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GetExpandedResourceExclusiveCpuCount

関数
拡張リソースで使用可能な専有CPU数を取得する。
DLLapi-ms-win-gaming-expandedresources-l1-1-0.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-expandedresources-l1-1-0.dll
#include <windows.h>

HRESULT GetExpandedResourceExclusiveCpuCount(
    DWORD* exclusiveCpuCount
);

パラメーター

名前方向
exclusiveCpuCountDWORD*out

戻り値の型: HRESULT

各言語での呼び出し定義

// api-ms-win-gaming-expandedresources-l1-1-0.dll
#include <windows.h>

HRESULT GetExpandedResourceExclusiveCpuCount(
    DWORD* exclusiveCpuCount
);
[DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll", ExactSpelling = true)]
static extern int GetExpandedResourceExclusiveCpuCount(
    out uint exclusiveCpuCount   // DWORD* out
);
<DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function GetExpandedResourceExclusiveCpuCount(
    <Out> ByRef exclusiveCpuCount As UInteger   ' DWORD* out
) As Integer
End Function
' exclusiveCpuCount : DWORD* out
Declare PtrSafe Function GetExpandedResourceExclusiveCpuCount Lib "api-ms-win-gaming-expandedresources-l1-1-0" ( _
    ByRef exclusiveCpuCount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetExpandedResourceExclusiveCpuCount = ctypes.windll.LoadLibrary("api-ms-win-gaming-expandedresources-l1-1-0.dll").GetExpandedResourceExclusiveCpuCount
GetExpandedResourceExclusiveCpuCount.restype = ctypes.c_int
GetExpandedResourceExclusiveCpuCount.argtypes = [
    ctypes.POINTER(wintypes.DWORD),  # exclusiveCpuCount : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-expandedresources-l1-1-0.dll')
GetExpandedResourceExclusiveCpuCount = Fiddle::Function.new(
  lib['GetExpandedResourceExclusiveCpuCount'],
  [
    Fiddle::TYPE_VOIDP,  # exclusiveCpuCount : DWORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-expandedresources-l1-1-0")]
extern "system" {
    fn GetExpandedResourceExclusiveCpuCount(
        exclusiveCpuCount: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll")]
public static extern int GetExpandedResourceExclusiveCpuCount(out uint exclusiveCpuCount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-expandedresources-l1-1-0_GetExpandedResourceExclusiveCpuCount' -Namespace Win32 -PassThru
# $api::GetExpandedResourceExclusiveCpuCount(exclusiveCpuCount)
#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#func global GetExpandedResourceExclusiveCpuCount "GetExpandedResourceExclusiveCpuCount" sptr
; GetExpandedResourceExclusiveCpuCount varptr(exclusiveCpuCount)   ; 戻り値は stat
; exclusiveCpuCount : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#cfunc global GetExpandedResourceExclusiveCpuCount "GetExpandedResourceExclusiveCpuCount" var
; res = GetExpandedResourceExclusiveCpuCount(exclusiveCpuCount)
; exclusiveCpuCount : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT GetExpandedResourceExclusiveCpuCount(DWORD* exclusiveCpuCount)
#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#cfunc global GetExpandedResourceExclusiveCpuCount "GetExpandedResourceExclusiveCpuCount" var
; res = GetExpandedResourceExclusiveCpuCount(exclusiveCpuCount)
; exclusiveCpuCount : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_expandedresources_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-expandedresources-l1-1-0.dll")
	procGetExpandedResourceExclusiveCpuCount = api_ms_win_gaming_expandedresources_l1_1_0.NewProc("GetExpandedResourceExclusiveCpuCount")
)

// exclusiveCpuCount (DWORD* out)
r1, _, err := procGetExpandedResourceExclusiveCpuCount.Call(
	uintptr(exclusiveCpuCount),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function GetExpandedResourceExclusiveCpuCount(
  exclusiveCpuCount: Pointer   // DWORD* out
): Integer; stdcall;
  external 'api-ms-win-gaming-expandedresources-l1-1-0.dll' name 'GetExpandedResourceExclusiveCpuCount';
result := DllCall("api-ms-win-gaming-expandedresources-l1-1-0\GetExpandedResourceExclusiveCpuCount"
    , "Ptr", exclusiveCpuCount   ; DWORD* out
    , "Int")   ; return: HRESULT
●GetExpandedResourceExclusiveCpuCount(exclusiveCpuCount) = DLL("api-ms-win-gaming-expandedresources-l1-1-0.dll", "int GetExpandedResourceExclusiveCpuCount(void*)")
# 呼び出し: GetExpandedResourceExclusiveCpuCount(exclusiveCpuCount)
# exclusiveCpuCount : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。