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CheckGamingPrivilegeWithUI

関数
UI付きでゲーム権限の有無を確認する。
DLLapi-ms-win-gaming-tcui-l1-1-1.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeWithUI(
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    HSTRING friendlyMessage,   // optional
    GameUICompletionRoutine completionRoutine,
    void* context   // optional
);

パラメーター

名前方向
privilegeIdDWORDin
scopeHSTRINGin
policyHSTRINGin
friendlyMessageHSTRINGinoptional
completionRoutineGameUICompletionRoutinein
contextvoid*inoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// api-ms-win-gaming-tcui-l1-1-1.dll
#include <windows.h>

HRESULT CheckGamingPrivilegeWithUI(
    DWORD privilegeId,
    HSTRING scope,
    HSTRING policy,
    HSTRING friendlyMessage,   // optional
    GameUICompletionRoutine completionRoutine,
    void* context   // optional
);
[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling = true)]
static extern int CheckGamingPrivilegeWithUI(
    uint privilegeId,   // DWORD
    IntPtr scope,   // HSTRING
    IntPtr policy,   // HSTRING
    IntPtr friendlyMessage,   // HSTRING optional
    IntPtr completionRoutine,   // GameUICompletionRoutine
    IntPtr context   // void* optional
);
<DllImport("api-ms-win-gaming-tcui-l1-1-1.dll", ExactSpelling:=True)>
Public Shared Function CheckGamingPrivilegeWithUI(
    privilegeId As UInteger,   ' DWORD
    scope As IntPtr,   ' HSTRING
    policy As IntPtr,   ' HSTRING
    friendlyMessage As IntPtr,   ' HSTRING optional
    completionRoutine As IntPtr,   ' GameUICompletionRoutine
    context As IntPtr   ' void* optional
) As Integer
End Function
' privilegeId : DWORD
' scope : HSTRING
' policy : HSTRING
' friendlyMessage : HSTRING optional
' completionRoutine : GameUICompletionRoutine
' context : void* optional
Declare PtrSafe Function CheckGamingPrivilegeWithUI Lib "api-ms-win-gaming-tcui-l1-1-1" ( _
    ByVal privilegeId As Long, _
    ByVal scope As LongPtr, _
    ByVal policy As LongPtr, _
    ByVal friendlyMessage As LongPtr, _
    ByVal completionRoutine As LongPtr, _
    ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CheckGamingPrivilegeWithUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-1.dll").CheckGamingPrivilegeWithUI
CheckGamingPrivilegeWithUI.restype = ctypes.c_int
CheckGamingPrivilegeWithUI.argtypes = [
    wintypes.DWORD,  # privilegeId : DWORD
    wintypes.HANDLE,  # scope : HSTRING
    wintypes.HANDLE,  # policy : HSTRING
    wintypes.HANDLE,  # friendlyMessage : HSTRING optional
    ctypes.c_void_p,  # completionRoutine : GameUICompletionRoutine
    ctypes.POINTER(None),  # context : void* optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-1.dll')
CheckGamingPrivilegeWithUI = Fiddle::Function.new(
  lib['CheckGamingPrivilegeWithUI'],
  [
    -Fiddle::TYPE_INT,  # privilegeId : DWORD
    Fiddle::TYPE_VOIDP,  # scope : HSTRING
    Fiddle::TYPE_VOIDP,  # policy : HSTRING
    Fiddle::TYPE_VOIDP,  # friendlyMessage : HSTRING optional
    Fiddle::TYPE_VOIDP,  # completionRoutine : GameUICompletionRoutine
    Fiddle::TYPE_VOIDP,  # context : void* optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-tcui-l1-1-1")]
extern "system" {
    fn CheckGamingPrivilegeWithUI(
        privilegeId: u32,  // DWORD
        scope: *mut core::ffi::c_void,  // HSTRING
        policy: *mut core::ffi::c_void,  // HSTRING
        friendlyMessage: *mut core::ffi::c_void,  // HSTRING optional
        completionRoutine: *const core::ffi::c_void,  // GameUICompletionRoutine
        context: *mut ()  // void* optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-1.dll")]
public static extern int CheckGamingPrivilegeWithUI(uint privilegeId, IntPtr scope, IntPtr policy, IntPtr friendlyMessage, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-1_CheckGamingPrivilegeWithUI' -Namespace Win32 -PassThru
# $api::CheckGamingPrivilegeWithUI(privilegeId, scope, policy, friendlyMessage, completionRoutine, context)
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#func global CheckGamingPrivilegeWithUI "CheckGamingPrivilegeWithUI" sptr, sptr, sptr, sptr, sptr, sptr
; CheckGamingPrivilegeWithUI privilegeId, scope, policy, friendlyMessage, completionRoutine, context   ; 戻り値は stat
; privilegeId : DWORD -> "sptr"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; friendlyMessage : HSTRING optional -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeWithUI "CheckGamingPrivilegeWithUI" int, sptr, sptr, sptr, sptr, sptr
; res = CheckGamingPrivilegeWithUI(privilegeId, scope, policy, friendlyMessage, completionRoutine, context)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "sptr"
; policy : HSTRING -> "sptr"
; friendlyMessage : HSTRING optional -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; HRESULT CheckGamingPrivilegeWithUI(DWORD privilegeId, HSTRING scope, HSTRING policy, HSTRING friendlyMessage, GameUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-1.dll"
#cfunc global CheckGamingPrivilegeWithUI "CheckGamingPrivilegeWithUI" int, intptr, intptr, intptr, intptr, intptr
; res = CheckGamingPrivilegeWithUI(privilegeId, scope, policy, friendlyMessage, completionRoutine, context)
; privilegeId : DWORD -> "int"
; scope : HSTRING -> "intptr"
; policy : HSTRING -> "intptr"
; friendlyMessage : HSTRING optional -> "intptr"
; completionRoutine : GameUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_tcui_l1_1_1 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-1.dll")
	procCheckGamingPrivilegeWithUI = api_ms_win_gaming_tcui_l1_1_1.NewProc("CheckGamingPrivilegeWithUI")
)

