ホーム › Globalization › ResolveLocaleName
ResolveLocaleName
関数指定したロケール名を最も近い有効なロケール名に解決する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
INT ResolveLocaleName(
LPCWSTR lpNameToResolve, // optional
LPWSTR lpLocaleName, // optional
INT cchLocaleName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpNameToResolve | LPCWSTR | inoptional |
| lpLocaleName | LPWSTR | outoptional |
| cchLocaleName | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
INT ResolveLocaleName(
LPCWSTR lpNameToResolve, // optional
LPWSTR lpLocaleName, // optional
INT cchLocaleName
);[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern int ResolveLocaleName(
[MarshalAs(UnmanagedType.LPWStr)] string lpNameToResolve, // LPCWSTR optional
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpLocaleName, // LPWSTR optional, out
int cchLocaleName // INT
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ResolveLocaleName(
<MarshalAs(UnmanagedType.LPWStr)> lpNameToResolve As String, ' LPCWSTR optional
<MarshalAs(UnmanagedType.LPWStr)> lpLocaleName As System.Text.StringBuilder, ' LPWSTR optional, out
cchLocaleName As Integer ' INT
) As Integer
End Function' lpNameToResolve : LPCWSTR optional
' lpLocaleName : LPWSTR optional, out
' cchLocaleName : INT
Declare PtrSafe Function ResolveLocaleName Lib "kernel32" ( _
ByVal lpNameToResolve As LongPtr, _
ByVal lpLocaleName As LongPtr, _
ByVal cchLocaleName As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResolveLocaleName = ctypes.windll.kernel32.ResolveLocaleName
ResolveLocaleName.restype = ctypes.c_int
ResolveLocaleName.argtypes = [
wintypes.LPCWSTR, # lpNameToResolve : LPCWSTR optional
wintypes.LPWSTR, # lpLocaleName : LPWSTR optional, out
ctypes.c_int, # cchLocaleName : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
ResolveLocaleName = Fiddle::Function.new(
lib['ResolveLocaleName'],
[
Fiddle::TYPE_VOIDP, # lpNameToResolve : LPCWSTR optional
Fiddle::TYPE_VOIDP, # lpLocaleName : LPWSTR optional, out
Fiddle::TYPE_INT, # cchLocaleName : INT
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn ResolveLocaleName(
lpNameToResolve: *const u16, // LPCWSTR optional
lpLocaleName: *mut u16, // LPWSTR optional, out
cchLocaleName: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern int ResolveLocaleName([MarshalAs(UnmanagedType.LPWStr)] string lpNameToResolve, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpLocaleName, int cchLocaleName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ResolveLocaleName' -Namespace Win32 -PassThru
# $api::ResolveLocaleName(lpNameToResolve, lpLocaleName, cchLocaleName)#uselib "KERNEL32.dll"
#func global ResolveLocaleName "ResolveLocaleName" sptr, sptr, sptr
; ResolveLocaleName lpNameToResolve, varptr(lpLocaleName), cchLocaleName ; 戻り値は stat
; lpNameToResolve : LPCWSTR optional -> "sptr"
; lpLocaleName : LPWSTR optional, out -> "sptr"
; cchLocaleName : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global ResolveLocaleName "ResolveLocaleName" wstr, var, int ; res = ResolveLocaleName(lpNameToResolve, lpLocaleName, cchLocaleName) ; lpNameToResolve : LPCWSTR optional -> "wstr" ; lpLocaleName : LPWSTR optional, out -> "var" ; cchLocaleName : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global ResolveLocaleName "ResolveLocaleName" wstr, sptr, int ; res = ResolveLocaleName(lpNameToResolve, varptr(lpLocaleName), cchLocaleName) ; lpNameToResolve : LPCWSTR optional -> "wstr" ; lpLocaleName : LPWSTR optional, out -> "sptr" ; cchLocaleName : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT ResolveLocaleName(LPCWSTR lpNameToResolve, LPWSTR lpLocaleName, INT cchLocaleName) #uselib "KERNEL32.dll" #cfunc global ResolveLocaleName "ResolveLocaleName" wstr, var, int ; res = ResolveLocaleName(lpNameToResolve, lpLocaleName, cchLocaleName) ; lpNameToResolve : LPCWSTR optional -> "wstr" ; lpLocaleName : LPWSTR optional, out -> "var" ; cchLocaleName : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT ResolveLocaleName(LPCWSTR lpNameToResolve, LPWSTR lpLocaleName, INT cchLocaleName) #uselib "KERNEL32.dll" #cfunc global ResolveLocaleName "ResolveLocaleName" wstr, intptr, int ; res = ResolveLocaleName(lpNameToResolve, varptr(lpLocaleName), cchLocaleName) ; lpNameToResolve : LPCWSTR optional -> "wstr" ; lpLocaleName : LPWSTR optional, out -> "intptr" ; cchLocaleName : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procResolveLocaleName = kernel32.NewProc("ResolveLocaleName")
)
// lpNameToResolve (LPCWSTR optional), lpLocaleName (LPWSTR optional, out), cchLocaleName (INT)
r1, _, err := procResolveLocaleName.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpNameToResolve))),
uintptr(lpLocaleName),
uintptr(cchLocaleName),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction ResolveLocaleName(
lpNameToResolve: PWideChar; // LPCWSTR optional
lpLocaleName: PWideChar; // LPWSTR optional, out
cchLocaleName: Integer // INT
): Integer; stdcall;
external 'KERNEL32.dll' name 'ResolveLocaleName';result := DllCall("KERNEL32\ResolveLocaleName"
, "WStr", lpNameToResolve ; LPCWSTR optional
, "Ptr", lpLocaleName ; LPWSTR optional, out
, "Int", cchLocaleName ; INT
, "Int") ; return: INT●ResolveLocaleName(lpNameToResolve, lpLocaleName, cchLocaleName) = DLL("KERNEL32.dll", "int ResolveLocaleName(char*, char*, int)")
# 呼び出し: ResolveLocaleName(lpNameToResolve, lpLocaleName, cchLocaleName)
# lpNameToResolve : LPCWSTR optional -> "char*"
# lpLocaleName : LPWSTR optional, out -> "char*"
# cchLocaleName : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。