CheckGamingPrivilegeSilently
関数UIなしでゲーム権限の有無を確認する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>
HRESULT CheckGamingPrivilegeSilently(
DWORD privilegeId,
HSTRING scope,
HSTRING policy,
BOOL* hasPrivilege
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| privilegeId | DWORD | in |
| scope | HSTRING | in |
| policy | HSTRING | in |
| hasPrivilege | BOOL* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>
HRESULT CheckGamingPrivilegeSilently(
DWORD privilegeId,
HSTRING scope,
HSTRING policy,
BOOL* hasPrivilege
);[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling = true)]
static extern int CheckGamingPrivilegeSilently(
uint privilegeId, // DWORD
IntPtr scope, // HSTRING
IntPtr policy, // HSTRING
out int hasPrivilege // BOOL* out
);<DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling:=True)>
Public Shared Function CheckGamingPrivilegeSilently(
privilegeId As UInteger, ' DWORD
scope As IntPtr, ' HSTRING
policy As IntPtr, ' HSTRING
<Out> ByRef hasPrivilege As Integer ' BOOL* out
) As Integer
End Function' privilegeId : DWORD
' scope : HSTRING
' policy : HSTRING
' hasPrivilege : BOOL* out
Declare PtrSafe Function CheckGamingPrivilegeSilently Lib "api-ms-win-gaming-tcui-l1-1-1" ( _
ByVal privilegeId As Long, _
ByVal scope As LongPtr, _
ByVal policy As LongPtr, _
ByRef hasPrivilege As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CheckGamingPrivilegeSilently = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-1.dll").CheckGamingPrivilegeSilently
CheckGamingPrivilegeSilently.restype = ctypes.c_int
CheckGamingPrivilegeSilently.argtypes = [
wintypes.DWORD, # privilegeId : DWORD
wintypes.HANDLE, # scope : HSTRING
wintypes.HANDLE, # policy : HSTRING
ctypes.c_void_p, # hasPrivilege : BOOL* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-1.dll')
CheckGamingPrivilegeSilently = Fiddle::Function.new(
lib['CheckGamingPrivilegeSilently'],
[
-Fiddle::TYPE_INT, # privilegeId : DWORD
Fiddle::TYPE_VOIDP, # scope : HSTRING
Fiddle::TYPE_VOIDP, # policy : HSTRING
Fiddle::TYPE_VOIDP, # hasPrivilege : BOOL* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-1")]
extern "system" {
fn CheckGamingPrivilegeSilently(
privilegeId: u32, // DWORD
scope: *mut core::ffi::c_void, // HSTRING
policy: *mut core::ffi::c_void, // HSTRING
hasPrivilege: *mut i32 // BOOL* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll")]
public static extern int CheckGamingPrivilegeSilently(uint privilegeId, IntPtr scope, IntPtr policy, out int hasPrivilege);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-1_CheckGamingPrivilegeSilently' -Namespace Win32 -PassThru
# $api::CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#func global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" sptr, sptr, sptr, sptr
; CheckGamingPrivilegeSilently privilegeId, scope, policy, hasPrivilege ; 戻り値は stat
; privilegeId : DWORD -> "sptr"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" int, sptr, sptr, int
; res = CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "int"; HRESULT CheckGamingPrivilegeSilently(DWORD privilegeId, HSTRING scope, HSTRING policy, BOOL* hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" int, intptr, intptr, int
; res = CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "intptr"
; policy : HSTRING -> "intptr"
; hasPrivilege : BOOL* out -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_1 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-1.dll")
procCheckGamingPrivilegeSilently = api_ms_win_gaming_tcui_l1_1_1.NewProc("CheckGamingPrivilegeSilently")
)
// privilegeId (DWORD), scope (HSTRING), policy (HSTRING), hasPrivilege (BOOL* out)
r1, _, err := procCheckGamingPrivilegeSilently.Call(
uintptr(privilegeId),
uintptr(scope),
uintptr(policy),
uintptr(hasPrivilege),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CheckGamingPrivilegeSilently(
privilegeId: DWORD; // DWORD
scope: THandle; // HSTRING
policy: THandle; // HSTRING
hasPrivilege: Pointer // BOOL* out
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-1.dll' name 'CheckGamingPrivilegeSilently';result := DllCall("api-ms-win-gaming-tcui-l1-1-1\CheckGamingPrivilegeSilently"
, "UInt", privilegeId ; DWORD
, "Ptr", scope ; HSTRING
, "Ptr", policy ; HSTRING
, "Ptr", hasPrivilege ; BOOL* out
, "Int") ; return: HRESULT●CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege) = DLL("api-ms-win-gaming-tcui-l1-1-1.dll", "int CheckGamingPrivilegeSilently(dword, void*, void*, void*)")
# 呼び出し: CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
# privilegeId : DWORD -> "dword"
# scope : HSTRING -> "void*"
# policy : HSTRING -> "void*"
# hasPrivilege : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。