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ScriptLayout

関数
双方向レベルから論理順と視覚順の対応を生成する。
DLLUSP10.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USP10.dll
#include <windows.h>

HRESULT ScriptLayout(
    INT cRuns,
    const BYTE* pbLevel,
    INT* piVisualToLogical,   // optional
    INT* piLogicalToVisual   // optional
);

パラメーター

名前方向
cRunsINTin
pbLevelBYTE*in
piVisualToLogicalINT*outoptional
piLogicalToVisualINT*outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// USP10.dll
#include <windows.h>

HRESULT ScriptLayout(
    INT cRuns,
    const BYTE* pbLevel,
    INT* piVisualToLogical,   // optional
    INT* piLogicalToVisual   // optional
);
[DllImport("USP10.dll", ExactSpelling = true)]
static extern int ScriptLayout(
    int cRuns,   // INT
    IntPtr pbLevel,   // BYTE*
    IntPtr piVisualToLogical,   // INT* optional, out
    IntPtr piLogicalToVisual   // INT* optional, out
);
<DllImport("USP10.dll", ExactSpelling:=True)>
Public Shared Function ScriptLayout(
    cRuns As Integer,   ' INT
    pbLevel As IntPtr,   ' BYTE*
    piVisualToLogical As IntPtr,   ' INT* optional, out
    piLogicalToVisual As IntPtr   ' INT* optional, out
) As Integer
End Function
' cRuns : INT
' pbLevel : BYTE*
' piVisualToLogical : INT* optional, out
' piLogicalToVisual : INT* optional, out
Declare PtrSafe Function ScriptLayout Lib "usp10" ( _
    ByVal cRuns As Long, _
    ByVal pbLevel As LongPtr, _
    ByVal piVisualToLogical As LongPtr, _
    ByVal piLogicalToVisual As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ScriptLayout = ctypes.windll.usp10.ScriptLayout
ScriptLayout.restype = ctypes.c_int
ScriptLayout.argtypes = [
    ctypes.c_int,  # cRuns : INT
    ctypes.POINTER(ctypes.c_ubyte),  # pbLevel : BYTE*
    ctypes.POINTER(ctypes.c_int),  # piVisualToLogical : INT* optional, out
    ctypes.POINTER(ctypes.c_int),  # piLogicalToVisual : INT* optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USP10.dll')
ScriptLayout = Fiddle::Function.new(
  lib['ScriptLayout'],
  [
    Fiddle::TYPE_INT,  # cRuns : INT
    Fiddle::TYPE_VOIDP,  # pbLevel : BYTE*
    Fiddle::TYPE_VOIDP,  # piVisualToLogical : INT* optional, out
    Fiddle::TYPE_VOIDP,  # piLogicalToVisual : INT* optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "usp10")]
extern "system" {
    fn ScriptLayout(
        cRuns: i32,  // INT
        pbLevel: *const u8,  // BYTE*
        piVisualToLogical: *mut i32,  // INT* optional, out
        piLogicalToVisual: *mut i32  // INT* optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USP10.dll")]
public static extern int ScriptLayout(int cRuns, IntPtr pbLevel, IntPtr piVisualToLogical, IntPtr piLogicalToVisual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USP10_ScriptLayout' -Namespace Win32 -PassThru
# $api::ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)
#uselib "USP10.dll"
#func global ScriptLayout "ScriptLayout" sptr, sptr, sptr, sptr
; ScriptLayout cRuns, varptr(pbLevel), varptr(piVisualToLogical), varptr(piLogicalToVisual)   ; 戻り値は stat
; cRuns : INT -> "sptr"
; pbLevel : BYTE* -> "sptr"
; piVisualToLogical : INT* optional, out -> "sptr"
; piLogicalToVisual : INT* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USP10.dll"
#cfunc global ScriptLayout "ScriptLayout" int, var, var, var
; res = ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)
; cRuns : INT -> "int"
; pbLevel : BYTE* -> "var"
; piVisualToLogical : INT* optional, out -> "var"
; piLogicalToVisual : INT* optional, out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT ScriptLayout(INT cRuns, BYTE* pbLevel, INT* piVisualToLogical, INT* piLogicalToVisual)
#uselib "USP10.dll"
#cfunc global ScriptLayout "ScriptLayout" int, var, var, var
; res = ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)
; cRuns : INT -> "int"
; pbLevel : BYTE* -> "var"
; piVisualToLogical : INT* optional, out -> "var"
; piLogicalToVisual : INT* optional, out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	usp10 = windows.NewLazySystemDLL("USP10.dll")
	procScriptLayout = usp10.NewProc("ScriptLayout")
)

// cRuns (INT), pbLevel (BYTE*), piVisualToLogical (INT* optional, out), piLogicalToVisual (INT* optional, out)
r1, _, err := procScriptLayout.Call(
	uintptr(cRuns),
	uintptr(pbLevel),
	uintptr(piVisualToLogical),
	uintptr(piLogicalToVisual),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function ScriptLayout(
  cRuns: Integer;   // INT
  pbLevel: Pointer;   // BYTE*
  piVisualToLogical: Pointer;   // INT* optional, out
  piLogicalToVisual: Pointer   // INT* optional, out
): Integer; stdcall;
  external 'USP10.dll' name 'ScriptLayout';
result := DllCall("USP10\ScriptLayout"
    , "Int", cRuns   ; INT
    , "Ptr", pbLevel   ; BYTE*
    , "Ptr", piVisualToLogical   ; INT* optional, out
    , "Ptr", piLogicalToVisual   ; INT* optional, out
    , "Int")   ; return: HRESULT
●ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual) = DLL("USP10.dll", "int ScriptLayout(int, void*, void*, void*)")
# 呼び出し: ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)
# cRuns : INT -> "int"
# pbLevel : BYTE* -> "void*"
# piVisualToLogical : INT* optional, out -> "void*"
# piLogicalToVisual : INT* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。