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CheckGamingPrivilegeSilentlyForUser

関数
指定ユーザーのゲーム権限をUIなしで確認する。
DLLapi-ms-win-gaming-tcui-l1-1-2.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeSilentlyForUser(
    IInspectable* user,
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    BOOL* hasPrivilege
);

パラメーター

名前方向説明
userIInspectable*in操作主体のユーザーを表すIInspectableインターフェイスポインタ。
privilegeIdDWORDin確認する特権のID。
scopeHSTRINGin特権チェックのスコープを表すHSTRING。NULL可。
policyHSTRINGin適用するポリシーを表すHSTRING。NULL可。
hasPrivilegeBOOL*out特権を保持しているかを受け取るBOOL出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeSilentlyForUser(
    IInspectable* user,
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    BOOL* hasPrivilege
);
[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling = true)]
static extern int CheckGamingPrivilegeSilentlyForUser(
    IntPtr user,   // IInspectable*
    uint privilegeId,   // DWORD
    IntPtr scope,   // HSTRING
    IntPtr policy,   // HSTRING
    out bool hasPrivilege   // BOOL* out
);
<DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling:=True)>
Public Shared Function CheckGamingPrivilegeSilentlyForUser(
    user As IntPtr,   ' IInspectable*
    privilegeId As UInteger,   ' DWORD
    scope As IntPtr,   ' HSTRING
    policy As IntPtr,   ' HSTRING
    <Out> ByRef hasPrivilege As Boolean   ' BOOL* out
) As Integer
End Function
' user : IInspectable*
' privilegeId : DWORD
' scope : HSTRING
' policy : HSTRING
' hasPrivilege : BOOL* out
Declare PtrSafe Function CheckGamingPrivilegeSilentlyForUser Lib "api-ms-win-gaming-tcui-l1-1-2" ( _
    ByVal user As LongPtr, _
    ByVal privilegeId As Long, _
    ByVal scope As LongPtr, _
    ByVal policy As LongPtr, _
    ByRef hasPrivilege As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CheckGamingPrivilegeSilentlyForUser = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-2.dll").CheckGamingPrivilegeSilentlyForUser
CheckGamingPrivilegeSilentlyForUser.restype = ctypes.c_int
CheckGamingPrivilegeSilentlyForUser.argtypes = [
    ctypes.c_void_p,  # user : IInspectable*
    wintypes.DWORD,  # privilegeId : DWORD
    wintypes.HANDLE,  # scope : HSTRING
    wintypes.HANDLE,  # policy : HSTRING
    ctypes.c_void_p,  # hasPrivilege : BOOL* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-2.dll')
CheckGamingPrivilegeSilentlyForUser = Fiddle::Function.new(
  lib['CheckGamingPrivilegeSilentlyForUser'],
  [
    Fiddle::TYPE_VOIDP,  # user : IInspectable*
    -Fiddle::TYPE_INT,  # privilegeId : DWORD
    Fiddle::TYPE_VOIDP,  # scope : HSTRING
    Fiddle::TYPE_VOIDP,  # policy : HSTRING
    Fiddle::TYPE_VOIDP,  # hasPrivilege : BOOL* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-tcui-l1-1-2")]
extern "system" {
    fn CheckGamingPrivilegeSilentlyForUser(
        user: *mut core::ffi::c_void,  // IInspectable*
        privilegeId: u32,  // DWORD
        scope: *mut core::ffi::c_void,  // HSTRING
        policy: *mut core::ffi::c_void,  // HSTRING
        hasPrivilege: *mut i32  // BOOL* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll")]
public static extern int CheckGamingPrivilegeSilentlyForUser(IntPtr user, uint privilegeId, IntPtr scope, IntPtr policy, out bool hasPrivilege);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-2_CheckGamingPrivilegeSilentlyForUser' -Namespace Win32 -PassThru
# $api::CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#func global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" sptr, sptr, sptr, sptr, sptr
; CheckGamingPrivilegeSilentlyForUser user, privilegeId, scope, policy, varptr(hasPrivilege)   ; 戻り値は stat
; user : IInspectable* -> "sptr"
; privilegeId : DWORD -> "sptr"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" sptr, int, sptr, sptr, var
; res = CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
; user : IInspectable* -> "sptr"
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; hasPrivilege : BOOL* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT CheckGamingPrivilegeSilentlyForUser(IInspectable* user, DWORD privilegeId, HSTRING scope, HSTRING policy, BOOL* hasPrivilege)
#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global CheckGamingPrivilegeSilentlyForUser "CheckGamingPrivilegeSilentlyForUser" intptr, int, intptr, intptr, var
; res = CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
; user : IInspectable* -> "intptr"
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "intptr"
; policy : HSTRING -> "intptr"
; hasPrivilege : BOOL* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_tcui_l1_1_2 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-2.dll")
	procCheckGamingPrivilegeSilentlyForUser = api_ms_win_gaming_tcui_l1_1_2.NewProc("CheckGamingPrivilegeSilentlyForUser")
)

