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EngCreatePalette
関数GDIパレットを作成する。
シグネチャ
// GDI32.dll
#include <windows.h>
HPALETTE EngCreatePalette(
DWORD iMode,
DWORD cColors,
DWORD* pulColors,
DWORD flRed,
DWORD flGreen,
DWORD flBlue
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| iMode | DWORD | in |
| cColors | DWORD | in |
| pulColors | DWORD* | inout |
| flRed | DWORD | in |
| flGreen | DWORD | in |
| flBlue | DWORD | in |
戻り値の型: HPALETTE
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HPALETTE EngCreatePalette(
DWORD iMode,
DWORD cColors,
DWORD* pulColors,
DWORD flRed,
DWORD flGreen,
DWORD flBlue
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr EngCreatePalette(
uint iMode, // DWORD
uint cColors, // DWORD
ref uint pulColors, // DWORD* in/out
uint flRed, // DWORD
uint flGreen, // DWORD
uint flBlue // DWORD
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function EngCreatePalette(
iMode As UInteger, ' DWORD
cColors As UInteger, ' DWORD
ByRef pulColors As UInteger, ' DWORD* in/out
flRed As UInteger, ' DWORD
flGreen As UInteger, ' DWORD
flBlue As UInteger ' DWORD
) As IntPtr
End Function' iMode : DWORD
' cColors : DWORD
' pulColors : DWORD* in/out
' flRed : DWORD
' flGreen : DWORD
' flBlue : DWORD
Declare PtrSafe Function EngCreatePalette Lib "gdi32" ( _
ByVal iMode As Long, _
ByVal cColors As Long, _
ByRef pulColors As Long, _
ByVal flRed As Long, _
ByVal flGreen As Long, _
ByVal flBlue As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EngCreatePalette = ctypes.windll.gdi32.EngCreatePalette
EngCreatePalette.restype = ctypes.c_void_p
EngCreatePalette.argtypes = [
wintypes.DWORD, # iMode : DWORD
wintypes.DWORD, # cColors : DWORD
ctypes.POINTER(wintypes.DWORD), # pulColors : DWORD* in/out
wintypes.DWORD, # flRed : DWORD
wintypes.DWORD, # flGreen : DWORD
wintypes.DWORD, # flBlue : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
EngCreatePalette = Fiddle::Function.new(
lib['EngCreatePalette'],
[
-Fiddle::TYPE_INT, # iMode : DWORD
-Fiddle::TYPE_INT, # cColors : DWORD
Fiddle::TYPE_VOIDP, # pulColors : DWORD* in/out
-Fiddle::TYPE_INT, # flRed : DWORD
-Fiddle::TYPE_INT, # flGreen : DWORD
-Fiddle::TYPE_INT, # flBlue : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn EngCreatePalette(
iMode: u32, // DWORD
cColors: u32, // DWORD
pulColors: *mut u32, // DWORD* in/out
flRed: u32, // DWORD
flGreen: u32, // DWORD
flBlue: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr EngCreatePalette(uint iMode, uint cColors, ref uint pulColors, uint flRed, uint flGreen, uint flBlue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_EngCreatePalette' -Namespace Win32 -PassThru
# $api::EngCreatePalette(iMode, cColors, pulColors, flRed, flGreen, flBlue)#uselib "GDI32.dll"
#func global EngCreatePalette "EngCreatePalette" sptr, sptr, sptr, sptr, sptr, sptr
; EngCreatePalette iMode, cColors, varptr(pulColors), flRed, flGreen, flBlue ; 戻り値は stat
; iMode : DWORD -> "sptr"
; cColors : DWORD -> "sptr"
; pulColors : DWORD* in/out -> "sptr"
; flRed : DWORD -> "sptr"
; flGreen : DWORD -> "sptr"
; flBlue : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "GDI32.dll" #cfunc global EngCreatePalette "EngCreatePalette" int, int, var, int, int, int ; res = EngCreatePalette(iMode, cColors, pulColors, flRed, flGreen, flBlue) ; iMode : DWORD -> "int" ; cColors : DWORD -> "int" ; pulColors : DWORD* in/out -> "var" ; flRed : DWORD -> "int" ; flGreen : DWORD -> "int" ; flBlue : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #cfunc global EngCreatePalette "EngCreatePalette" int, int, sptr, int, int, int ; res = EngCreatePalette(iMode, cColors, varptr(pulColors), flRed, flGreen, flBlue) ; iMode : DWORD -> "int" ; cColors : DWORD -> "int" ; pulColors : DWORD* in/out -> "sptr" ; flRed : DWORD -> "int" ; flGreen : DWORD -> "int" ; flBlue : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HPALETTE EngCreatePalette(DWORD iMode, DWORD cColors, DWORD* pulColors, DWORD flRed, DWORD flGreen, DWORD flBlue) #uselib "GDI32.dll" #cfunc global EngCreatePalette "EngCreatePalette" int, int, var, int, int, int ; res = EngCreatePalette(iMode, cColors, pulColors, flRed, flGreen, flBlue) ; iMode : DWORD -> "int" ; cColors : DWORD -> "int" ; pulColors : DWORD* in/out -> "var" ; flRed : DWORD -> "int" ; flGreen : DWORD -> "int" ; flBlue : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HPALETTE EngCreatePalette(DWORD iMode, DWORD cColors, DWORD* pulColors, DWORD flRed, DWORD flGreen, DWORD flBlue) #uselib "GDI32.dll" #cfunc global EngCreatePalette "EngCreatePalette" int, int, intptr, int, int, int ; res = EngCreatePalette(iMode, cColors, varptr(pulColors), flRed, flGreen, flBlue) ; iMode : DWORD -> "int" ; cColors : DWORD -> "int" ; pulColors : DWORD* in/out -> "intptr" ; flRed : DWORD -> "int" ; flGreen : DWORD -> "int" ; flBlue : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procEngCreatePalette = gdi32.NewProc("EngCreatePalette")
)
// iMode (DWORD), cColors (DWORD), pulColors (DWORD* in/out), flRed (DWORD), flGreen (DWORD), flBlue (DWORD)
r1, _, err := procEngCreatePalette.Call(
uintptr(iMode),
uintptr(cColors),
uintptr(pulColors),
uintptr(flRed),
uintptr(flGreen),
uintptr(flBlue),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HPALETTEfunction EngCreatePalette(
iMode: DWORD; // DWORD
cColors: DWORD; // DWORD
pulColors: Pointer; // DWORD* in/out
flRed: DWORD; // DWORD
flGreen: DWORD; // DWORD
flBlue: DWORD // DWORD
): THandle; stdcall;
external 'GDI32.dll' name 'EngCreatePalette';result := DllCall("GDI32\EngCreatePalette"
, "UInt", iMode ; DWORD
, "UInt", cColors ; DWORD
, "Ptr", pulColors ; DWORD* in/out
, "UInt", flRed ; DWORD
, "UInt", flGreen ; DWORD
, "UInt", flBlue ; DWORD
, "Ptr") ; return: HPALETTE●EngCreatePalette(iMode, cColors, pulColors, flRed, flGreen, flBlue) = DLL("GDI32.dll", "void* EngCreatePalette(dword, dword, void*, dword, dword, dword)")
# 呼び出し: EngCreatePalette(iMode, cColors, pulColors, flRed, flGreen, flBlue)
# iMode : DWORD -> "dword"
# cColors : DWORD -> "dword"
# pulColors : DWORD* in/out -> "void*"
# flRed : DWORD -> "dword"
# flGreen : DWORD -> "dword"
# flBlue : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。