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WSDAttachLinkedMemory
関数連結メモリの子ブロックを指定した親に付け替える。
シグネチャ
// wsdapi.dll
#include <windows.h>
void WSDAttachLinkedMemory(
void* pParent,
void* pChild
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pParent | void* | inout | 連結先となる親メモリブロックへのポインタ。 |
| pChild | void* | inout | 親へ連結する子メモリブロックへのポインタ。 |
戻り値の型: void
各言語での呼び出し定義
// wsdapi.dll
#include <windows.h>
void WSDAttachLinkedMemory(
void* pParent,
void* pChild
);[DllImport("wsdapi.dll", ExactSpelling = true)]
static extern void WSDAttachLinkedMemory(
IntPtr pParent, // void* in/out
IntPtr pChild // void* in/out
);<DllImport("wsdapi.dll", ExactSpelling:=True)>
Public Shared Sub WSDAttachLinkedMemory(
pParent As IntPtr, ' void* in/out
pChild As IntPtr ' void* in/out
)
End Sub' pParent : void* in/out
' pChild : void* in/out
Declare PtrSafe Sub WSDAttachLinkedMemory Lib "wsdapi" ( _
ByVal pParent As LongPtr, _
ByVal pChild As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSDAttachLinkedMemory = ctypes.windll.wsdapi.WSDAttachLinkedMemory
WSDAttachLinkedMemory.restype = None
WSDAttachLinkedMemory.argtypes = [
ctypes.POINTER(None), # pParent : void* in/out
ctypes.POINTER(None), # pChild : void* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('wsdapi.dll')
WSDAttachLinkedMemory = Fiddle::Function.new(
lib['WSDAttachLinkedMemory'],
[
Fiddle::TYPE_VOIDP, # pParent : void* in/out
Fiddle::TYPE_VOIDP, # pChild : void* in/out
],
Fiddle::TYPE_VOID)#[link(name = "wsdapi")]
extern "system" {
fn WSDAttachLinkedMemory(
pParent: *mut (), // void* in/out
pChild: *mut () // void* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("wsdapi.dll")]
public static extern void WSDAttachLinkedMemory(IntPtr pParent, IntPtr pChild);
"@
$api = Add-Type -MemberDefinition $sig -Name 'wsdapi_WSDAttachLinkedMemory' -Namespace Win32 -PassThru
# $api::WSDAttachLinkedMemory(pParent, pChild)#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" sptr, sptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "sptr"
; pChild : void* in/out -> "sptr"#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" sptr, sptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "sptr"
; pChild : void* in/out -> "sptr"; void WSDAttachLinkedMemory(void* pParent, void* pChild)
#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" intptr, intptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "intptr"
; pChild : void* in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsdapi = windows.NewLazySystemDLL("wsdapi.dll")
procWSDAttachLinkedMemory = wsdapi.NewProc("WSDAttachLinkedMemory")
)
// pParent (void* in/out), pChild (void* in/out)
r1, _, err := procWSDAttachLinkedMemory.Call(
uintptr(pParent),
uintptr(pChild),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSDAttachLinkedMemory(
pParent: Pointer; // void* in/out
pChild: Pointer // void* in/out
); stdcall;
external 'wsdapi.dll' name 'WSDAttachLinkedMemory';result := DllCall("wsdapi\WSDAttachLinkedMemory"
, "Ptr", pParent ; void* in/out
, "Ptr", pChild ; void* in/out
, "Int") ; return: void●WSDAttachLinkedMemory(pParent, pChild) = DLL("wsdapi.dll", "int WSDAttachLinkedMemory(void*, void*)")
# 呼び出し: WSDAttachLinkedMemory(pParent, pChild)
# pParent : void* in/out -> "void*"
# pChild : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "wsdapi" fn WSDAttachLinkedMemory(
pParent: ?*anyopaque, // void* in/out
pChild: ?*anyopaque // void* in/out
) callconv(std.os.windows.WINAPI) void;proc WSDAttachLinkedMemory(
