Win32 API 日本語リファレンス
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ShowUserSettingsUI

関数
ユーザー設定を変更するためのUIを表示する。
DLLapi-ms-win-gaming-tcui-l1-1-4.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-tcui-l1-1-4.dll
#include <windows.h>

HRESULT ShowUserSettingsUI(
    GameUICompletionRoutine completionRoutine,
    void* context   // optional
);

パラメーター

名前方向説明
completionRoutineGameUICompletionRoutineinUI完了時に呼ばれるコールバック関数。NULL可。
contextvoid*inoptionalコールバックへ渡されるユーザー定義コンテキスト。NULL可。

戻り値の型: HRESULT

各言語での呼び出し定義

// api-ms-win-gaming-tcui-l1-1-4.dll
#include <windows.h>

HRESULT ShowUserSettingsUI(
    GameUICompletionRoutine completionRoutine,
    void* context   // optional
);
[DllImport("api-ms-win-gaming-tcui-l1-1-4.dll", ExactSpelling = true)]
static extern int ShowUserSettingsUI(
    IntPtr completionRoutine,   // GameUICompletionRoutine
    IntPtr context   // void* optional
);
<DllImport("api-ms-win-gaming-tcui-l1-1-4.dll", ExactSpelling:=True)>
Public Shared Function ShowUserSettingsUI(
    completionRoutine As IntPtr,   ' GameUICompletionRoutine
    context As IntPtr   ' void* optional
) As Integer
End Function
' completionRoutine : GameUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowUserSettingsUI Lib "api-ms-win-gaming-tcui-l1-1-4" ( _
    ByVal completionRoutine As LongPtr, _
    ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ShowUserSettingsUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-4.dll").ShowUserSettingsUI
ShowUserSettingsUI.restype = ctypes.c_int
ShowUserSettingsUI.argtypes = [
    ctypes.c_void_p,  # completionRoutine : GameUICompletionRoutine
    ctypes.POINTER(None),  # context : void* optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-4.dll')
ShowUserSettingsUI = Fiddle::Function.new(
  lib['ShowUserSettingsUI'],
  [
    Fiddle::TYPE_VOIDP,  # completionRoutine : GameUICompletionRoutine
    Fiddle::TYPE_VOIDP,  # context : void* optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-tcui-l1-1-4")]
extern "system" {
    fn ShowUserSettingsUI(
        completionRoutine: *const core::ffi::c_void,  // GameUICompletionRoutine
        context: *mut ()  // void* optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-4.dll")]
public static extern int ShowUserSettingsUI(IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-4_ShowUserSettingsUI' -Namespace Win32 -PassThru
# $api::ShowUserSettingsUI(completionRoutine, context)
#uselib "api-ms-win-gaming-tcui-l1-1-4.dll"
#func global ShowUserSettingsUI "ShowUserSettingsUI" sptr, sptr
; ShowUserSettingsUI completionRoutine, context   ; 戻り値は stat
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "api-ms-win-gaming-tcui-l1-1-4.dll"
#cfunc global ShowUserSettingsUI "ShowUserSettingsUI" sptr, sptr
; res = ShowUserSettingsUI(completionRoutine, context)
; completionRoutine : GameUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; HRESULT ShowUserSettingsUI(GameUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-4.dll"
#cfunc global ShowUserSettingsUI "ShowUserSettingsUI" intptr, intptr
; res = ShowUserSettingsUI(completionRoutine, context)
; completionRoutine : GameUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_tcui_l1_1_4 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-4.dll")
	procShowUserSettingsUI = api_ms_win_gaming_tcui_l1_1_4.NewProc("ShowUserSettingsUI")
)

