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CheckGamingPrivilegeSilently

関数
UIなしでゲーム権限の有無を確認する。
DLLapi-ms-win-gaming-tcui-l1-1-1.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeSilently(
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    BOOL* hasPrivilege
);

パラメーター

名前方向説明
privilegeIdDWORDin確認する特権のID。
scopeHSTRINGin特権チェックのスコープを表すHSTRING。NULL可。
policyHSTRINGin適用するポリシーを表すHSTRING。NULL可。
hasPrivilegeBOOL*out特権を保持しているかを受け取るBOOL出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeSilently(
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    BOOL* hasPrivilege
);
[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling = true)]
static extern int CheckGamingPrivilegeSilently(
    uint privilegeId,   // DWORD
    IntPtr scope,   // HSTRING
    IntPtr policy,   // HSTRING
    out bool hasPrivilege   // BOOL* out
);
<DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling:=True)>
Public Shared Function CheckGamingPrivilegeSilently(
    privilegeId As UInteger,   ' DWORD
    scope As IntPtr,   ' HSTRING
    policy As IntPtr,   ' HSTRING
    <Out> ByRef hasPrivilege As Boolean   ' BOOL* out
) As Integer
End Function
' privilegeId : DWORD
' scope : HSTRING
' policy : HSTRING
' hasPrivilege : BOOL* out
Declare PtrSafe Function CheckGamingPrivilegeSilently Lib "api-ms-win-gaming-tcui-l1-1-1" ( _
    ByVal privilegeId As Long, _
    ByVal scope As LongPtr, _
    ByVal policy As LongPtr, _
    ByRef hasPrivilege As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CheckGamingPrivilegeSilently = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-1.dll").CheckGamingPrivilegeSilently
CheckGamingPrivilegeSilently.restype = ctypes.c_int
CheckGamingPrivilegeSilently.argtypes = [
    wintypes.DWORD,  # privilegeId : DWORD
    wintypes.HANDLE,  # scope : HSTRING
    wintypes.HANDLE,  # policy : HSTRING
    ctypes.c_void_p,  # hasPrivilege : BOOL* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-1.dll')
CheckGamingPrivilegeSilently = Fiddle::Function.new(
  lib['CheckGamingPrivilegeSilently'],
  [
    -Fiddle::TYPE_INT,  # privilegeId : DWORD
    Fiddle::TYPE_VOIDP,  # scope : HSTRING
    Fiddle::TYPE_VOIDP,  # policy : HSTRING
    Fiddle::TYPE_VOIDP,  # hasPrivilege : BOOL* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-tcui-l1-1-1")]
extern "system" {
    fn CheckGamingPrivilegeSilently(
        privilegeId: u32,  // DWORD
        scope: *mut core::ffi::c_void,  // HSTRING
        policy: *mut core::ffi::c_void,  // HSTRING
        hasPrivilege: *mut i32  // BOOL* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll")]
public static extern int CheckGamingPrivilegeSilently(uint privilegeId, IntPtr scope, IntPtr policy, out bool hasPrivilege);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-1_CheckGamingPrivilegeSilently' -Namespace Win32 -PassThru
# $api::CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#func global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" sptr, sptr, sptr, sptr
; CheckGamingPrivilegeSilently privilegeId, scope, policy, varptr(hasPrivilege)   ; 戻り値は stat
; privilegeId : DWORD -> "sptr"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" int, sptr, sptr, var
; res = CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT CheckGamingPrivilegeSilently(DWORD privilegeId, HSTRING scope, HSTRING policy, BOOL* hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeSilently "CheckGamingPrivilegeSilently" int, intptr, intptr, var
; res = CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "intptr"
; policy : HSTRING -> "intptr"
; hasPrivilege : BOOL* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_tcui_l1_1_1 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-1.dll")
	procCheckGamingPrivilegeSilently = api_ms_win_gaming_tcui_l1_1_1.NewProc("CheckGamingPrivilegeSilently")
)