pParent: pointer, # void* in/out
pChild: pointer # void* in/out
) {.importc: "WSDAttachLinkedMemory", stdcall, dynlib: "wsdapi.dll".}pragma(lib, "wsdapi");
extern(Windows)
void WSDAttachLinkedMemory(
void* pParent, // void* in/out
void* pChild // void* in/out
);ccall((:WSDAttachLinkedMemory, "wsdapi.dll"), stdcall, Cvoid,
(Ptr{Cvoid}, Ptr{Cvoid}),
pParent, pChild)
# pParent : void* in/out -> Ptr{Cvoid}
# pChild : void* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void WSDAttachLinkedMemory(
void* pParent,
void* pChild);
]]
local wsdapi = ffi.load("wsdapi")
-- wsdapi.WSDAttachLinkedMemory(pParent, pChild)
-- pParent : void* in/out
-- pChild : void* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('wsdapi.dll');
const WSDAttachLinkedMemory = lib.func('__stdcall', 'WSDAttachLinkedMemory', 'void', ['void *', 'void *']);
// WSDAttachLinkedMemory(pParent, pChild)
// pParent : void* in/out -> 'void *'
// pChild : void* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("wsdapi.dll", {
WSDAttachLinkedMemory: { parameters: ["pointer", "pointer"], result: "void" },
});
// lib.symbols.WSDAttachLinkedMemory(pParent, pChild)
// pParent : void* in/out -> "pointer"
// pChild : void* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void WSDAttachLinkedMemory(
void* pParent,
void* pChild);
C, "wsdapi.dll");
// $ffi->WSDAttachLinkedMemory(pParent, pChild);
// pParent : void* in/out
// pChild : void* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Wsdapi extends StdCallLibrary {
Wsdapi INSTANCE = Native.load("wsdapi", Wsdapi.class);
void WSDAttachLinkedMemory(
Pointer pParent, // void* in/out
Pointer pChild // void* in/out
);
}@[Link("wsdapi")]
lib Libwsdapi
fun WSDAttachLinkedMemory = WSDAttachLinkedMemory(
pParent : Void*, # void* in/out
pChild : Void* # void* in/out
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WSDAttachLinkedMemoryNative = Void Function(Pointer<Void>, Pointer<Void>);
typedef WSDAttachLinkedMemoryDart = void Function(Pointer<Void>, Pointer<Void>);
final WSDAttachLinkedMemory = DynamicLibrary.open('wsdapi.dll')
.lookupFunction<WSDAttachLinkedMemoryNative, WSDAttachLinkedMemoryDart>('WSDAttachLinkedMemory');
// pParent : void* in/out -> Pointer<Void>
// pChild : void* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure WSDAttachLinkedMemory(
pParent: Pointer; // void* in/out
pChild: Pointer // void* in/out
); stdcall;
external 'wsdapi.dll' name 'WSDAttachLinkedMemory';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WSDAttachLinkedMemory"
c_WSDAttachLinkedMemory :: Ptr () -> Ptr () -> IO ()
-- pParent : void* in/out -> Ptr ()
-- pChild : void* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wsdattachlinkedmemory =
foreign "WSDAttachLinkedMemory"
((ptr void) @-> (ptr void) @-> returning void)
(* pParent : void* in/out -> (ptr void) *)
(* pChild : void* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library wsdapi (t "wsdapi.dll"))
(cffi:use-foreign-library wsdapi)
(cffi:defcfun ("WSDAttachLinkedMemory" wsdattach-linked-memory :convention :stdcall) :void
(p-parent :pointer) ; void* in/out
(p-child :pointer)) ; void* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WSDAttachLinkedMemory = Win32::API::More->new('wsdapi',
'void WSDAttachLinkedMemory(LPVOID pParent, LPVOID pChild)');
# my $ret = $WSDAttachLinkedMemory->Call($pParent, $pChild);
# pParent : void* in/out -> LPVOID
# pChild : void* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。