Win32 API 日本語リファレンス
ホームGlobalization › RestoreThreadPreferredUILanguages

RestoreThreadPreferredUILanguages

関数
保存済みスナップショットからスレッドの優先UI言語を復元する。
DLLKERNEL32.dll呼出規約winapi

シグネチャ

// KERNEL32.dll
#include <windows.h>

void RestoreThreadPreferredUILanguages(
    HSAVEDUILANGUAGES snapshot
);

パラメーター

名前方向
snapshotHSAVEDUILANGUAGESin

戻り値の型: void

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

void RestoreThreadPreferredUILanguages(
    HSAVEDUILANGUAGES snapshot
);
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern void RestoreThreadPreferredUILanguages(
    IntPtr snapshot   // HSAVEDUILANGUAGES
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Sub RestoreThreadPreferredUILanguages(
    snapshot As IntPtr   ' HSAVEDUILANGUAGES
)
End Sub
' snapshot : HSAVEDUILANGUAGES
Declare PtrSafe Sub RestoreThreadPreferredUILanguages Lib "kernel32" ( _
    ByVal snapshot As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RestoreThreadPreferredUILanguages = ctypes.windll.kernel32.RestoreThreadPreferredUILanguages
RestoreThreadPreferredUILanguages.restype = None
RestoreThreadPreferredUILanguages.argtypes = [
    wintypes.HANDLE,  # snapshot : HSAVEDUILANGUAGES
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
RestoreThreadPreferredUILanguages = Fiddle::Function.new(
  lib['RestoreThreadPreferredUILanguages'],
  [
    Fiddle::TYPE_VOIDP,  # snapshot : HSAVEDUILANGUAGES
  ],
  Fiddle::TYPE_VOID)
#[link(name = "kernel32")]
extern "system" {
    fn RestoreThreadPreferredUILanguages(
        snapshot: *mut core::ffi::c_void  // HSAVEDUILANGUAGES
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("KERNEL32.dll")]
public static extern void RestoreThreadPreferredUILanguages(IntPtr snapshot);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RestoreThreadPreferredUILanguages' -Namespace Win32 -PassThru
# $api::RestoreThreadPreferredUILanguages(snapshot)
#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" sptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "sptr"
#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" sptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "sptr"
; void RestoreThreadPreferredUILanguages(HSAVEDUILANGUAGES snapshot)
#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" intptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procRestoreThreadPreferredUILanguages = kernel32.NewProc("RestoreThreadPreferredUILanguages")
)

// snapshot (HSAVEDUILANGUAGES)
r1, _, err := procRestoreThreadPreferredUILanguages.Call(
	uintptr(snapshot),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure RestoreThreadPreferredUILanguages(
  snapshot: THandle   // HSAVEDUILANGUAGES
); stdcall;
  external 'KERNEL32.dll' name 'RestoreThreadPreferredUILanguages';
result := DllCall("KERNEL32\RestoreThreadPreferredUILanguages"
    , "Ptr", snapshot   ; HSAVEDUILANGUAGES
    , "Int")   ; return: void
●RestoreThreadPreferredUILanguages(snapshot) = DLL("KERNEL32.dll", "int RestoreThreadPreferredUILanguages(void*)")
# 呼び出し: RestoreThreadPreferredUILanguages(snapshot)
# snapshot : HSAVEDUILANGUAGES -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。