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SetupIterateCabinetA

関数
キャビネット内の各ファイルを列挙しコールバックに通知する。
DLLSETUPAPI.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupIterateCabinetA(
    LPCSTR CabinetFile,
    DWORD Reserved,   // optional
    PSP_FILE_CALLBACK_A MsgHandler,
    void* Context
);

パラメーター

名前方向
CabinetFileLPCSTRin
ReservedDWORDoptional
MsgHandlerPSP_FILE_CALLBACK_Ain
Contextvoid*in

戻り値の型: BOOL

各言語での呼び出し定義

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupIterateCabinetA(
    LPCSTR CabinetFile,
    DWORD Reserved,   // optional
    PSP_FILE_CALLBACK_A MsgHandler,
    void* Context
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupIterateCabinetA(
    [MarshalAs(UnmanagedType.LPStr)] string CabinetFile,   // LPCSTR
    uint Reserved,   // DWORD optional
    IntPtr MsgHandler,   // PSP_FILE_CALLBACK_A
    IntPtr Context   // void*
);
<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupIterateCabinetA(
    <MarshalAs(UnmanagedType.LPStr)> CabinetFile As String,   ' LPCSTR
    Reserved As UInteger,   ' DWORD optional
    MsgHandler As IntPtr,   ' PSP_FILE_CALLBACK_A
    Context As IntPtr   ' void*
) As Boolean
End Function
' CabinetFile : LPCSTR
' Reserved : DWORD optional
' MsgHandler : PSP_FILE_CALLBACK_A
' Context : void*
Declare PtrSafe Function SetupIterateCabinetA Lib "setupapi" ( _
    ByVal CabinetFile As String, _
    ByVal Reserved As Long, _
    ByVal MsgHandler As LongPtr, _
    ByVal Context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetupIterateCabinetA = ctypes.windll.setupapi.SetupIterateCabinetA
SetupIterateCabinetA.restype = wintypes.BOOL
SetupIterateCabinetA.argtypes = [
    wintypes.LPCSTR,  # CabinetFile : LPCSTR
    wintypes.DWORD,  # Reserved : DWORD optional
    ctypes.c_void_p,  # MsgHandler : PSP_FILE_CALLBACK_A
    ctypes.POINTER(None),  # Context : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SETUPAPI.dll')
SetupIterateCabinetA = Fiddle::Function.new(
  lib['SetupIterateCabinetA'],
  [
    Fiddle::TYPE_VOIDP,  # CabinetFile : LPCSTR
    -Fiddle::TYPE_INT,  # Reserved : DWORD optional
    Fiddle::TYPE_VOIDP,  # MsgHandler : PSP_FILE_CALLBACK_A
    Fiddle::TYPE_VOIDP,  # Context : void*
  ],
  Fiddle::TYPE_INT)
#[link(name = "setupapi")]
extern "system" {
    fn SetupIterateCabinetA(
        CabinetFile: *const u8,  // LPCSTR
        Reserved: u32,  // DWORD optional
        MsgHandler: *const core::ffi::c_void,  // PSP_FILE_CALLBACK_A
        Context: *mut ()  // void*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupIterateCabinetA([MarshalAs(UnmanagedType.LPStr)] string CabinetFile, uint Reserved, IntPtr MsgHandler, IntPtr Context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupIterateCabinetA' -Namespace Win32 -PassThru
# $api::SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
#uselib "SETUPAPI.dll"
#func global SetupIterateCabinetA "SetupIterateCabinetA" sptr, sptr, sptr, sptr
; SetupIterateCabinetA CabinetFile, Reserved, MsgHandler, Context   ; 戻り値は stat
; CabinetFile : LPCSTR -> "sptr"
; Reserved : DWORD optional -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SETUPAPI.dll"
#cfunc global SetupIterateCabinetA "SetupIterateCabinetA" str, int, sptr, sptr
; res = SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
; CabinetFile : LPCSTR -> "str"
; Reserved : DWORD optional -> "int"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"
; BOOL SetupIterateCabinetA(LPCSTR CabinetFile, DWORD Reserved, PSP_FILE_CALLBACK_A MsgHandler, void* Context)
#uselib "SETUPAPI.dll"
#cfunc global SetupIterateCabinetA "SetupIterateCabinetA" str, int, intptr, intptr
; res = SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
; CabinetFile : LPCSTR -> "str"
; Reserved : DWORD optional -> "int"
; MsgHandler : PSP_FILE_CALLBACK_A -> "intptr"
; Context : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
	procSetupIterateCabinetA = setupapi.NewProc("SetupIterateCabinetA")
)

// CabinetFile (LPCSTR), Reserved (DWORD optional), MsgHandler (PSP_FILE_CALLBACK_A), Context (void*)
r1, _, err := procSetupIterateCabinetA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(CabinetFile))),
	uintptr(Reserved),
	uintptr(MsgHandler),
	uintptr(Context),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetupIterateCabinetA(
  CabinetFile: PAnsiChar;   // LPCSTR
  Reserved: DWORD;   // DWORD optional
  MsgHandler: Pointer;   // PSP_FILE_CALLBACK_A
  Context: Pointer   // void*
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupIterateCabinetA';
result := DllCall("SETUPAPI\SetupIterateCabinetA"
    , "AStr", CabinetFile   ; LPCSTR
    , "UInt", Reserved   ; DWORD optional
    , "Ptr", MsgHandler   ; PSP_FILE_CALLBACK_A
    , "Ptr", Context   ; void*
    , "Int")   ; return: BOOL
●SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context) = DLL("SETUPAPI.dll", "bool SetupIterateCabinetA(char*, dword, void*, void*)")
# 呼び出し: SetupIterateCabinetA(CabinetFile, Reserved, MsgHandler, Context)
# CabinetFile : LPCSTR -> "char*"
# Reserved : DWORD optional -> "dword"
# MsgHandler : PSP_FILE_CALLBACK_A -> "void*"
# Context : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。