Win32 API 日本語リファレンス
ホームGaming › TryCancelPendingGameUI

TryCancelPendingGameUI

関数
保留中のゲームUIのキャンセルを試みる。
DLLapi-ms-win-gaming-tcui-l1-1-0.dll呼出規約winapi

シグネチャ

// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>

BOOL TryCancelPendingGameUI(void);

パラメーターなし。戻り値: BOOL

各言語での呼び出し定義

// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>

BOOL TryCancelPendingGameUI(void);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling = true)]
static extern bool TryCancelPendingGameUI();
<DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function TryCancelPendingGameUI() As Boolean
End Function
Declare PtrSafe Function TryCancelPendingGameUI Lib "api-ms-win-gaming-tcui-l1-1-0" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TryCancelPendingGameUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-0.dll").TryCancelPendingGameUI
TryCancelPendingGameUI.restype = wintypes.BOOL
TryCancelPendingGameUI.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-0.dll')
TryCancelPendingGameUI = Fiddle::Function.new(
  lib['TryCancelPendingGameUI'],
  [],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-gaming-tcui-l1-1-0")]
extern "system" {
    fn TryCancelPendingGameUI() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll")]
public static extern bool TryCancelPendingGameUI();
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-0_TryCancelPendingGameUI' -Namespace Win32 -PassThru
# $api::TryCancelPendingGameUI()
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#func global TryCancelPendingGameUI "TryCancelPendingGameUI"
; TryCancelPendingGameUI   ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global TryCancelPendingGameUI "TryCancelPendingGameUI"
; res = TryCancelPendingGameUI()
; BOOL TryCancelPendingGameUI()
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global TryCancelPendingGameUI "TryCancelPendingGameUI"
; res = TryCancelPendingGameUI()
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_gaming_tcui_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-0.dll")
	procTryCancelPendingGameUI = api_ms_win_gaming_tcui_l1_1_0.NewProc("TryCancelPendingGameUI")
)

r1, _, err := procTryCancelPendingGameUI.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function TryCancelPendingGameUI: BOOL; stdcall;
  external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'TryCancelPendingGameUI';
result := DllCall("api-ms-win-gaming-tcui-l1-1-0\TryCancelPendingGameUI", "Int")
●TryCancelPendingGameUI() = DLL("api-ms-win-gaming-tcui-l1-1-0.dll", "bool TryCancelPendingGameUI()")
# 呼び出し: TryCancelPendingGameUI()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。