// privilegeId (DWORD), scope (HSTRING), policy (HSTRING), friendlyMessage (HSTRING optional), completionRoutine (GameUICompletionRoutine), context (void* optional)
r1, _, err := procCheckGamingPrivilegeWithUI.Call(
	uintptr(privilegeId),
	uintptr(scope),
	uintptr(policy),
	uintptr(friendlyMessage),
	uintptr(completionRoutine),
	uintptr(context),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CheckGamingPrivilegeWithUI(
  privilegeId: DWORD;   // DWORD
  scope: THandle;   // HSTRING
  policy: THandle;   // HSTRING
  friendlyMessage: THandle;   // HSTRING optional
  completionRoutine: Pointer;   // GameUICompletionRoutine
  context: Pointer   // void* optional
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-1.dll' name 'CheckGamingPrivilegeWithUI';
result := DllCall("api-ms-win-gaming-tcui-l1-1-1\CheckGamingPrivilegeWithUI"
    , "UInt", privilegeId   ; DWORD
    , "Ptr", scope   ; HSTRING
    , "Ptr", policy   ; HSTRING
    , "Ptr", friendlyMessage   ; HSTRING optional
    , "Ptr", completionRoutine   ; GameUICompletionRoutine
    , "Ptr", context   ; void* optional
    , "Int")   ; return: HRESULT
●CheckGamingPrivilegeWithUI(privilegeId, scope, policy, friendlyMessage, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-1.dll", "int CheckGamingPrivilegeWithUI(dword, void*, void*, void*, void*, void*)")
# 呼び出し: CheckGamingPrivilegeWithUI(privilegeId, scope, policy, friendlyMessage, completionRoutine, context)
# privilegeId : DWORD -> "dword"
# scope : HSTRING -> "void*"
# policy : HSTRING -> "void*"
# friendlyMessage : HSTRING optional -> "void*"
# completionRoutine : GameUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。