CheckGamingPrivilegeSilentlyForUser
関数指定ユーザーのゲーム権限をUIなしで確認する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>
HRESULT CheckGamingPrivilegeSilentlyForUser(
IInspectable* user,
DWORD privilegeId,
HSTRING scope,
HSTRING policy,
BOOL* hasPrivilege
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| user | IInspectable* | in |
| privilegeId | DWORD | in |
| scope | HSTRING | in |
| policy | HSTRING | in |
| hasPrivilege | BOOL* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>
HRESULT CheckGamingPrivilegeSilentlyForUser(
IInspectable* user,
DWORD privilegeId,
HSTRING scope,
HSTRING policy,
BOOL* hasPrivilege
);[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling = true)]
static extern int CheckGamingPrivilegeSilentlyForUser(
IntPtr user, // IInspectable*
uint privilegeId, // DWORD
IntPtr scope, // HSTRING
IntPtr policy, // HSTRING
out int hasPrivilege // BOOL* out
);<DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling:=True)>
Public Shared Function CheckGamingPrivilegeSilentlyForUser(
user As IntPtr, ' IInspectable*
privilegeId As UInteger, ' DWORD
scope As IntPtr, ' HSTRING
policy As IntPtr, ' HSTRING
<Out> ByRef hasPrivilege As Integer ' BOOL* out
) As Integer
End Function' user : IInspectable*
' privilegeId : DWORD
' scope : HSTRING
' policy : HSTRING
' hasPrivilege : BOOL* out
Declare PtrSafe Function CheckGamingPrivilegeSilentlyForUser Lib "api-ms-win-gaming-tcui-l1-1-2" ( _
ByVal user As LongPtr, _
ByVal privilegeId As Long, _
ByVal scope As LongPtr, _
ByVal policy As LongPtr, _
ByRef hasPrivilege As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CheckGamingPrivilegeSilentlyForUser = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-2.dll").CheckGamingPrivilegeSilentlyForUser
CheckGamingPrivilegeSilentlyForUser.restype = ctypes.c_int
CheckGamingPrivilegeSilentlyForUser.argtypes = [
ctypes.c_void_p, # user : IInspectable*
wintypes.DWORD, # privilegeId : DWORD
wintypes.HANDLE, # scope : HSTRING
wintypes.HANDLE, # policy : HSTRING
ctypes.c_void_p, # hasPrivilege : BOOL* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-2.dll')
CheckGamingPrivilegeSilentlyForUser = Fiddle::Function.new(
lib['CheckGamingPrivilegeSilentlyForUser'],
[
Fiddle::TYPE_VOIDP, # user : IInspectable*
-Fiddle::TYPE_INT, # privilegeId : DWORD
Fiddle::TYPE_VOIDP, # scope : HSTRING
Fiddle::TYPE_VOIDP, # policy : HSTRING
Fiddle::TYPE_VOIDP, # hasPrivilege : BOOL* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-2")]
extern "system" {
fn CheckGamingPrivilegeSilentlyForUser(
user: *mut core::ffi::c_void, // IInspectable*
privilegeId: u32, // DWORD
scope: *mut core::ffi::c_void, // HSTRING
policy: *mut core::ffi::c_void, // HSTRING
hasPrivilege: *mut i32 // BOOL* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll")]
public static extern int CheckGamingPrivilegeSilentlyForUser(IntPtr user, uint privilegeId, IntPtr scope, IntPtr policy, out int hasPrivilege);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-2_CheckGamingPrivilegeSilentlyForUser' -Namespace Win32 -PassThru
# $api::CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#func global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" sptr, sptr, sptr, sptr, sptr
; CheckGamingPrivilegeSilentlyForUser user, privilegeId, scope, policy, hasPrivilege ; 戻り値は stat
; user : IInspectable* -> "sptr"
; privilegeId : DWORD -> "sptr"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" sptr, int, sptr, sptr, int
; res = CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
; user : IInspectable* -> "sptr"
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "int"; HRESULT CheckGamingPrivilegeSilentlyForUser(IInspectable* user, DWORD privilegeId, HSTRING scope, HSTRING policy, BOOL* hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" intptr, int, intptr, intptr, int
; res = CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
; user : IInspectable* -> "intptr"
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "intptr"
; policy : HSTRING -> "intptr"
; hasPrivilege : BOOL* out -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_2 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-2.dll")
procCheckGamingPrivilegeSilentlyForUser = api_ms_win_gaming_tcui_l1_1_2.NewProc("CheckGamingPrivilegeSilentlyForUser")
)
// user (IInspectable*), privilegeId (DWORD), scope (HSTRING), policy (HSTRING), hasPrivilege (BOOL* out)
r1, _, err := procCheckGamingPrivilegeSilentlyForUser.Call(
uintptr(user),
uintptr(privilegeId),
uintptr(scope),
uintptr(policy),
uintptr(hasPrivilege),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CheckGamingPrivilegeSilentlyForUser(
user: Pointer; // IInspectable*
privilegeId: DWORD; // DWORD
scope: THandle; // HSTRING
policy: THandle; // HSTRING
hasPrivilege: Pointer // BOOL* out
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-2.dll' name 'CheckGamingPrivilegeSilentlyForUser';result := DllCall("api-ms-win-gaming-tcui-l1-1-2\CheckGamingPrivilegeSilentlyForUser"
, "Ptr", user ; IInspectable*
, "UInt", privilegeId ; DWORD
, "Ptr", scope ; HSTRING
, "Ptr", policy ; HSTRING
, "Ptr", hasPrivilege ; BOOL* out
, "Int") ; return: HRESULT●CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege) = DLL("api-ms-win-gaming-tcui-l1-1-2.dll", "int CheckGamingPrivilegeSilentlyForUser(void*, dword, void*, void*, void*)")
# 呼び出し: CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
# user : IInspectable* -> "void*"
# privilegeId : DWORD -> "dword"
# scope : HSTRING -> "void*"
# policy : HSTRING -> "void*"
# hasPrivilege : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。