// user (IInspectable*), privilegeId (DWORD), scope (HSTRING), policy (HSTRING), hasPrivilege (BOOL* out)
r1, _, err := procCheckGamingPrivilegeSilentlyForUser.Call(
	uintptr(user),
	uintptr(privilegeId),
	uintptr(scope),
	uintptr(policy),
	uintptr(hasPrivilege),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CheckGamingPrivilegeSilentlyForUser(
  user: Pointer;   // IInspectable*
  privilegeId: DWORD;   // DWORD
  scope: THandle;   // HSTRING
  policy: THandle;   // HSTRING
  hasPrivilege: Pointer   // BOOL* out
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-2.dll' name 'CheckGamingPrivilegeSilentlyForUser';
result := DllCall("api-ms-win-gaming-tcui-l1-1-2\CheckGamingPrivilegeSilentlyForUser"
    , "Ptr", user   ; IInspectable*
    , "UInt", privilegeId   ; DWORD
    , "Ptr", scope   ; HSTRING
    , "Ptr", policy   ; HSTRING
    , "Ptr", hasPrivilege   ; BOOL* out
    , "Int")   ; return: HRESULT
●CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege) = DLL("api-ms-win-gaming-tcui-l1-1-2.dll", "int CheckGamingPrivilegeSilentlyForUser(void*, dword, void*, void*, void*)")
# 呼び出し: CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
# user : IInspectable* -> "void*"
# privilegeId : DWORD -> "dword"
# scope : HSTRING -> "void*"
# policy : HSTRING -> "void*"
# hasPrivilege : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "api-ms-win-gaming-tcui-l1-1-2" fn CheckGamingPrivilegeSilentlyForUser(
    user: ?*anyopaque, // IInspectable*
    privilegeId: u32, // DWORD
    scope: ?*anyopaque, // HSTRING
    policy: ?*anyopaque, // HSTRING
    hasPrivilege: [*c]i32 // BOOL* out
) callconv(std.os.windows.WINAPI) i32;
proc CheckGamingPrivilegeSilentlyForUser(
    user: pointer,  # IInspectable*
    privilegeId: uint32,  # DWORD
    scope: pointer,  # HSTRING
    policy: pointer,  # HSTRING
    hasPrivilege: ptr int32  # BOOL* out
): int32 {.importc: "CheckGamingPrivilegeSilentlyForUser", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-2.dll".}
pragma(lib, "api-ms-win-gaming-tcui-l1-1-2");
extern(Windows)
int CheckGamingPrivilegeSilentlyForUser(
    void* user,   // IInspectable*
    uint privilegeId,   // DWORD
    void* scope,   // HSTRING
    void* policy,   // HSTRING
    int* hasPrivilege   // BOOL* out
);
ccall((:CheckGamingPrivilegeSilentlyForUser, "api-ms-win-gaming-tcui-l1-1-2.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt32, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Int32}),
      user, privilegeId, scope, policy, hasPrivilege)
# user : IInspectable* -> Ptr{Cvoid}
# privilegeId : DWORD -> UInt32
# scope : HSTRING -> Ptr{Cvoid}
# policy : HSTRING -> Ptr{Cvoid}
# hasPrivilege : BOOL* out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t CheckGamingPrivilegeSilentlyForUser(
    void* user,
    uint32_t privilegeId,
    void* scope,
    void* policy,
    int32_t* hasPrivilege);
]]
local api-ms-win-gaming-tcui-l1-1-2 = ffi.load("api-ms-win-gaming-tcui-l1-1-2")
-- api-ms-win-gaming-tcui-l1-1-2.CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
-- user : IInspectable*
-- privilegeId : DWORD
-- scope : HSTRING
-- policy : HSTRING
-- hasPrivilege : BOOL* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-2.dll');
const CheckGamingPrivilegeSilentlyForUser = lib.func('__stdcall', 'CheckGamingPrivilegeSilentlyForUser', 'int32_t', ['void *', 'uint32_t', 'void *', 'void *', 'int32_t *']);
// CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
// user : IInspectable* -> 'void *'
// privilegeId : DWORD -> 'uint32_t'
// scope : HSTRING -> 'void *'
// policy : HSTRING -> 'void *'
// hasPrivilege : BOOL* out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-2.dll", {
  CheckGamingPrivilegeSilentlyForUser: { parameters: ["pointer", "u32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege)
// user : IInspectable* -> "pointer"
// privilegeId : DWORD -> "u32"
// scope : HSTRING -> "pointer"
// policy : HSTRING -> "pointer"
// hasPrivilege : BOOL* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t CheckGamingPrivilegeSilentlyForUser(
    void* user,
    uint32_t privilegeId,