// privilegeId (DWORD), scope (HSTRING), policy (HSTRING), hasPrivilege (BOOL* out)
r1, _, err := procCheckGamingPrivilegeSilently.Call(
	uintptr(privilegeId),
	uintptr(scope),
	uintptr(policy),
	uintptr(hasPrivilege),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CheckGamingPrivilegeSilently(
  privilegeId: DWORD;   // DWORD
  scope: THandle;   // HSTRING
  policy: THandle;   // HSTRING
  hasPrivilege: Pointer   // BOOL* out
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-1.dll' name 'CheckGamingPrivilegeSilently';
result := DllCall("api-ms-win-gaming-tcui-l1-1-1\CheckGamingPrivilegeSilently"
    , "UInt", privilegeId   ; DWORD
    , "Ptr", scope   ; HSTRING
    , "Ptr", policy   ; HSTRING
    , "Ptr", hasPrivilege   ; BOOL* out
    , "Int")   ; return: HRESULT
●CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege) = DLL("api-ms-win-gaming-tcui-l1-1-1.dll", "int CheckGamingPrivilegeSilently(dword, void*, void*, void*)")
# 呼び出し: CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
# privilegeId : DWORD -> "dword"
# scope : HSTRING -> "void*"
# policy : HSTRING -> "void*"
# hasPrivilege : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "api-ms-win-gaming-tcui-l1-1-1" fn CheckGamingPrivilegeSilently(
    privilegeId: u32, // DWORD
    scope: ?*anyopaque, // HSTRING
    policy: ?*anyopaque, // HSTRING
    hasPrivilege: [*c]i32 // BOOL* out
) callconv(std.os.windows.WINAPI) i32;
proc CheckGamingPrivilegeSilently(
    privilegeId: uint32,  # DWORD
    scope: pointer,  # HSTRING
    policy: pointer,  # HSTRING
    hasPrivilege: ptr int32  # BOOL* out
): int32 {.importc: "CheckGamingPrivilegeSilently", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-1.dll".}
pragma(lib, "api-ms-win-gaming-tcui-l1-1-1");
extern(Windows)
int CheckGamingPrivilegeSilently(
    uint privilegeId,   // DWORD
    void* scope,   // HSTRING
    void* policy,   // HSTRING
    int* hasPrivilege   // BOOL* out
);
ccall((:CheckGamingPrivilegeSilently, "api-ms-win-gaming-tcui-l1-1-1.dll"), stdcall, Int32,
      (UInt32, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Int32}),
      privilegeId, scope, policy, hasPrivilege)
# privilegeId : DWORD -> UInt32
# scope : HSTRING -> Ptr{Cvoid}
# policy : HSTRING -> Ptr{Cvoid}
# hasPrivilege : BOOL* out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t CheckGamingPrivilegeSilently(
    uint32_t privilegeId,
    void* scope,
    void* policy,
    int32_t* hasPrivilege);
]]
local api-ms-win-gaming-tcui-l1-1-1 = ffi.load("api-ms-win-gaming-tcui-l1-1-1")
-- api-ms-win-gaming-tcui-l1-1-1.CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
-- privilegeId : DWORD
-- scope : HSTRING
-- policy : HSTRING
-- hasPrivilege : BOOL* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-1.dll');
const CheckGamingPrivilegeSilently = lib.func('__stdcall', 'CheckGamingPrivilegeSilently', 'int32_t', ['uint32_t', 'void *', 'void *', 'int32_t *']);
// CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
// privilegeId : DWORD -> 'uint32_t'
// scope : HSTRING -> 'void *'
// policy : HSTRING -> 'void *'
// hasPrivilege : BOOL* out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-1.dll", {
  CheckGamingPrivilegeSilently: { parameters: ["u32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege)
// privilegeId : DWORD -> "u32"
// scope : HSTRING -> "pointer"
// policy : HSTRING -> "pointer"
// hasPrivilege : BOOL* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t CheckGamingPrivilegeSilently(
    uint32_t privilegeId,
