandler | PSP_FILE_CALLBACK_A | in |
| Context | void* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupIterateCabinetA(
LPCSTR CabinetFile,
DWORD Reserved, // optional
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupIterateCabinetA(
[MarshalAs(UnmanagedType.LPStr)] string CabinetFile, // LPCSTR
uint Reserved, // DWORD optional
IntPtr MsgHandler, // PSP_FILE_CALLBACK_A
IntPtr Context // void*
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupIterateCabinetA(
<MarshalAs(UnmanagedType.LPStr)> CabinetFile As String, ' LPCSTR
Reserved As UInteger, ' DWORD optional
MsgHandler As IntPtr, ' PSP_FILE_CALLBACK_A
Context As IntPtr ' void*
) As Boolean
End Function' CabinetFile : LPCSTR
' Reserved : DWORD optional
' MsgHandler : PSP_FILE_CALLBACK_A
' Context : void*
Declare PtrSafe Function SetupIterateCabinetA Lib "setupapi" ( _
ByVal CabinetFile As String, _
ByVal Reserved As Long, _
ByVal MsgHandler As LongPtr, _
ByVal Context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupIterateCabinetA = ctypes.windll.setupapi.SetupIterateCabinetA
SetupIterateCabinetA.restype = wintypes.BOOL
SetupIterateCabinetA.argtypes = [
wintypes.LPCSTR, # CabinetFile : LPCSTR
wintypes.DWORD, # Reserved : DWORD optional
ctypes.c_void_p, # MsgHandler : PSP_FILE_CALLBACK_A
ctypes.POINTER(None), # Context : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupIterateCabinetA = Fiddle::Function.new(
lib['SetupIterateCabinetA'],
[
Fiddle::TYPE_VOIDP, # CabinetFile : LPCSTR
-Fiddle::TYPE_INT, # Reserved : DWORD optional
Fiddle::TYPE_VOIDP, # MsgHandler : PSP_FILE_CALLBACK_A
Fiddle::TYPE_VOIDP, # Context : void*
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupIterateCabinetA(
CabinetFile: *const u8, // LPCSTR
Reserved: u32, // DWORD optional
MsgHandler: *const core::ffi::c_void, // PSP_FILE_CALLBACK_A
Context: *mut () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupIterateCabinetA([MarshalAs(UnmanagedType.LPStr)] string CabinetFile, uint Reserved, IntPtr MsgHandler, IntPtr Context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupIterateCabinetA' -Namespace Win32 -PassThru
# $api::SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)#uselib "SETUPAPI.dll"
#func global SetupIterateCabinetA "SetupIterateCabinetA" sptr, sptr, sptr, sptr
; SetupIterateCabinetA CabinetFile, Reserved, MsgHandler, Context ; 戻り値は stat
; CabinetFile : LPCSTR -> "sptr"
; Reserved : DWORD optional -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupIterateCabinetA "SetupIterateCabinetA" str, int, sptr, sptr
; res = SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
; CabinetFile : LPCSTR -> "str"
; Reserved : DWORD optional -> "int"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"; BOOL SetupIterateCabinetA(LPCSTR CabinetFile, DWORD Reserved, PSP_FILE_CALLBACK_A MsgHandler, void* Context)
#uselib "SETUPAPI.dll"
#cfunc global SetupIterateCabinetA "SetupIterateCabinetA" str, int, intptr, intptr
; res = SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
; CabinetFile : LPCSTR -> "str"
; Reserved : DWORD optional -> "int"
; MsgHandler : PSP_FILE_CALLBACK_A -> "intptr"
; Context : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupIterateCabinetA = setupapi.NewProc("SetupIterateCabinetA")
)
// CabinetFile (LPCSTR), Reserved (DWORD optional), MsgHandler (PSP_FILE_CALLBACK_A), Context (void*)
r1, _, err := procSetupIterateCabinetA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(CabinetFile))),
uintptr(Reserved),
uintptr(MsgHandler),
uintptr(Context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupIterateCabinetA(
CabinetFile: PAnsiChar; // LPCSTR
Reserved: DWORD; // DWORD optional
MsgHandler: Pointer; // PSP_FILE_CALLBACK_A
Context: Pointer // void*
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupIterateCabinetA';result := DllCall("SETUPAPI\SetupIterateCabinetA"
, "AStr", CabinetFile ; LPCSTR
, "UInt", Reserved ; DWORD optional
, "Ptr", MsgHandler ; PSP_FILE_CALLBACK_A
, "Ptr", Context ; void*
, "Int") ; return: BOOL●SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context) = DLL("SETUPAPI.dll", "bool SetupIterateCabinetA(char*, dword, void*, void*)")
# 呼び出し: SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
# CabinetFile : LPCSTR -> "char*"
# Reserved : DWORD optional -> "dword"
# MsgHandler : PSP_FILE_CALLBACK_A -> "void*"
# Context : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。