ShowTitleAchievementsUI
関数タイトルの実績を表示するUIを開く。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowTitleAchievementsUI(
DWORD titleId,
GameUICompletionRoutine completionRoutine,
void* context // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| titleId | DWORD | in | 実績を表示する対象タイトルのID。 |
| completionRoutine | GameUICompletionRoutine | in | UI完了時に呼ばれるコールバック関数。NULL可。 |
| context | void* | inoptional | コールバックへ渡されるユーザー定義コンテキスト。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowTitleAchievementsUI(
DWORD titleId,
GameUICompletionRoutine completionRoutine,
void* context // optional
);[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling = true)]
static extern int ShowTitleAchievementsUI(
uint titleId, // DWORD
IntPtr completionRoutine, // GameUICompletionRoutine
IntPtr context // void* optional
);<DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function ShowTitleAchievementsUI(
titleId As UInteger, ' DWORD
completionRoutine As IntPtr, ' GameUICompletionRoutine
context As IntPtr ' void* optional
) As Integer
End Function' titleId : DWORD
' completionRoutine : GameUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowTitleAchievementsUI Lib "api-ms-win-gaming-tcui-l1-1-0" ( _
ByVal titleId As Long, _
ByVal completionRoutine As LongPtr, _
ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShowTitleAchievementsUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-0.dll").ShowTitleAchievementsUI
ShowTitleAchievementsUI.restype = ctypes.c_int
ShowTitleAchievementsUI.argtypes = [
wintypes.DWORD, # titleId : DWORD
ctypes.c_void_p, # completionRoutine : GameUICompletionRoutine
ctypes.POINTER(None), # context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-0.dll')
ShowTitleAchievementsUI = Fiddle::Function.new(
lib['ShowTitleAchievementsUI'],
[
-Fiddle::TYPE_INT, # titleId : DWORD
Fiddle::TYPE_VOIDP, # completionRoutine : GameUICompletionRoutine
Fiddle::TYPE_VOIDP, # context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-0")]
extern "system" {
fn ShowTitleAchievementsUI(
titleId: u32, // DWORD
completionRoutine: *const core::ffi::c_void, // GameUICompletionRoutine
context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll")]
public static extern int ShowTitleAchievementsUI(uint titleId, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-0_ShowTitleAchievementsUI' -Namespace Win32 -PassThru
# $api::ShowTitleAchievementsUI(titleId, completionRoutine, context)#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#func global ShowTitleAchievementsUI "ShowTitleAchievementsUI" sptr, sptr, sptr
; ShowTitleAchievementsUI titleId, completionRoutine, context ; 戻り値は stat
; titleId : DWORD -> "sptr"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowTitleAchievementsUI "ShowTitleAchievementsUI" int, sptr, sptr
; res = ShowTitleAchievementsUI(titleId, completionRoutine, context)
; titleId : DWORD -> "int"
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"; HRESULT ShowTitleAchievementsUI(DWORD titleId, GameUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowTitleAchievementsUI "ShowTitleAchievementsUI" int, intptr, intptr
; res = ShowTitleAchievementsUI(titleId, completionRoutine, context)
; titleId : DWORD -> "int"
; completionRoutine : GameUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-0.dll")
procShowTitleAchievementsUI = api_ms_win_gaming_tcui_l1_1_0.NewProc("ShowTitleAchievementsUI")
)
// titleId (DWORD), completionRoutine (GameUICompletionRoutine), context (void* optional)
r1, _, err := procShowTitleAchievementsUI.Call(
uintptr(titleId),
uintptr(completionRoutine),
uintptr(context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ShowTitleAchievementsUI(
titleId: DWORD; // DWORD
completionRoutine: Pointer; // GameUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'ShowTitleAchievementsUI';result := DllCall("api-ms-win-gaming-tcui-l1-1-0\ShowTitleAchievementsUI"
, "UInt", titleId ; DWORD
, "Ptr", completionRoutine ; GameUICompletionRoutine
, "Ptr", context ; void* optional
, "Int") ; return: HRESULT●ShowTitleAchievementsUI(titleId, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-0.dll", "int ShowTitleAchievementsUI(dword, void*, void*)")
# 呼び出し: ShowTitleAchievementsUI(titleId, completionRoutine, context)
# titleId : DWORD -> "dword"
# completionRoutine : GameUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "api-ms-win-gaming-tcui-l1-1-0" fn ShowTitleAchievementsUI(
titleId: u32, // DWORD
completionRoutine: ?*anyopaque, // GameUICompletionRoutine
context: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;proc ShowTitleAchievementsUI(
titleId: uint32, # DWORD
completionRoutine: pointer, # GameUICompletionRoutine
context: pointer # void* optional