    void* scope,
    void* policy,
    int32_t* hasPrivilege);
C, "api-ms-win-gaming-tcui-l1-1-2.dll");
// $ffi->CheckGamingPrivilegeSilentlyForUser(user, privilegeId, scope, policy, hasPrivilege);
// user : IInspectable*
// privilegeId : DWORD
// scope : HSTRING
// policy : HSTRING
// hasPrivilege : BOOL* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Api-ms-win-gaming-tcui-l1-1-2 extends StdCallLibrary {
    Api-ms-win-gaming-tcui-l1-1-2 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-2", Api-ms-win-gaming-tcui-l1-1-2.class);
    int CheckGamingPrivilegeSilentlyForUser(
        Pointer user,   // IInspectable*
        int privilegeId,   // DWORD
        Pointer scope,   // HSTRING
        Pointer policy,   // HSTRING
        IntByReference hasPrivilege   // BOOL* out
    );
}
@[Link("api-ms-win-gaming-tcui-l1-1-2")]
lib Libapi-ms-win-gaming-tcui-l1-1-2
  fun CheckGamingPrivilegeSilentlyForUser = CheckGamingPrivilegeSilentlyForUser(
    user : Void*,   # IInspectable*
    privilegeId : UInt32,   # DWORD
    scope : Void*,   # HSTRING
    policy : Void*,   # HSTRING
    hasPrivilege : Int32*   # BOOL* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef CheckGamingPrivilegeSilentlyForUserNative = Int32 Function(Pointer<Void>, Uint32, Pointer<Void>, Pointer<Void>, Pointer<Int32>);
typedef CheckGamingPrivilegeSilentlyForUserDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>, Pointer<Int32>);
final CheckGamingPrivilegeSilentlyForUser = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-2.dll')
    .lookupFunction<CheckGamingPrivilegeSilentlyForUserNative, CheckGamingPrivilegeSilentlyForUserDart>('CheckGamingPrivilegeSilentlyForUser');
// user : IInspectable* -> Pointer<Void>
// privilegeId : DWORD -> Uint32
// scope : HSTRING -> Pointer<Void>
// policy : HSTRING -> Pointer<Void>
// hasPrivilege : BOOL* out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function CheckGamingPrivilegeSilentlyForUser(
  user: Pointer;   // IInspectable*
  privilegeId: DWORD;   // DWORD
  scope: THandle;   // HSTRING
  policy: THandle;   // HSTRING
  hasPrivilege: Pointer   // BOOL* out
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-2.dll' name 'CheckGamingPrivilegeSilentlyForUser';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "CheckGamingPrivilegeSilentlyForUser"
  c_CheckGamingPrivilegeSilentlyForUser :: Ptr () -> Word32 -> Ptr () -> Ptr () -> Ptr CInt -> IO Int32
-- user : IInspectable* -> Ptr ()
-- privilegeId : DWORD -> Word32
-- scope : HSTRING -> Ptr ()
-- policy : HSTRING -> Ptr ()
-- hasPrivilege : BOOL* out -> Ptr CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let checkgamingprivilegesilentlyforuser =
  foreign "CheckGamingPrivilegeSilentlyForUser"
    ((ptr void) @-> uint32_t @-> (ptr void) @-> (ptr void) @-> (ptr int32_t) @-> returning int32_t)
(* user : IInspectable* -> (ptr void) *)
(* privilegeId : DWORD -> uint32_t *)
(* scope : HSTRING -> (ptr void) *)
(* policy : HSTRING -> (ptr void) *)
(* hasPrivilege : BOOL* out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-2 (t "api-ms-win-gaming-tcui-l1-1-2.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-2)

(cffi:defcfun ("CheckGamingPrivilegeSilentlyForUser" check-gaming-privilege-silently-for-user :convention :stdcall) :int32
  (user :pointer)   ; IInspectable*
  (privilege-id :uint32)   ; DWORD
  (scope :pointer)   ; HSTRING
  (policy :pointer)   ; HSTRING
  (has-privilege :pointer))   ; BOOL* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $CheckGamingPrivilegeSilentlyForUser = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-2',
    'int CheckGamingPrivilegeSilentlyForUser(LPVOID user, DWORD privilegeId, HANDLE scope, HANDLE policy, LPVOID hasPrivilege)');
# my $ret = $CheckGamingPrivilegeSilentlyForUser->Call($user, $privilegeId, $scope, $policy, $hasPrivilege);
# user : IInspectable* -> LPVOID
# privilegeId : DWORD -> DWORD
# scope : HSTRING -> HANDLE
# policy : HSTRING -> HANDLE
# hasPrivilege : BOOL* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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