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u_charName
関数コードポイントから文字名を取得する。
シグネチャ
// icuuc.dll
#include <windows.h>
INT u_charName(
INT code,
UCharNameChoice nameChoice,
LPSTR buffer,
INT bufferLength,
UErrorCode* pErrorCode
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| code | INT | in | 名称を取得する対象のコードポイント。UTF-32形式で指定する。 |
| nameChoice | UCharNameChoice | in | 取得する名称の種類を指定する列挙値。正式名称や別名などを選択する。 |
| buffer | LPSTR | in | 取得した文字名を格納する出力バッファ(LPSTR)。呼び出し側が確保する。 |
| bufferLength | INT | in | bufferの容量(バイト数)。書き込み可能な最大長を指定する。 |
| pErrorCode | UErrorCode* | inout | ICUのエラーコードを受け渡すポインタ。呼び出し前にU_ZERO_ERRORで初期化する。 |
戻り値の型: INT
各言語での呼び出し定義
// icuuc.dll
#include <windows.h>
INT u_charName(
INT code,
UCharNameChoice nameChoice,
LPSTR buffer,
INT bufferLength,
UErrorCode* pErrorCode
);[DllImport("icuuc.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int u_charName(
int code, // INT
int nameChoice, // UCharNameChoice
[MarshalAs(UnmanagedType.LPStr)] string buffer, // LPSTR
int bufferLength, // INT
ref int pErrorCode // UErrorCode* in/out
);<DllImport("icuuc.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function u_charName(
code As Integer, ' INT
nameChoice As Integer, ' UCharNameChoice
<MarshalAs(UnmanagedType.LPStr)> buffer As String, ' LPSTR
bufferLength As Integer, ' INT
ByRef pErrorCode As Integer ' UErrorCode* in/out
) As Integer
End Function' code : INT
' nameChoice : UCharNameChoice
' buffer : LPSTR
' bufferLength : INT
' pErrorCode : UErrorCode* in/out
Declare PtrSafe Function u_charName Lib "icuuc" ( _
ByVal code As Long, _
ByVal nameChoice As Long, _
ByVal buffer As String, _
ByVal bufferLength As Long, _
ByRef pErrorCode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
u_charName = ctypes.cdll.icuuc.u_charName
u_charName.restype = ctypes.c_int
u_charName.argtypes = [
ctypes.c_int, # code : INT
ctypes.c_int, # nameChoice : UCharNameChoice
wintypes.LPCSTR, # buffer : LPSTR
ctypes.c_int, # bufferLength : INT
ctypes.c_void_p, # pErrorCode : UErrorCode* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuuc.dll')
u_charName = Fiddle::Function.new(
lib['u_charName'],
[
Fiddle::TYPE_INT, # code : INT
Fiddle::TYPE_INT, # nameChoice : UCharNameChoice
Fiddle::TYPE_VOIDP, # buffer : LPSTR
Fiddle::TYPE_INT, # bufferLength : INT
Fiddle::TYPE_VOIDP, # pErrorCode : UErrorCode* in/out
],
Fiddle::TYPE_INT, Fiddle::Function::CDECL)#[link(name = "icuuc")]
extern "C" {
fn u_charName(
code: i32, // INT
nameChoice: i32, // UCharNameChoice
buffer: *mut u8, // LPSTR
bufferLength: i32, // INT
pErrorCode: *mut i32 // UErrorCode* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuuc.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int u_charName(int code, int nameChoice, [MarshalAs(UnmanagedType.LPStr)] string buffer, int bufferLength, ref int pErrorCode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuuc_u_charName' -Namespace Win32 -PassThru
# $api::u_charName(code, nameChoice, buffer, bufferLength, pErrorCode)#uselib "icuuc.dll"
#func global u_charName "u_charName" sptr, sptr, sptr, sptr, sptr
; u_charName code, nameChoice, buffer, bufferLength, varptr(pErrorCode) ; 戻り値は stat
; code : INT -> "sptr"
; nameChoice : UCharNameChoice -> "sptr"
; buffer : LPSTR -> "sptr"
; bufferLength : INT -> "sptr"
