HasExpandedResources
関数アプリが拡張リソースモードかどうかを判定する。
シグネチャ
// api-ms-win-gaming-expandedresources-l1-1-0.dll
#include <windows.h>
HRESULT HasExpandedResources(
BOOL* hasExpandedResources
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hasExpandedResources | BOOL* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-expandedresources-l1-1-0.dll
#include <windows.h>
HRESULT HasExpandedResources(
BOOL* hasExpandedResources
);[DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll", ExactSpelling = true)]
static extern int HasExpandedResources(
out int hasExpandedResources // BOOL* out
);<DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function HasExpandedResources(
<Out> ByRef hasExpandedResources As Integer ' BOOL* out
) As Integer
End Function' hasExpandedResources : BOOL* out
Declare PtrSafe Function HasExpandedResources Lib "api-ms-win-gaming-expandedresources-l1-1-0" ( _
ByRef hasExpandedResources As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
HasExpandedResources = ctypes.windll.LoadLibrary("api-ms-win-gaming-expandedresources-l1-1-0.dll").HasExpandedResources
HasExpandedResources.restype = ctypes.c_int
HasExpandedResources.argtypes = [
ctypes.c_void_p, # hasExpandedResources : BOOL* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-expandedresources-l1-1-0.dll')
HasExpandedResources = Fiddle::Function.new(
lib['HasExpandedResources'],
[
Fiddle::TYPE_VOIDP, # hasExpandedResources : BOOL* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-expandedresources-l1-1-0")]
extern "system" {
fn HasExpandedResources(
hasExpandedResources: *mut i32 // BOOL* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-expandedresources-l1-1-0.dll")]
public static extern int HasExpandedResources(out int hasExpandedResources);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-expandedresources-l1-1-0_HasExpandedResources' -Namespace Win32 -PassThru
# $api::HasExpandedResources(hasExpandedResources)#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#func global HasExpandedResources "HasExpandedResources" sptr
; HasExpandedResources hasExpandedResources ; 戻り値は stat
; hasExpandedResources : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#cfunc global HasExpandedResources "HasExpandedResources" int
; res = HasExpandedResources(hasExpandedResources)
; hasExpandedResources : BOOL* out -> "int"; HRESULT HasExpandedResources(BOOL* hasExpandedResources)
#uselib "api-ms-win-gaming-expandedresources-l1-1-0.dll"
#cfunc global HasExpandedResources "HasExpandedResources" int
; res = HasExpandedResources(hasExpandedResources)
; hasExpandedResources : BOOL* out -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_expandedresources_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-expandedresources-l1-1-0.dll")
procHasExpandedResources = api_ms_win_gaming_expandedresources_l1_1_0.NewProc("HasExpandedResources")
)
// hasExpandedResources (BOOL* out)
r1, _, err := procHasExpandedResources.Call(
uintptr(hasExpandedResources),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction HasExpandedResources(
hasExpandedResources: Pointer // BOOL* out
): Integer; stdcall;
external 'api-ms-win-gaming-expandedresources-l1-1-0.dll' name 'HasExpandedResources';result := DllCall("api-ms-win-gaming-expandedresources-l1-1-0\HasExpandedResources"
, "Ptr", hasExpandedResources ; BOOL* out
, "Int") ; return: HRESULT●HasExpandedResources(hasExpandedResources) = DLL("api-ms-win-gaming-expandedresources-l1-1-0.dll", "int HasExpandedResources(void*)")
# 呼び出し: HasExpandedResources(hasExpandedResources)
# hasExpandedResources : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。