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ScriptLayout
関数双方向レベルから論理順と視覚順の対応を生成する。
シグネチャ
// USP10.dll
#include <windows.h>
HRESULT ScriptLayout(
INT cRuns,
const BYTE* pbLevel,
INT* piVisualToLogical, // optional
INT* piLogicalToVisual // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| cRuns | INT | in |
| pbLevel | BYTE* | in |
| piVisualToLogical | INT* | outoptional |
| piLogicalToVisual | INT* | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// USP10.dll
#include <windows.h>
HRESULT ScriptLayout(
INT cRuns,
const BYTE* pbLevel,
INT* piVisualToLogical, // optional
INT* piLogicalToVisual // optional
);[DllImport("USP10.dll", ExactSpelling = true)]
static extern int ScriptLayout(
int cRuns, // INT
IntPtr pbLevel, // BYTE*
IntPtr piVisualToLogical, // INT* optional, out
IntPtr piLogicalToVisual // INT* optional, out
);<DllImport("USP10.dll", ExactSpelling:=True)>
Public Shared Function ScriptLayout(
cRuns As Integer, ' INT
pbLevel As IntPtr, ' BYTE*
piVisualToLogical As IntPtr, ' INT* optional, out
piLogicalToVisual As IntPtr ' INT* optional, out
) As Integer
End Function' cRuns : INT
' pbLevel : BYTE*
' piVisualToLogical : INT* optional, out
' piLogicalToVisual : INT* optional, out
Declare PtrSafe Function ScriptLayout Lib "usp10" ( _
ByVal cRuns As Long, _
ByVal pbLevel As LongPtr, _
ByVal piVisualToLogical As LongPtr, _
ByVal piLogicalToVisual As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ScriptLayout = ctypes.windll.usp10.ScriptLayout
ScriptLayout.restype = ctypes.c_int
ScriptLayout.argtypes = [
ctypes.c_int, # cRuns : INT
ctypes.POINTER(ctypes.c_ubyte), # pbLevel : BYTE*
ctypes.POINTER(ctypes.c_int), # piVisualToLogical : INT* optional, out
ctypes.POINTER(ctypes.c_int), # piLogicalToVisual : INT* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USP10.dll')
ScriptLayout = Fiddle::Function.new(
lib['ScriptLayout'],
[
Fiddle::TYPE_INT, # cRuns : INT
Fiddle::TYPE_VOIDP, # pbLevel : BYTE*
Fiddle::TYPE_VOIDP, # piVisualToLogical : INT* optional, out
Fiddle::TYPE_VOIDP, # piLogicalToVisual : INT* optional, out
],
Fiddle::TYPE_INT)#[link(name = "usp10")]
extern "system" {
fn ScriptLayout(
cRuns: i32, // INT
pbLevel: *const u8, // BYTE*
piVisualToLogical: *mut i32, // INT* optional, out
piLogicalToVisual: *mut i32 // INT* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USP10.dll")]
public static extern int ScriptLayout(int cRuns, IntPtr pbLevel, IntPtr piVisualToLogical, IntPtr piLogicalToVisual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USP10_ScriptLayout' -Namespace Win32 -PassThru
# $api::ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)#uselib "USP10.dll"
#func global ScriptLayout "ScriptLayout" sptr, sptr, sptr, sptr
; ScriptLayout cRuns, varptr(pbLevel), varptr(piVisualToLogical), varptr(piLogicalToVisual) ; 戻り値は stat
; cRuns : INT -> "sptr"
; pbLevel : BYTE* -> "sptr"
; piVisualToLogical : INT* optional, out -> "sptr"
; piLogicalToVisual : INT* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USP10.dll" #cfunc global ScriptLayout "ScriptLayout" int, var, var, var ; res = ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual) ; cRuns : INT -> "int" ; pbLevel : BYTE* -> "var" ; piVisualToLogical : INT* optional, out -> "var" ; piLogicalToVisual : INT* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USP10.dll" #cfunc global ScriptLayout "ScriptLayout" int, sptr, sptr, sptr ; res = ScriptLayout(cRuns, varptr(pbLevel), varptr(piVisualToLogical), varptr(piLogicalToVisual)) ; cRuns : INT -> "int" ; pbLevel : BYTE* -> "sptr" ; piVisualToLogical : INT* optional, out -> "sptr" ; piLogicalToVisual : INT* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT ScriptLayout(INT cRuns, BYTE* pbLevel, INT* piVisualToLogical, INT* piLogicalToVisual) #uselib "USP10.dll" #cfunc global ScriptLayout "ScriptLayout" int, var, var, var ; res = ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual) ; cRuns : INT -> "int" ; pbLevel : BYTE* -> "var" ; piVisualToLogical : INT* optional, out -> "var" ; piLogicalToVisual : INT* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT ScriptLayout(INT cRuns, BYTE* pbLevel, INT* piVisualToLogical, INT* piLogicalToVisual) #uselib "USP10.dll" #cfunc global ScriptLayout "ScriptLayout" int, intptr, intptr, intptr ; res = ScriptLayout(cRuns, varptr(pbLevel), varptr(piVisualToLogical), varptr(piLogicalToVisual)) ; cRuns : INT -> "int" ; pbLevel : BYTE* -> "intptr" ; piVisualToLogical : INT* optional, out -> "intptr" ; piLogicalToVisual : INT* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
usp10 = windows.NewLazySystemDLL("USP10.dll")
procScriptLayout = usp10.NewProc("ScriptLayout")
)
// cRuns (INT), pbLevel (BYTE*), piVisualToLogical (INT* optional, out), piLogicalToVisual (INT* optional, out)
r1, _, err := procScriptLayout.Call(
uintptr(cRuns),
uintptr(pbLevel),
uintptr(piVisualToLogical),
uintptr(piLogicalToVisual),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ScriptLayout(
cRuns: Integer; // INT
pbLevel: Pointer; // BYTE*
piVisualToLogical: Pointer; // INT* optional, out
piLogicalToVisual: Pointer // INT* optional, out
): Integer; stdcall;
external 'USP10.dll' name 'ScriptLayout';result := DllCall("USP10\ScriptLayout"
, "Int", cRuns ; INT
, "Ptr", pbLevel ; BYTE*
, "Ptr", piVisualToLogical ; INT* optional, out
, "Ptr", piLogicalToVisual ; INT* optional, out
, "Int") ; return: HRESULT●ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual) = DLL("USP10.dll", "int ScriptLayout(int, void*, void*, void*)")
# 呼び出し: ScriptLayout(cRuns, pbLevel, piVisualToLogical, piLogicalToVisual)
# cRuns : INT -> "int"
# pbLevel : BYTE* -> "void*"
# piVisualToLogical : INT* optional, out -> "void*"
# piLogicalToVisual : INT* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。