Win32 API 日本語リファレンス
ホームDevices.HumanInterfaceDevice › joyConfigChanged

joyConfigChanged

関数
ジョイスティック構成の変更をシステムに通知する。
DLLWINMM.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// WINMM.dll
#include <windows.h>

DWORD joyConfigChanged(
    DWORD dwFlags
);

パラメーター

名前方向
dwFlagsDWORDin

戻り値の型: DWORD

各言語での呼び出し定義

// WINMM.dll
#include <windows.h>

DWORD joyConfigChanged(
    DWORD dwFlags
);
[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint joyConfigChanged(
    uint dwFlags   // DWORD
);
<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function joyConfigChanged(
    dwFlags As UInteger   ' DWORD
) As UInteger
End Function
' dwFlags : DWORD
Declare PtrSafe Function joyConfigChanged Lib "winmm" ( _
    ByVal dwFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

joyConfigChanged = ctypes.windll.winmm.joyConfigChanged
joyConfigChanged.restype = wintypes.DWORD
joyConfigChanged.argtypes = [
    wintypes.DWORD,  # dwFlags : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WINMM.dll')
joyConfigChanged = Fiddle::Function.new(
  lib['joyConfigChanged'],
  [
    -Fiddle::TYPE_INT,  # dwFlags : DWORD
  ],
  -Fiddle::TYPE_INT)
#[link(name = "winmm")]
extern "system" {
    fn joyConfigChanged(
        dwFlags: u32  // DWORD
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WINMM.dll")]
public static extern uint joyConfigChanged(uint dwFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_joyConfigChanged' -Namespace Win32 -PassThru
# $api::joyConfigChanged(dwFlags)
#uselib "WINMM.dll"
#func global joyConfigChanged "joyConfigChanged" sptr
; joyConfigChanged dwFlags   ; 戻り値は stat
; dwFlags : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WINMM.dll"
#cfunc global joyConfigChanged "joyConfigChanged" int
; res = joyConfigChanged(dwFlags)
; dwFlags : DWORD -> "int"
; DWORD joyConfigChanged(DWORD dwFlags)
#uselib "WINMM.dll"
#cfunc global joyConfigChanged "joyConfigChanged" int
; res = joyConfigChanged(dwFlags)
; dwFlags : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	winmm = windows.NewLazySystemDLL("WINMM.dll")
	procjoyConfigChanged = winmm.NewProc("joyConfigChanged")
)

// dwFlags (DWORD)
r1, _, err := procjoyConfigChanged.Call(
	uintptr(dwFlags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function joyConfigChanged(
  dwFlags: DWORD   // DWORD
): DWORD; stdcall;
  external 'WINMM.dll' name 'joyConfigChanged';
result := DllCall("WINMM\joyConfigChanged"
    , "UInt", dwFlags   ; DWORD
    , "UInt")   ; return: DWORD
●joyConfigChanged(dwFlags) = DLL("WINMM.dll", "dword joyConfigChanged(dword)")
# 呼び出し: joyConfigChanged(dwFlags)
# dwFlags : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。