ShowGameInviteUIWithContext
関数アクティベーション文脈付きでゲーム招待UIを表示する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-3.dll
#include <windows.h>
HRESULT ShowGameInviteUIWithContext(
HSTRING serviceConfigurationId,
HSTRING sessionTemplateName,
HSTRING sessionId,
HSTRING invitationDisplayText,
HSTRING customActivationContext,
GameUICompletionRoutine completionRoutine,
void* context // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| serviceConfigurationId | HSTRING | in | 対象セッションのサービス構成ID(SCID)を表すHSTRING。 |
| sessionTemplateName | HSTRING | in | セッションテンプレート名を表すHSTRING。 |
| sessionId | HSTRING | in | 招待対象のセッションIDを表すHSTRING。 |
| invitationDisplayText | HSTRING | in | 招待に添える表示テキストを表すHSTRING。NULL可。 |
| customActivationContext | HSTRING | in | 招待受諾時にアクティベーションへ渡すカスタムコンテキスト文字列を表すHSTRING。 |
| completionRoutine | GameUICompletionRoutine | in | UI完了時に呼ばれるコールバック関数。NULL可。 |
| context | void* | inoptional | コールバックへ渡されるユーザー定義コンテキスト。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-3.dll
#include <windows.h>
HRESULT ShowGameInviteUIWithContext(
HSTRING serviceConfigurationId,
HSTRING sessionTemplateName,
HSTRING sessionId,
HSTRING invitationDisplayText,
HSTRING customActivationContext,
GameUICompletionRoutine completionRoutine,
void* context // optional
);[DllImport("api-ms-win-gaming-tcui-l1-1-3.dll", ExactSpelling = true)]
static extern int ShowGameInviteUIWithContext(
IntPtr serviceConfigurationId, // HSTRING
IntPtr sessionTemplateName, // HSTRING
IntPtr sessionId, // HSTRING
IntPtr invitationDisplayText, // HSTRING
IntPtr customActivationContext, // HSTRING
IntPtr completionRoutine, // GameUICompletionRoutine
IntPtr context // void* optional
);<DllImport("api-ms-win-gaming-tcui-l1-1-3.dll", ExactSpelling:=True)>
Public Shared Function ShowGameInviteUIWithContext(
serviceConfigurationId As IntPtr, ' HSTRING
sessionTemplateName As IntPtr, ' HSTRING
sessionId As IntPtr, ' HSTRING
invitationDisplayText As IntPtr, ' HSTRING
customActivationContext As IntPtr, ' HSTRING
completionRoutine As IntPtr, ' GameUICompletionRoutine
context As IntPtr ' void* optional
) As Integer
End Function' serviceConfigurationId : HSTRING
' sessionTemplateName : HSTRING
' sessionId : HSTRING
' invitationDisplayText : HSTRING
' customActivationContext : HSTRING
' completionRoutine : GameUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowGameInviteUIWithContext Lib "api-ms-win-gaming-tcui-l1-1-3" ( _
ByVal serviceConfigurationId As LongPtr, _
ByVal sessionTemplateName As LongPtr, _
ByVal sessionId As LongPtr, _
ByVal invitationDisplayText As LongPtr, _
ByVal customActivationContext As LongPtr, _
ByVal completionRoutine As LongPtr, _
ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShowGameInviteUIWithContext = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-3.dll").ShowGameInviteUIWithContext
ShowGameInviteUIWithContext.restype = ctypes.c_int
ShowGameInviteUIWithContext.argtypes = [
wintypes.HANDLE, # serviceConfigurationId : HSTRING
wintypes.HANDLE, # sessionTemplateName : HSTRING
wintypes.HANDLE, # sessionId : HSTRING
wintypes.HANDLE, # invitationDisplayText : HSTRING
wintypes.HANDLE, # customActivationContext : HSTRING
ctypes.c_void_p, # completionRoutine : GameUICompletionRoutine
ctypes.POINTER(None), # context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-3.dll')
ShowGameInviteUIWithContext = Fiddle::Function.new(
lib['ShowGameInviteUIWithContext'],
[
Fiddle::TYPE_VOIDP, # serviceConfigurationId : HSTRING
Fiddle::TYPE_VOIDP, # sessionTemplateName : HSTRING
Fiddle::TYPE_VOIDP, # sessionId : HSTRING
Fiddle::TYPE_VOIDP, # invitationDisplayText : HSTRING
Fiddle::TYPE_VOIDP, # customActivationContext : HSTRING
Fiddle::TYPE_VOIDP, # completionRoutine : GameUICompletionRoutine
Fiddle::TYPE_VOIDP, # context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-3")]
extern "system" {
fn ShowGameInviteUIWithContext(
serviceConfigurationId: *mut core::ffi::c_void, // HSTRING
sessionTemplateName: *mut core::ffi::c_void, // HSTRING
sessionId: *mut core::ffi::c_void, // HSTRING
invitationDisplayText: *mut core::ffi::c_void, // HSTRING
customActivationContext: *mut core::ffi::c_void, // HSTRING
completionRoutine: *const core::ffi::c_void, // GameUICompletionRoutine
