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RestoreThreadPreferredUILanguages
関数保存済みスナップショットからスレッドの優先UI言語を復元する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
void RestoreThreadPreferredUILanguages(
HSAVEDUILANGUAGES snapshot
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| snapshot | HSAVEDUILANGUAGES | in | SetThreadPreferredUILanguages2で取得した、復元対象の言語設定スナップショットハンドル。 |
戻り値の型: void
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
void RestoreThreadPreferredUILanguages(
HSAVEDUILANGUAGES snapshot
);[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern void RestoreThreadPreferredUILanguages(
IntPtr snapshot // HSAVEDUILANGUAGES
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Sub RestoreThreadPreferredUILanguages(
snapshot As IntPtr ' HSAVEDUILANGUAGES
)
End Sub' snapshot : HSAVEDUILANGUAGES
Declare PtrSafe Sub RestoreThreadPreferredUILanguages Lib "kernel32" ( _
ByVal snapshot As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RestoreThreadPreferredUILanguages = ctypes.windll.kernel32.RestoreThreadPreferredUILanguages
RestoreThreadPreferredUILanguages.restype = None
RestoreThreadPreferredUILanguages.argtypes = [
wintypes.HANDLE, # snapshot : HSAVEDUILANGUAGES
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
RestoreThreadPreferredUILanguages = Fiddle::Function.new(
lib['RestoreThreadPreferredUILanguages'],
[
Fiddle::TYPE_VOIDP, # snapshot : HSAVEDUILANGUAGES
],
Fiddle::TYPE_VOID)#[link(name = "kernel32")]
extern "system" {
fn RestoreThreadPreferredUILanguages(
snapshot: *mut core::ffi::c_void // HSAVEDUILANGUAGES
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll")]
public static extern void RestoreThreadPreferredUILanguages(IntPtr snapshot);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RestoreThreadPreferredUILanguages' -Namespace Win32 -PassThru
# $api::RestoreThreadPreferredUILanguages(snapshot)#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" sptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "sptr"#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" sptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "sptr"; void RestoreThreadPreferredUILanguages(HSAVEDUILANGUAGES snapshot)
#uselib "KERNEL32.dll"
#func global RestoreThreadPreferredUILanguages "RestoreThreadPreferredUILanguages" intptr
; RestoreThreadPreferredUILanguages snapshot
; snapshot : HSAVEDUILANGUAGES -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procRestoreThreadPreferredUILanguages = kernel32.NewProc("RestoreThreadPreferredUILanguages")
)
// snapshot (HSAVEDUILANGUAGES)
r1, _, err := procRestoreThreadPreferredUILanguages.Call(
uintptr(snapshot),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure RestoreThreadPreferredUILanguages(
snapshot: THandle // HSAVEDUILANGUAGES
); stdcall;
external 'KERNEL32.dll' name 'RestoreThreadPreferredUILanguages';result := DllCall("KERNEL32\RestoreThreadPreferredUILanguages"
, "Ptr", snapshot ; HSAVEDUILANGUAGES
, "Int") ; return: void●RestoreThreadPreferredUILanguages(snapshot) = DLL("KERNEL32.dll", "int RestoreThreadPreferredUILanguages(void*)")
# 呼び出し: RestoreThreadPreferredUILanguages(snapshot)
# snapshot : HSAVEDUILANGUAGES -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn RestoreThreadPreferredUILanguages(
snapshot: ?*anyopaque // HSAVEDUILANGUAGES
) callconv(std.os.windows.WINAPI) void;proc RestoreThreadPreferredUILanguages(
snapshot: pointer # HSAVEDUILANGUAGES
) {.importc: "RestoreThreadPreferredUILanguages", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
void RestoreThreadPreferredUILanguages(
void* snapshot // HSAVEDUILANGUAGES
);ccall((:RestoreThreadPreferredUILanguages, "KERNEL32.dll"), stdcall, Cvoid,
(Ptr{Cvoid},),
snapshot)
# snapshot : HSAVEDUILANGUAGES -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void RestoreThreadPreferredUILanguages(
void* snapshot);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.RestoreThreadPreferredUILanguages(snapshot)
-- snapshot : HSAVEDUILANGUAGES
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const RestoreThreadPreferredUILanguages = lib.func('__stdcall', 'RestoreThreadPreferredUILanguages', 'void', ['void *']);
// RestoreThreadPreferredUILanguages(snapshot)
// snapshot : HSAVEDUILANGUAGES -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
RestoreThreadPreferredUILanguages: { parameters: ["pointer"], result: "void" },
});
// lib.symbols.RestoreThreadPreferredUILanguages(snapshot)
// snapshot : HSAVEDUILANGUAGES -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void RestoreThreadPreferredUILanguages(
void* snapshot);
C, "KERNEL32.dll");
// $ffi->RestoreThreadPreferredUILanguages(snapshot);
// snapshot : HSAVEDUILANGUAGES
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
void RestoreThreadPreferredUILanguages(
Pointer snapshot // HSAVEDUILANGUAGES
);
}@[Link("kernel32")]
lib LibKERNEL32
fun RestoreThreadPreferredUILanguages = RestoreThreadPreferredUILanguages(
snapshot : Void* # HSAVEDUILANGUAGES
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef RestoreThreadPreferredUILanguagesNative = Void Function(Pointer<Void>);
typedef RestoreThreadPreferredUILanguagesDart = void Function(Pointer<Void>);
final RestoreThreadPreferredUILanguages = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<RestoreThreadPreferredUILanguagesNative, RestoreThreadPreferredUILanguagesDart>('RestoreThreadPreferredUILanguages');
// snapshot : HSAVEDUILANGUAGES -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure RestoreThreadPreferredUILanguages(
snapshot: THandle // HSAVEDUILANGUAGES
); stdcall;
external 'KERNEL32.dll' name 'RestoreThreadPreferredUILanguages';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "RestoreThreadPreferredUILanguages"
c_RestoreThreadPreferredUILanguages :: Ptr () -> IO ()
-- snapshot : HSAVEDUILANGUAGES -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let restorethreadpreferreduilanguages =
foreign "RestoreThreadPreferredUILanguages"
((ptr void) @-> returning void)
(* snapshot : HSAVEDUILANGUAGES -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("RestoreThreadPreferredUILanguages" restore-thread-preferred-uilanguages :convention :stdcall) :void
(snapshot :pointer)) ; HSAVEDUILANGUAGES
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $RestoreThreadPreferredUILanguages = Win32::API::More->new('KERNEL32',
'void RestoreThreadPreferredUILanguages(HANDLE snapshot)');
# my $ret = $RestoreThreadPreferredUILanguages->Call($snapshot);
# snapshot : HSAVEDUILANGUAGES -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。