Win32 API 日本語リファレンス
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EngAssociateSurface

関数
サーフェスを論理デバイスに関連付ける。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

BOOL EngAssociateSurface(
    HSURF hsurf,
    HDEV hdev,
    DWORD flHooks
);

パラメーター

名前方向
hsurfHSURFin
hdevHDEVin
flHooksDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

BOOL EngAssociateSurface(
    HSURF hsurf,
    HDEV hdev,
    DWORD flHooks
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool EngAssociateSurface(
    IntPtr hsurf,   // HSURF
    IntPtr hdev,   // HDEV
    uint flHooks   // DWORD
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function EngAssociateSurface(
    hsurf As IntPtr,   ' HSURF
    hdev As IntPtr,   ' HDEV
    flHooks As UInteger   ' DWORD
) As Boolean
End Function
' hsurf : HSURF
' hdev : HDEV
' flHooks : DWORD
Declare PtrSafe Function EngAssociateSurface Lib "gdi32" ( _
    ByVal hsurf As LongPtr, _
    ByVal hdev As LongPtr, _
    ByVal flHooks As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

EngAssociateSurface = ctypes.windll.gdi32.EngAssociateSurface
EngAssociateSurface.restype = wintypes.BOOL
EngAssociateSurface.argtypes = [
    wintypes.HANDLE,  # hsurf : HSURF
    wintypes.HANDLE,  # hdev : HDEV
    wintypes.DWORD,  # flHooks : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
EngAssociateSurface = Fiddle::Function.new(
  lib['EngAssociateSurface'],
  [
    Fiddle::TYPE_VOIDP,  # hsurf : HSURF
    Fiddle::TYPE_VOIDP,  # hdev : HDEV
    -Fiddle::TYPE_INT,  # flHooks : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn EngAssociateSurface(
        hsurf: *mut core::ffi::c_void,  // HSURF
        hdev: *mut core::ffi::c_void,  // HDEV
        flHooks: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool EngAssociateSurface(IntPtr hsurf, IntPtr hdev, uint flHooks);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_EngAssociateSurface' -Namespace Win32 -PassThru
# $api::EngAssociateSurface(hsurf, hdev, flHooks)
#uselib "GDI32.dll"
#func global EngAssociateSurface "EngAssociateSurface" sptr, sptr, sptr
; EngAssociateSurface hsurf, hdev, flHooks   ; 戻り値は stat
; hsurf : HSURF -> "sptr"
; hdev : HDEV -> "sptr"
; flHooks : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global EngAssociateSurface "EngAssociateSurface" sptr, sptr, int
; res = EngAssociateSurface(hsurf, hdev, flHooks)
; hsurf : HSURF -> "sptr"
; hdev : HDEV -> "sptr"
; flHooks : DWORD -> "int"
; BOOL EngAssociateSurface(HSURF hsurf, HDEV hdev, DWORD flHooks)
#uselib "GDI32.dll"
#cfunc global EngAssociateSurface "EngAssociateSurface" intptr, intptr, int
; res = EngAssociateSurface(hsurf, hdev, flHooks)
; hsurf : HSURF -> "intptr"
; hdev : HDEV -> "intptr"
; flHooks : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procEngAssociateSurface = gdi32.NewProc("EngAssociateSurface")
)

// hsurf (HSURF), hdev (HDEV), flHooks (DWORD)
r1, _, err := procEngAssociateSurface.Call(
	uintptr(hsurf),
	uintptr(hdev),
	uintptr(flHooks),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function EngAssociateSurface(
  hsurf: THandle;   // HSURF
  hdev: THandle;   // HDEV
  flHooks: DWORD   // DWORD
): BOOL; stdcall;
  external 'GDI32.dll' name 'EngAssociateSurface';
result := DllCall("GDI32\EngAssociateSurface"
    , "Ptr", hsurf   ; HSURF
    , "Ptr", hdev   ; HDEV
    , "UInt", flHooks   ; DWORD
    , "Int")   ; return: BOOL
●EngAssociateSurface(hsurf, hdev, flHooks) = DLL("GDI32.dll", "bool EngAssociateSurface(void*, void*, dword)")
# 呼び出し: EngAssociateSurface(hsurf, hdev, flHooks)
# hsurf : HSURF -> "void*"
# hdev : HDEV -> "void*"
# flHooks : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。