context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-3.dll")]
public static extern int ShowGameInviteUIWithContext(IntPtr serviceConfigurationId, IntPtr sessionTemplateName, IntPtr sessionId, IntPtr invitationDisplayText, IntPtr customActivationContext, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-3_ShowGameInviteUIWithContext' -Namespace Win32 -PassThru
# $api::ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)#uselib "api-ms-win-gaming-tcui-l1-1-3.dll"
#func global ShowGameInviteUIWithContext "ShowGameInviteUIWithContext" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; ShowGameInviteUIWithContext serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context ; 戻り値は stat
; serviceConfigurationId : HSTRING -> "sptr"
; sessionTemplateName : HSTRING -> "sptr"
; sessionId : HSTRING -> "sptr"
; invitationDisplayText : HSTRING -> "sptr"
; customActivationContext : HSTRING -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-3.dll"
#cfunc global ShowGameInviteUIWithContext "ShowGameInviteUIWithContext" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; res = ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
; serviceConfigurationId : HSTRING -> "sptr"
; sessionTemplateName : HSTRING -> "sptr"
; sessionId : HSTRING -> "sptr"
; invitationDisplayText : HSTRING -> "sptr"
; customActivationContext : HSTRING -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"; HRESULT ShowGameInviteUIWithContext(HSTRING serviceConfigurationId, HSTRING sessionTemplateName, HSTRING sessionId, HSTRING invitationDisplayText, HSTRING customActivationContext, GameUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-3.dll"
#cfunc global ShowGameInviteUIWithContext "ShowGameInviteUIWithContext" intptr, intptr, intptr, intptr, intptr, intptr, intptr
; res = ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
; serviceConfigurationId : HSTRING -> "intptr"
; sessionTemplateName : HSTRING -> "intptr"
; sessionId : HSTRING -> "intptr"
; invitationDisplayText : HSTRING -> "intptr"
; customActivationContext : HSTRING -> "intptr"
; completionRoutine : GameUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_3 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-3.dll")
procShowGameInviteUIWithContext = api_ms_win_gaming_tcui_l1_1_3.NewProc("ShowGameInviteUIWithContext")
)
// serviceConfigurationId (HSTRING), sessionTemplateName (HSTRING), sessionId (HSTRING), invitationDisplayText (HSTRING), customActivationContext (HSTRING), completionRoutine (GameUICompletionRoutine), context (void* optional)
r1, _, err := procShowGameInviteUIWithContext.Call(
uintptr(serviceConfigurationId),
uintptr(sessionTemplateName),
uintptr(sessionId),
uintptr(invitationDisplayText),
uintptr(customActivationContext),
uintptr(completionRoutine),
uintptr(context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ShowGameInviteUIWithContext(
serviceConfigurationId: THandle; // HSTRING
sessionTemplateName: THandle; // HSTRING
sessionId: THandle; // HSTRING
invitationDisplayText: THandle; // HSTRING
customActivationContext: THandle; // HSTRING
completionRoutine: Pointer; // GameUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-3.dll' name 'ShowGameInviteUIWithContext';result := DllCall("api-ms-win-gaming-tcui-l1-1-3\ShowGameInviteUIWithContext"
, "Ptr", serviceConfigurationId ; HSTRING
, "Ptr", sessionTemplateName ; HSTRING
, "Ptr", sessionId ; HSTRING
, "Ptr", invitationDisplayText ; HSTRING
, "Ptr", customActivationContext ; HSTRING
, "Ptr", completionRoutine ; GameUICompletionRoutine
, "Ptr", context ; void* optional
, "Int") ; return: HRESULT●ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-3.dll", "int ShowGameInviteUIWithContext(void*, void*, void*, void*, void*, void*, void*)")
# 呼び出し: ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
# serviceConfigurationId : HSTRING -> "void*"
# sessionTemplateName : HSTRING -> "void*"
# sessionId : HSTRING -> "void*"
# invitationDisplayText : HSTRING -> "void*"
# customActivationContext : HSTRING -> "void*"
# completionRoutine : GameUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "api-ms-win-gaming-tcui-l1-1-3" fn ShowGameInviteUIWithContext(
serviceConfigurationId: ?*anyopaque, // HSTRING
sessionTemplateName: ?*anyopaque, // HSTRING
