ProcessPendingGameUI
関数保留中のゲームUI処理を実行する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ProcessPendingGameUI(
BOOL waitForCompletion
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| waitForCompletion | BOOL | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ProcessPendingGameUI(
BOOL waitForCompletion
);[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling = true)]
static extern int ProcessPendingGameUI(
bool waitForCompletion // BOOL
);<DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function ProcessPendingGameUI(
waitForCompletion As Boolean ' BOOL
) As Integer
End Function' waitForCompletion : BOOL
Declare PtrSafe Function ProcessPendingGameUI Lib "api-ms-win-gaming-tcui-l1-1-0" ( _
ByVal waitForCompletion As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ProcessPendingGameUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-0.dll").ProcessPendingGameUI
ProcessPendingGameUI.restype = ctypes.c_int
ProcessPendingGameUI.argtypes = [
wintypes.BOOL, # waitForCompletion : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-0.dll')
ProcessPendingGameUI = Fiddle::Function.new(
lib['ProcessPendingGameUI'],
[
Fiddle::TYPE_INT, # waitForCompletion : BOOL
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-0")]
extern "system" {
fn ProcessPendingGameUI(
waitForCompletion: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll")]
public static extern int ProcessPendingGameUI(bool waitForCompletion);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-0_ProcessPendingGameUI' -Namespace Win32 -PassThru
# $api::ProcessPendingGameUI(waitForCompletion)#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#func global ProcessPendingGameUI "ProcessPendingGameUI" sptr
; ProcessPendingGameUI waitForCompletion ; 戻り値は stat
; waitForCompletion : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ProcessPendingGameUI "ProcessPendingGameUI" int
; res = ProcessPendingGameUI(waitForCompletion)
; waitForCompletion : BOOL -> "int"; HRESULT ProcessPendingGameUI(BOOL waitForCompletion)
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ProcessPendingGameUI "ProcessPendingGameUI" int
; res = ProcessPendingGameUI(waitForCompletion)
; waitForCompletion : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-0.dll")
procProcessPendingGameUI = api_ms_win_gaming_tcui_l1_1_0.NewProc("ProcessPendingGameUI")
)
// waitForCompletion (BOOL)
r1, _, err := procProcessPendingGameUI.Call(
uintptr(waitForCompletion),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ProcessPendingGameUI(
waitForCompletion: BOOL // BOOL
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'ProcessPendingGameUI';result := DllCall("api-ms-win-gaming-tcui-l1-1-0\ProcessPendingGameUI"
, "Int", waitForCompletion ; BOOL
, "Int") ; return: HRESULT●ProcessPendingGameUI(waitForCompletion) = DLL("api-ms-win-gaming-tcui-l1-1-0.dll", "int ProcessPendingGameUI(bool)")
# 呼び出し: ProcessPendingGameUI(waitForCompletion)
# waitForCompletion : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。