    void* scope,
    void* policy,
    int32_t* hasPrivilege);
C, "api-ms-win-gaming-tcui-l1-1-1.dll");
// $ffi->CheckGamingPrivilegeSilently(privilegeId, scope, policy, hasPrivilege);
// privilegeId : DWORD
// scope : HSTRING
// policy : HSTRING
// hasPrivilege : BOOL* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Api-ms-win-gaming-tcui-l1-1-1 extends StdCallLibrary {
    Api-ms-win-gaming-tcui-l1-1-1 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-1", Api-ms-win-gaming-tcui-l1-1-1.class);
    int CheckGamingPrivilegeSilently(
        int privilegeId,   // DWORD
        Pointer scope,   // HSTRING
        Pointer policy,   // HSTRING
        IntByReference hasPrivilege   // BOOL* out
    );
}
@[Link("api-ms-win-gaming-tcui-l1-1-1")]
lib Libapi-ms-win-gaming-tcui-l1-1-1
  fun CheckGamingPrivilegeSilently = CheckGamingPrivilegeSilently(
    privilegeId : UInt32,   # DWORD
    scope : Void*,   # HSTRING
    policy : Void*,   # HSTRING
    hasPrivilege : Int32*   # BOOL* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef CheckGamingPrivilegeSilentlyNative = Int32 Function(Uint32, Pointer<Void>, Pointer<Void>, Pointer<Int32>);
typedef CheckGamingPrivilegeSilentlyDart = int Function(int, Pointer<Void>, Pointer<Void>, Pointer<Int32>);
final CheckGamingPrivilegeSilently = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-1.dll')
    .lookupFunction<CheckGamingPrivilegeSilentlyNative, CheckGamingPrivilegeSilentlyDart>('CheckGamingPrivilegeSilently');
// privilegeId : DWORD -> Uint32
// scope : HSTRING -> Pointer<Void>
// policy : HSTRING -> Pointer<Void>
// hasPrivilege : BOOL* out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function CheckGamingPrivilegeSilently(
  privilegeId: DWORD;   // DWORD
  scope: THandle;   // HSTRING
  policy: THandle;   // HSTRING
  hasPrivilege: Pointer   // BOOL* out
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-1.dll' name 'CheckGamingPrivilegeSilently';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "CheckGamingPrivilegeSilently"
  c_CheckGamingPrivilegeSilently :: Word32 -> Ptr () -> Ptr () -> Ptr CInt -> IO Int32
-- privilegeId : DWORD -> Word32
-- scope : HSTRING -> Ptr ()
-- policy : HSTRING -> Ptr ()
-- hasPrivilege : BOOL* out -> Ptr CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let checkgamingprivilegesilently =
  foreign "CheckGamingPrivilegeSilently"
    (uint32_t @-> (ptr void) @-> (ptr void) @-> (ptr int32_t) @-> returning int32_t)
(* privilegeId : DWORD -> uint32_t *)
(* scope : HSTRING -> (ptr void) *)
(* policy : HSTRING -> (ptr void) *)
(* hasPrivilege : BOOL* out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-1 (t "api-ms-win-gaming-tcui-l1-1-1.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-1)

(cffi:defcfun ("CheckGamingPrivilegeSilently" check-gaming-privilege-silently :convention :stdcall) :int32
  (privilege-id :uint32)   ; DWORD
  (scope :pointer)   ; HSTRING
  (policy :pointer)   ; HSTRING
  (has-privilege :pointer))   ; BOOL* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $CheckGamingPrivilegeSilently = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-1',
    'int CheckGamingPrivilegeSilently(DWORD privilegeId, HANDLE scope, HANDLE policy, LPVOID hasPrivilege)');
# my $ret = $CheckGamingPrivilegeSilently->Call($privilegeId, $scope, $policy, $hasPrivilege);
# privilegeId : DWORD -> DWORD
# scope : HSTRING -> HANDLE
# policy : HSTRING -> HANDLE
# hasPrivilege : BOOL* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。