sessionId: ?*anyopaque, // HSTRING
invitationDisplayText: ?*anyopaque, // HSTRING
customActivationContext: ?*anyopaque, // HSTRING
completionRoutine: ?*anyopaque, // GameUICompletionRoutine
context: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;proc ShowGameInviteUIWithContext(
serviceConfigurationId: pointer, # HSTRING
sessionTemplateName: pointer, # HSTRING
sessionId: pointer, # HSTRING
invitationDisplayText: pointer, # HSTRING
customActivationContext: pointer, # HSTRING
completionRoutine: pointer, # GameUICompletionRoutine
context: pointer # void* optional
): int32 {.importc: "ShowGameInviteUIWithContext", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-3.dll".}pragma(lib, "api-ms-win-gaming-tcui-l1-1-3");
extern(Windows)
int ShowGameInviteUIWithContext(
void* serviceConfigurationId, // HSTRING
void* sessionTemplateName, // HSTRING
void* sessionId, // HSTRING
void* invitationDisplayText, // HSTRING
void* customActivationContext, // HSTRING
void* completionRoutine, // GameUICompletionRoutine
void* context // void* optional
);ccall((:ShowGameInviteUIWithContext, "api-ms-win-gaming-tcui-l1-1-3.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
# serviceConfigurationId : HSTRING -> Ptr{Cvoid}
# sessionTemplateName : HSTRING -> Ptr{Cvoid}
# sessionId : HSTRING -> Ptr{Cvoid}
# invitationDisplayText : HSTRING -> Ptr{Cvoid}
# customActivationContext : HSTRING -> Ptr{Cvoid}
# completionRoutine : GameUICompletionRoutine -> Ptr{Cvoid}
# context : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ShowGameInviteUIWithContext(
void* serviceConfigurationId,
void* sessionTemplateName,
void* sessionId,
void* invitationDisplayText,
void* customActivationContext,
void* completionRoutine,
void* context);
]]
local api-ms-win-gaming-tcui-l1-1-3 = ffi.load("api-ms-win-gaming-tcui-l1-1-3")
-- api-ms-win-gaming-tcui-l1-1-3.ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
-- serviceConfigurationId : HSTRING
-- sessionTemplateName : HSTRING
-- sessionId : HSTRING
-- invitationDisplayText : HSTRING
-- customActivationContext : HSTRING
-- completionRoutine : GameUICompletionRoutine
-- context : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-3.dll');
const ShowGameInviteUIWithContext = lib.func('__stdcall', 'ShowGameInviteUIWithContext', 'int32_t', ['void *', 'void *', 'void *', 'void *', 'void *', 'void *', 'void *']);
// ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
// serviceConfigurationId : HSTRING -> 'void *'
// sessionTemplateName : HSTRING -> 'void *'
// sessionId : HSTRING -> 'void *'
// invitationDisplayText : HSTRING -> 'void *'
// customActivationContext : HSTRING -> 'void *'
// completionRoutine : GameUICompletionRoutine -> 'void *'
// context : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-3.dll", {
ShowGameInviteUIWithContext: { parameters: ["pointer", "pointer", "pointer", "pointer", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context)
// serviceConfigurationId : HSTRING -> "pointer"
// sessionTemplateName : HSTRING -> "pointer"
// sessionId : HSTRING -> "pointer"
// invitationDisplayText : HSTRING -> "pointer"
// customActivationContext : HSTRING -> "pointer"
// completionRoutine : GameUICompletionRoutine -> "pointer"
// context : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ShowGameInviteUIWithContext(
void* serviceConfigurationId,
void* sessionTemplateName,
void* sessionId,
void* invitationDisplayText,
void* customActivationContext,
void* completionRoutine,
void* context);
C, "api-ms-win-gaming-tcui-l1-1-3.dll");
// $ffi->ShowGameInviteUIWithContext(serviceConfigurationId, sessionTemplateName, sessionId, invitationDisplayText, customActivationContext, completionRoutine, context);
// serviceConfigurationId : HSTRING
// sessionTemplateName : HSTRING
// sessionId : HSTRING
// invitationDisplayText : HSTRING
// customActivationContext : HSTRING
// completionRoutine : GameUICompletionRoutine
// context : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Api-ms-win-gaming-tcui-l1-1-3 extends StdCallLibrary {
Api-ms-win-gaming-tcui-l1-1-3 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-3", Api-ms-win-gaming-tcui-l1-1-3.class);
int ShowGameInviteUIWithContext(
Pointer serviceConfigurationId, // HSTRING