): int32 {.importc: "ShowTitleAchievementsUI", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-0.dll".}pragma(lib, "api-ms-win-gaming-tcui-l1-1-0");
extern(Windows)
int ShowTitleAchievementsUI(
uint titleId, // DWORD
void* completionRoutine, // GameUICompletionRoutine
void* context // void* optional
);ccall((:ShowTitleAchievementsUI, "api-ms-win-gaming-tcui-l1-1-0.dll"), stdcall, Int32,
(UInt32, Ptr{Cvoid}, Ptr{Cvoid}),
titleId, completionRoutine, context)
# titleId : DWORD -> UInt32
# completionRoutine : GameUICompletionRoutine -> Ptr{Cvoid}
# context : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ShowTitleAchievementsUI(
uint32_t titleId,
void* completionRoutine,
void* context);
]]
local api-ms-win-gaming-tcui-l1-1-0 = ffi.load("api-ms-win-gaming-tcui-l1-1-0")
-- api-ms-win-gaming-tcui-l1-1-0.ShowTitleAchievementsUI(titleId, completionRoutine, context)
-- titleId : DWORD
-- completionRoutine : GameUICompletionRoutine
-- context : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-0.dll');
const ShowTitleAchievementsUI = lib.func('__stdcall', 'ShowTitleAchievementsUI', 'int32_t', ['uint32_t', 'void *', 'void *']);
// ShowTitleAchievementsUI(titleId, completionRoutine, context)
// titleId : DWORD -> 'uint32_t'
// completionRoutine : GameUICompletionRoutine -> 'void *'
// context : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-0.dll", {
ShowTitleAchievementsUI: { parameters: ["u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.ShowTitleAchievementsUI(titleId, completionRoutine, context)
// titleId : DWORD -> "u32"
// completionRoutine : GameUICompletionRoutine -> "pointer"
// context : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ShowTitleAchievementsUI(
uint32_t titleId,
void* completionRoutine,
void* context);
C, "api-ms-win-gaming-tcui-l1-1-0.dll");
// $ffi->ShowTitleAchievementsUI(titleId, completionRoutine, context);
// titleId : DWORD
// completionRoutine : GameUICompletionRoutine
// context : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Api-ms-win-gaming-tcui-l1-1-0 extends StdCallLibrary {
Api-ms-win-gaming-tcui-l1-1-0 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-0", Api-ms-win-gaming-tcui-l1-1-0.class);
int ShowTitleAchievementsUI(
int titleId, // DWORD
Callback completionRoutine, // GameUICompletionRoutine
Pointer context // void* optional
);
}@[Link("api-ms-win-gaming-tcui-l1-1-0")]
lib Libapi-ms-win-gaming-tcui-l1-1-0
fun ShowTitleAchievementsUI = ShowTitleAchievementsUI(
titleId : UInt32, # DWORD
completionRoutine : Void*, # GameUICompletionRoutine
context : Void* # void* optional
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ShowTitleAchievementsUINative = Int32 Function(Uint32, Pointer<Void>, Pointer<Void>);
typedef ShowTitleAchievementsUIDart = int Function(int, Pointer<Void>, Pointer<Void>);
final ShowTitleAchievementsUI = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-0.dll')
.lookupFunction<ShowTitleAchievementsUINative, ShowTitleAchievementsUIDart>('ShowTitleAchievementsUI');
// titleId : DWORD -> Uint32
// completionRoutine : GameUICompletionRoutine -> Pointer<Void>
// context : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ShowTitleAchievementsUI(
titleId: DWORD; // DWORD
completionRoutine: Pointer; // GameUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'ShowTitleAchievementsUI';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ShowTitleAchievementsUI"
c_ShowTitleAchievementsUI :: Word32 -> Ptr () -> Ptr () -> IO Int32
-- titleId : DWORD -> Word32
-- completionRoutine : GameUICompletionRoutine -> Ptr ()
-- context : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let showtitleachievementsui =
foreign "ShowTitleAchievementsUI"
(uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* titleId : DWORD -> uint32_t *)
(* completionRoutine : GameUICompletionRoutine -> (ptr void) *)
(* context : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-0 (t "api-ms-win-gaming-tcui-l1-1-0.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-0)
(cffi:defcfun ("ShowTitleAchievementsUI" show-title-achievements-ui :convention :stdcall) :int32
(title-id :uint32) ; DWORD
(completion-routine :pointer) ; GameUICompletionRoutine
(context :pointer)) ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ShowTitleAchievementsUI = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-0',
'int ShowTitleAchievementsUI(DWORD titleId, LPVOID completionRoutine, LPVOID context)');
# my $ret = $ShowTitleAchievementsUI->Call($titleId, $completionRoutine, $context);
# titleId : DWORD -> DWORD
# completionRoutine : GameUICompletionRoutine -> LPVOID
# context : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。