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WSDAttachLinkedMemory

関数
連結メモリの子ブロックを指定した親に付け替える。
DLLwsdapi.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// wsdapi.dll
#include <windows.h>

void WSDAttachLinkedMemory(
    void* pParent,
    void* pChild
);

パラメーター

名前方向
pParentvoid*inout
pChildvoid*inout

戻り値の型: void

各言語での呼び出し定義

// wsdapi.dll
#include <windows.h>

void WSDAttachLinkedMemory(
    void* pParent,
    void* pChild
);
[DllImport("wsdapi.dll", ExactSpelling = true)]
static extern void WSDAttachLinkedMemory(
    IntPtr pParent,   // void* in/out
    IntPtr pChild   // void* in/out
);
<DllImport("wsdapi.dll", ExactSpelling:=True)>
Public Shared Sub WSDAttachLinkedMemory(
    pParent As IntPtr,   ' void* in/out
    pChild As IntPtr   ' void* in/out
)
End Sub
' pParent : void* in/out
' pChild : void* in/out
Declare PtrSafe Sub WSDAttachLinkedMemory Lib "wsdapi" ( _
    ByVal pParent As LongPtr, _
    ByVal pChild As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSDAttachLinkedMemory = ctypes.windll.wsdapi.WSDAttachLinkedMemory
WSDAttachLinkedMemory.restype = None
WSDAttachLinkedMemory.argtypes = [
    ctypes.POINTER(None),  # pParent : void* in/out
    ctypes.POINTER(None),  # pChild : void* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('wsdapi.dll')
WSDAttachLinkedMemory = Fiddle::Function.new(
  lib['WSDAttachLinkedMemory'],
  [
    Fiddle::TYPE_VOIDP,  # pParent : void* in/out
    Fiddle::TYPE_VOIDP,  # pChild : void* in/out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsdapi")]
extern "system" {
    fn WSDAttachLinkedMemory(
        pParent: *mut (),  // void* in/out
        pChild: *mut ()  // void* in/out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("wsdapi.dll")]
public static extern void WSDAttachLinkedMemory(IntPtr pParent, IntPtr pChild);
"@
$api = Add-Type -MemberDefinition $sig -Name 'wsdapi_WSDAttachLinkedMemory' -Namespace Win32 -PassThru
# $api::WSDAttachLinkedMemory(pParent, pChild)
#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" sptr, sptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "sptr"
; pChild : void* in/out -> "sptr"
#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" sptr, sptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "sptr"
; pChild : void* in/out -> "sptr"
; void WSDAttachLinkedMemory(void* pParent, void* pChild)
#uselib "wsdapi.dll"
#func global WSDAttachLinkedMemory "WSDAttachLinkedMemory" intptr, intptr
; WSDAttachLinkedMemory pParent, pChild
; pParent : void* in/out -> "intptr"
; pChild : void* in/out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsdapi = windows.NewLazySystemDLL("wsdapi.dll")
	procWSDAttachLinkedMemory = wsdapi.NewProc("WSDAttachLinkedMemory")
)

// pParent (void* in/out), pChild (void* in/out)
r1, _, err := procWSDAttachLinkedMemory.Call(
	uintptr(pParent),
	uintptr(pChild),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSDAttachLinkedMemory(
  pParent: Pointer;   // void* in/out
  pChild: Pointer   // void* in/out
); stdcall;
  external 'wsdapi.dll' name 'WSDAttachLinkedMemory';
result := DllCall("wsdapi\WSDAttachLinkedMemory"
    , "Ptr", pParent   ; void* in/out
    , "Ptr", pChild   ; void* in/out
    , "Int")   ; return: void
●WSDAttachLinkedMemory(pParent, pChild) = DLL("wsdapi.dll", "int WSDAttachLinkedMemory(void*, void*)")
# 呼び出し: WSDAttachLinkedMemory(pParent, pChild)
# pParent : void* in/out -> "void*"
# pChild : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。