ShowGameInviteUI
関数ゲームへの招待を送るためのUIを表示する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowGameInviteUI(
HSTRING serviceConfigurationId,
HSTRING sessionTemplateName,
HSTRING sessionId,
HSTRING invitationDisplayText,
GameUICompletionRoutine completionRoutine,
void* context // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| serviceConfigurationId | HSTRING | in |
| sessionTemplateName | HSTRING | in |
| sessionId | HSTRING | in |
| invitationDisplayText | HSTRING | in |
| completionRoutine | GameUICompletionRoutine | in |
| context | void* | inoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowGameInviteUI(
HSTRING serviceConfigurationId,
HSTRING sessionTemplateName,
HSTRING sessionId,
HSTRING invitationDisplayText,
GameUICompletionRoutine completionRoutine,
void* context // optional
);[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling = true)]
static extern int ShowGameInviteUI(
IntPtr serviceConfigurationId, // HSTRING
IntPtr sessionTemplateName, // HSTRING
IntPtr sessionId, // HSTRING
IntPtr invitationDisplayText, // HSTRING
IntPtr completionRoutine, // GameUICompletionRoutine
IntPtr context // void* optional
);<DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function ShowGameInviteUI(
serviceConfigurationId As IntPtr, ' HSTRING
sessionTemplateName As IntPtr, ' HSTRING
sessionId As IntPtr, ' HSTRING
invitationDisplayText As IntPtr, ' HSTRING
completionRoutine As IntPtr, ' GameUICompletionRoutine
context As IntPtr ' void* optional
) As Integer
End Function' serviceConfigurationId : HSTRING
' sessionTemplateName : HSTRING
' sessionId : HSTRING
' invitationDisplayText : HSTRING
' completionRoutine : GameUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowGameInviteUI Lib "api-ms-win-gaming-tcui-l1-1-0" ( _
ByVal serviceConfigurationId As LongPtr, _
ByVal sessionTemplateName As LongPtr, _
ByVal sessionId As LongPtr, _
ByVal invitationDisplayText As LongPtr, _
ByVal completionRoutine As LongPtr, _
ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShowGameInviteUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-0.dll").ShowGameInviteUI
ShowGameInviteUI.restype = ctypes.c_int
ShowGameInviteUI.argtypes = [
wintypes.HANDLE, # serviceConfigurationId : HSTRING
wintypes.HANDLE, # sessionTemplateName : HSTRING
wintypes.HANDLE, # sessionId : HSTRING
wintypes.HANDLE, # invitationDisplayText : HSTRING
ctypes.c_void_p, # completionRoutine : GameUICompletionRoutine
ctypes.POINTER(None), # context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-0.dll')
ShowGameInviteUI = Fiddle::Function.new(
lib['ShowGameInviteUI'],
[
Fiddle::TYPE_VOIDP, # serviceConfigurationId : HSTRING
Fiddle::TYPE_VOIDP, # sessionTemplateName : HSTRING
Fiddle::TYPE_VOIDP, # sessionId : HSTRING
Fiddle::TYPE_VOIDP, # invitationDisplayText : HSTRING
Fiddle::TYPE_VOIDP, # completionRoutine : GameUICompletionRoutine
Fiddle::TYPE_VOIDP, # context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-0")]
extern "system" {
fn ShowGameInviteUI(
serviceConfigurationId: *mut core::ffi::c_void, // HSTRING
sessionTemplateName: *mut core::ffi::c_void, // HSTRING
sessionId: *mut core::ffi::c_void, // HSTRING
invitationDisplayText: *mut core::ffi::c_void, // HSTRING
completionRoutine: *const core::ffi::c_void, // GameUICompletionRoutine
context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll")]
public static extern int ShowGameInviteUI(IntPtr serviceConfigurationId, IntPtr sessionTemplateName, IntPtr sessionId, IntPtr invitationDisplayText, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-0_ShowGameInviteUI' -Namespace Win32 -PassThru
# $api::ShowGameInviteUI(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context)#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#func global ShowGameInviteUI "ShowGameInviteUI" sptr, sptr, sptr, sptr, sptr, sptr
; ShowGameInviteUI serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context ; 戻り値は stat
; serviceConfigurationId : HSTRING -> "sptr"
; sessionTemplateName : HSTRING -> "sptr"
; sessionId : HSTRING -> "sptr"
; invitationDisplayText : HSTRING -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowGameInviteUI "ShowGameInviteUI" sptr, sptr, sptr, sptr, sptr, sptr
; res = ShowGameInviteUI(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context)
; serviceConfigurationId : HSTRING -> "sptr"
; sessionTemplateName : HSTRING -> "sptr"
; sessionId : HSTRING -> "sptr"
; invitationDisplayText : HSTRING -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"; HRESULT ShowGameInviteUI(HSTRING serviceConfigurationId, HSTRING sessionTemplateName, HSTRING sessionId, HSTRING invitationDisplayText, GameUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowGameInviteUI "ShowGameInviteUI" intptr, intptr, intptr, intptr, intptr, intptr
; res = ShowGameInviteUI(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context)
; serviceConfigurationId : HSTRING -> "intptr"
; sessionTemplateName : HSTRING -> "intptr"
; sessionId : HSTRING -> "intptr"
; invitationDisplayText : HSTRING -> "intptr"
; completionRoutine : GameUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-0.dll")
procShowGameInviteUI = api_ms_win_gaming_tcui_l1_1_0.NewProc("ShowGameInviteUI")
)
// serviceConfigurationId (HSTRING), sessionTemplateName (HSTRING), sessionId (HSTRING), invitationDisplayText (HSTRING), completionRoutine (GameUICompletionRoutine), context (void* optional)
r1, _, err := procShowGameInviteUI.Call(
uintptr(serviceConfigurationId),
uintptr(sessionTemplateName),
uintptr(sessionId),
uintptr(invitationDisplayText),
uintptr(completionRoutine),
uintptr(context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ShowGameInviteUI(
serviceConfigurationId: THandle; // HSTRING
sessionTemplateName: THandle; // HSTRING
sessionId: THandle; // HSTRING
invitationDisplayText: THandle; // HSTRING
completionRoutine: Pointer; // GameUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'ShowGameInviteUI';result := DllCall("api-ms-win-gaming-tcui-l1-1-0\ShowGameInviteUI"
, "Ptr", serviceConfigurationId ; HSTRING
, "Ptr", sessionTemplateName ; HSTRING
, "Ptr", sessionId ; HSTRING
, "Ptr", invitationDisplayText ; HSTRING
, "Ptr", completionRoutine ; GameUICompletionRoutine
, "Ptr", context ; void* optional
, "Int") ; return: HRESULT●ShowGameInviteUI(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-0.dll", "int ShowGameInviteUI(void*, void*, void*, void*, void*, void*)")
# 呼び出し: ShowGameInviteUI(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, completionRoutine, context)
# serviceConfigurationId : HSTRING -> "void*"
# sessionTemplateName : HSTRING -> "void*"
# sessionId : HSTRING -> "void*"
# invitationDisplayText : HSTRING -> "void*"
# completionRoutine : GameUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。