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EngFindResource
関数読み込んだモジュールからリソースを検索する。
シグネチャ
// GDI32.dll
#include <windows.h>
void* EngFindResource(
HANDLE h,
INT iName,
INT iType,
DWORD* pulSize
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| h | HANDLE | in |
| iName | INT | in |
| iType | INT | in |
| pulSize | DWORD* | out |
戻り値の型: void*
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
void* EngFindResource(
HANDLE h,
INT iName,
INT iType,
DWORD* pulSize
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr EngFindResource(
IntPtr h, // HANDLE
int iName, // INT
int iType, // INT
out uint pulSize // DWORD* out
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function EngFindResource(
h As IntPtr, ' HANDLE
iName As Integer, ' INT
iType As Integer, ' INT
<Out> ByRef pulSize As UInteger ' DWORD* out
) As IntPtr
End Function' h : HANDLE
' iName : INT
' iType : INT
' pulSize : DWORD* out
Declare PtrSafe Function EngFindResource Lib "gdi32" ( _
ByVal h As LongPtr, _
ByVal iName As Long, _
ByVal iType As Long, _
ByRef pulSize As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EngFindResource = ctypes.windll.gdi32.EngFindResource
EngFindResource.restype = ctypes.c_void_p
EngFindResource.argtypes = [
wintypes.HANDLE, # h : HANDLE
ctypes.c_int, # iName : INT
ctypes.c_int, # iType : INT
ctypes.POINTER(wintypes.DWORD), # pulSize : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
EngFindResource = Fiddle::Function.new(
lib['EngFindResource'],
[
Fiddle::TYPE_VOIDP, # h : HANDLE
Fiddle::TYPE_INT, # iName : INT
Fiddle::TYPE_INT, # iType : INT
Fiddle::TYPE_VOIDP, # pulSize : DWORD* out
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn EngFindResource(
h: *mut core::ffi::c_void, // HANDLE
iName: i32, // INT
iType: i32, // INT
pulSize: *mut u32 // DWORD* out
) -> *mut ();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr EngFindResource(IntPtr h, int iName, int iType, out uint pulSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_EngFindResource' -Namespace Win32 -PassThru
# $api::EngFindResource(h, iName, iType, pulSize)#uselib "GDI32.dll"
#func global EngFindResource "EngFindResource" sptr, sptr, sptr, sptr
; EngFindResource h, iName, iType, varptr(pulSize) ; 戻り値は stat
; h : HANDLE -> "sptr"
; iName : INT -> "sptr"
; iType : INT -> "sptr"
; pulSize : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "GDI32.dll" #cfunc global EngFindResource "EngFindResource" sptr, int, int, var ; res = EngFindResource(h, iName, iType, pulSize) ; h : HANDLE -> "sptr" ; iName : INT -> "int" ; iType : INT -> "int" ; pulSize : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #cfunc global EngFindResource "EngFindResource" sptr, int, int, sptr ; res = EngFindResource(h, iName, iType, varptr(pulSize)) ; h : HANDLE -> "sptr" ; iName : INT -> "int" ; iType : INT -> "int" ; pulSize : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void* EngFindResource(HANDLE h, INT iName, INT iType, DWORD* pulSize) #uselib "GDI32.dll" #cfunc global EngFindResource "EngFindResource" intptr, int, int, var ; res = EngFindResource(h, iName, iType, pulSize) ; h : HANDLE -> "intptr" ; iName : INT -> "int" ; iType : INT -> "int" ; pulSize : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void* EngFindResource(HANDLE h, INT iName, INT iType, DWORD* pulSize) #uselib "GDI32.dll" #cfunc global EngFindResource "EngFindResource" intptr, int, int, intptr ; res = EngFindResource(h, iName, iType, varptr(pulSize)) ; h : HANDLE -> "intptr" ; iName : INT -> "int" ; iType : INT -> "int" ; pulSize : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procEngFindResource = gdi32.NewProc("EngFindResource")
)
// h (HANDLE), iName (INT), iType (INT), pulSize (DWORD* out)
r1, _, err := procEngFindResource.Call(
uintptr(h),
uintptr(iName),
uintptr(iType),
uintptr(pulSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void*function EngFindResource(
h: THandle; // HANDLE
iName: Integer; // INT
iType: Integer; // INT
pulSize: Pointer // DWORD* out
): Pointer; stdcall;
external 'GDI32.dll' name 'EngFindResource';result := DllCall("GDI32\EngFindResource"
, "Ptr", h ; HANDLE
, "Int", iName ; INT
, "Int", iType ; INT
, "Ptr", pulSize ; DWORD* out
, "Ptr") ; return: void*●EngFindResource(h, iName, iType, pulSize) = DLL("GDI32.dll", "void* EngFindResource(void*, int, int, void*)")
# 呼び出し: EngFindResource(h, iName, iType, pulSize)
# h : HANDLE -> "void*"
# iName : INT -> "int"
# iType : INT -> "int"
# pulSize : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。