Pointer sessionTemplateName, // HSTRING
Pointer sessionId, // HSTRING
Pointer invitationDisplayText, // HSTRING
Pointer customActivationContext, // HSTRING
Callback completionRoutine, // GameUICompletionRoutine
Pointer context // void* optional
);
}@[Link("api-ms-win-gaming-tcui-l1-1-3")]
lib Libapi-ms-win-gaming-tcui-l1-1-3
fun ShowGameInviteUIWithContext = ShowGameInviteUIWithContext(
serviceConfigurationId : Void*, # HSTRING
sessionTemplateName : Void*, # HSTRING
sessionId : Void*, # HSTRING
invitationDisplayText : Void*, # HSTRING
customActivationContext : Void*, # HSTRING
completionRoutine : Void*, # GameUICompletionRoutine
context : Void* # void* optional
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ShowGameInviteUIWithContextNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef ShowGameInviteUIWithContextDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final ShowGameInviteUIWithContext = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-3.dll')
.lookupFunction<ShowGameInviteUIWithContextNative, ShowGameInviteUIWithContextDart>('ShowGameInviteUIWithContext');
// serviceConfigurationId : HSTRING -> Pointer<Void>
// sessionTemplateName : HSTRING -> Pointer<Void>
// sessionId : HSTRING -> Pointer<Void>
// invitationDisplayText : HSTRING -> Pointer<Void>
// customActivationContext : HSTRING -> Pointer<Void>
// completionRoutine : GameUICompletionRoutine -> Pointer<Void>
// context : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ShowGameInviteUIWithContext(
serviceConfigurationId: THandle; // HSTRING
sessionTemplateName: THandle; // HSTRING
sessionId: THandle; // HSTRING
invitationDisplayText: THandle; // HSTRING
customActivationContext: THandle; // HSTRING
completionRoutine: Pointer; // GameUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-3.dll' name 'ShowGameInviteUIWithContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ShowGameInviteUIWithContext"
c_ShowGameInviteUIWithContext :: Ptr () -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- serviceConfigurationId : HSTRING -> Ptr ()
-- sessionTemplateName : HSTRING -> Ptr ()
-- sessionId : HSTRING -> Ptr ()
-- invitationDisplayText : HSTRING -> Ptr ()
-- customActivationContext : HSTRING -> Ptr ()
-- completionRoutine : GameUICompletionRoutine -> Ptr ()
-- context : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let showgameinviteuiwithcontext =
foreign "ShowGameInviteUIWithContext"
((ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* serviceConfigurationId : HSTRING -> (ptr void) *)
(* sessionTemplateName : HSTRING -> (ptr void) *)
(* sessionId : HSTRING -> (ptr void) *)
(* invitationDisplayText : HSTRING -> (ptr void) *)
(* customActivationContext : HSTRING -> (ptr void) *)
(* completionRoutine : GameUICompletionRoutine -> (ptr void) *)
(* context : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-3 (t "api-ms-win-gaming-tcui-l1-1-3.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-3)
(cffi:defcfun ("ShowGameInviteUIWithContext" show-game-invite-uiwith-context :convention :stdcall) :int32
(service-configuration-id :pointer) ; HSTRING
(session-template-name :pointer) ; HSTRING
(session-id :pointer) ; HSTRING
(invitation-display-text :pointer) ; HSTRING
(custom-activation-context :pointer) ; HSTRING
(completion-routine :pointer) ; GameUICompletionRoutine
(context :pointer)) ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ShowGameInviteUIWithContext = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-3',
'int ShowGameInviteUIWithContext(HANDLE serviceConfigurationId, HANDLE sessionTemplateName, HANDLE sessionId, HANDLE invitationDisplayText, HANDLE customActivationContext, LPVOID completionRoutine, LPVOID context)');
# my $ret = $ShowGameInviteUIWithContext->Call($serviceConfigurationId, $sessionTemplateName, $sessionId, $invitationDisplayText, $customActivationContext, $completionRoutine, $context);
# serviceConfigurationId : HSTRING -> HANDLE
# sessionTemplateName : HSTRING -> HANDLE
# sessionId : HSTRING -> HANDLE
# invitationDisplayText : HSTRING -> HANDLE
# customActivationContext : HSTRING -> HANDLE
# completionRoutine : GameUICompletionRoutine -> LPVOID
# context : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。