// completionRoutine (GameUICompletionRoutine), context (void* optional)
r1, _, err := procShowUserSettingsUI.Call(
	uintptr(completionRoutine),
	uintptr(context),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function ShowUserSettingsUI(
  completionRoutine: Pointer;   // GameUICompletionRoutine
  context: Pointer   // void* optional
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-4.dll' name 'ShowUserSettingsUI';
result := DllCall("api-ms-win-gaming-tcui-l1-1-4\ShowUserSettingsUI"
    , "Ptr", completionRoutine   ; GameUICompletionRoutine
    , "Ptr", context   ; void* optional
    , "Int")   ; return: HRESULT
●ShowUserSettingsUI(completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-4.dll", "int ShowUserSettingsUI(void*, void*)")
# 呼び出し: ShowUserSettingsUI(completionRoutine, context)
# completionRoutine : GameUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "api-ms-win-gaming-tcui-l1-1-4" fn ShowUserSettingsUI(
    completionRoutine: ?*anyopaque, // GameUICompletionRoutine
    context: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;
proc ShowUserSettingsUI(
    completionRoutine: pointer,  # GameUICompletionRoutine
    context: pointer  # void* optional
): int32 {.importc: "ShowUserSettingsUI", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-4.dll".}
pragma(lib, "api-ms-win-gaming-tcui-l1-1-4");
extern(Windows)
int ShowUserSettingsUI(
    void* completionRoutine,   // GameUICompletionRoutine
    void* context   // void* optional
);
ccall((:ShowUserSettingsUI, "api-ms-win-gaming-tcui-l1-1-4.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}),
      completionRoutine, context)
# completionRoutine : GameUICompletionRoutine -> Ptr{Cvoid}
# context : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t ShowUserSettingsUI(
    void* completionRoutine,
    void* context);
]]
local api-ms-win-gaming-tcui-l1-1-4 = ffi.load("api-ms-win-gaming-tcui-l1-1-4")
-- api-ms-win-gaming-tcui-l1-1-4.ShowUserSettingsUI(completionRoutine, context)
-- completionRoutine : GameUICompletionRoutine
-- context : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-4.dll');
const ShowUserSettingsUI = lib.func('__stdcall', 'ShowUserSettingsUI', 'int32_t', ['void *', 'void *']);
// ShowUserSettingsUI(completionRoutine, context)
// completionRoutine : GameUICompletionRoutine -> 'void *'
// context : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。
const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-4.dll", {
  ShowUserSettingsUI: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.ShowUserSettingsUI(completionRoutine, context)
// completionRoutine : GameUICompletionRoutine -> "pointer"
// context : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t ShowUserSettingsUI(
    void* completionRoutine,
    void* context);
C, "api-ms-win-gaming-tcui-l1-1-4.dll");
// $ffi->ShowUserSettingsUI(completionRoutine, context);
// completionRoutine : GameUICompletionRoutine
// context : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Api-ms-win-gaming-tcui-l1-1-4 extends StdCallLibrary {
    Api-ms-win-gaming-tcui-l1-1-4 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-4", Api-ms-win-gaming-tcui-l1-1-4.class);
    int ShowUserSettingsUI(
        Callback completionRoutine,   // GameUICompletionRoutine
        Pointer context   // void* optional
    );
}
@[Link("api-ms-win-gaming-tcui-l1-1-4")]
lib Libapi-ms-win-gaming-tcui-l1-1-4
  fun ShowUserSettingsUI = ShowUserSettingsUI(
    completionRoutine : Void*,   # GameUICompletionRoutine
    context : Void*   # void* optional
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ShowUserSettingsUINative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef ShowUserSettingsUIDart = int Function(Pointer<Void>, Pointer<Void>);
final ShowUserSettingsUI = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-4.dll')
    .lookupFunction<ShowUserSettingsUINative, ShowUserSettingsUIDart>('ShowUserSettingsUI');
// completionRoutine : GameUICompletionRoutine -> Pointer<Void>
// context : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ShowUserSettingsUI(
  completionRoutine: Pointer;   // GameUICompletionRoutine
  context: Pointer   // void* optional
): Integer; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-4.dll' name 'ShowUserSettingsUI';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ShowUserSettingsUI"
  c_ShowUserSettingsUI :: Ptr () -> Ptr () -> IO Int32
-- completionRoutine : GameUICompletionRoutine -> Ptr ()
-- context : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let showusersettingsui =
  foreign "ShowUserSettingsUI"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* completionRoutine : GameUICompletionRoutine -> (ptr void) *)
(* context : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-4 (t "api-ms-win-gaming-tcui-l1-1-4.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-4)

(cffi:defcfun ("ShowUserSettingsUI" show-user-settings-ui :convention :stdcall) :int32
  (completion-routine :pointer)   ; GameUICompletionRoutine
  (context :pointer))   ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ShowUserSettingsUI = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-4',
    'int ShowUserSettingsUI(LPVOID completionRoutine, LPVOID context)');
# my $ret = $ShowUserSettingsUI->Call($completionRoutine, $context);
# completionRoutine : GameUICompletionRoutine -> LPVOID
# context : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。

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