; pErrorCode : UErrorCode* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icuuc.dll" #cfunc global u_charName "u_charName" int, int, str, int, var ; res = u_charName(code, nameChoice, buffer, bufferLength, pErrorCode) ; code : INT -> "int" ; nameChoice : UCharNameChoice -> "int" ; buffer : LPSTR -> "str" ; bufferLength : INT -> "int" ; pErrorCode : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icuuc.dll" #cfunc global u_charName "u_charName" int, int, str, int, sptr ; res = u_charName(code, nameChoice, buffer, bufferLength, varptr(pErrorCode)) ; code : INT -> "int" ; nameChoice : UCharNameChoice -> "int" ; buffer : LPSTR -> "str" ; bufferLength : INT -> "int" ; pErrorCode : UErrorCode* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT u_charName(INT code, UCharNameChoice nameChoice, LPSTR buffer, INT bufferLength, UErrorCode* pErrorCode) #uselib "icuuc.dll" #cfunc global u_charName "u_charName" int, int, str, int, var ; res = u_charName(code, nameChoice, buffer, bufferLength, pErrorCode) ; code : INT -> "int" ; nameChoice : UCharNameChoice -> "int" ; buffer : LPSTR -> "str" ; bufferLength : INT -> "int" ; pErrorCode : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT u_charName(INT code, UCharNameChoice nameChoice, LPSTR buffer, INT bufferLength, UErrorCode* pErrorCode) #uselib "icuuc.dll" #cfunc global u_charName "u_charName" int, int, str, int, intptr ; res = u_charName(code, nameChoice, buffer, bufferLength, varptr(pErrorCode)) ; code : INT -> "int" ; nameChoice : UCharNameChoice -> "int" ; buffer : LPSTR -> "str" ; bufferLength : INT -> "int" ; pErrorCode : UErrorCode* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuuc = windows.NewLazySystemDLL("icuuc.dll")
procu_charName = icuuc.NewProc("u_charName")
)
// code (INT), nameChoice (UCharNameChoice), buffer (LPSTR), bufferLength (INT), pErrorCode (UErrorCode* in/out)
r1, _, err := procu_charName.Call(
uintptr(code),
uintptr(nameChoice),
uintptr(unsafe.Pointer(windows.BytePtrFromString(buffer))),
uintptr(bufferLength),
uintptr(pErrorCode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction u_charName(
code: Integer; // INT
nameChoice: Integer; // UCharNameChoice
buffer: PAnsiChar; // LPSTR
bufferLength: Integer; // INT
pErrorCode: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'u_charName';result := DllCall("icuuc\u_charName"
, "Int", code ; INT
, "Int", nameChoice ; UCharNameChoice
, "AStr", buffer ; LPSTR
, "Int", bufferLength ; INT
, "Ptr", pErrorCode ; UErrorCode* in/out
, "Cdecl Int") ; return: INT●u_charName(code, nameChoice, buffer, bufferLength, pErrorCode) = DLL("icuuc.dll", "int u_charName(int, int, char*, int, void*)")
# 呼び出し: u_charName(code, nameChoice, buffer, bufferLength, pErrorCode)
# code : INT -> "int"
# nameChoice : UCharNameChoice -> "int"
# buffer : LPSTR -> "char*"
# bufferLength : INT -> "int"
# pErrorCode : UErrorCode* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。const std = @import("std");
extern "icuuc" fn u_charName(
code: i32, // INT
nameChoice: i32, // UCharNameChoice
buffer: [*c]const u8, // LPSTR
bufferLength: i32, // INT
pErrorCode: [*c]i32 // UErrorCode* in/out
) callconv(.c) i32;proc u_charName(
code: int32, # INT
nameChoice: int32, # UCharNameChoice
buffer: cstring, # LPSTR
bufferLength: int32, # INT
pErrorCode: ptr int32 # UErrorCode* in/out
): int32 {.importc: "u_charName", cdecl, dynlib: "icuuc.dll".}pragma(lib, "icuuc");
extern(C)
int u_charName(
int code, // INT
int nameChoice, // UCharNameChoice
const(char)* buffer, // LPSTR
int bufferLength, // INT
int* pErrorCode // UErrorCode* in/out
);ccall((:u_charName, "icuuc.dll"), Int32,
(Int32, Int32, Cstring, Int32, Ptr{Int32}),
code, nameChoice, buffer, bufferLength, pErrorCode)
# code : INT -> Int32
# nameChoice : UCharNameChoice -> Int32
# buffer : LPSTR -> Cstring
# bufferLength : INT -> Int32
# pErrorCode : UErrorCode* in/out -> Ptr{Int32}local ffi = require("ffi")
ffi.cdef[[
int32_t u_charName(
int32_t code,
int32_t nameChoice,
const char* buffer,
int32_t bufferLength,
int32_t* pErrorCode);
]]
local icuuc = ffi.load("icuuc")
-- icuuc.u_charName(code, nameChoice, buffer, bufferLength, pErrorCode)
-- code : INT
-- nameChoice : UCharNameChoice
-- buffer : LPSTR
-- bufferLength : INT
-- pErrorCode : UErrorCode* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('icuuc.dll');
const u_charName = lib.func('__cdecl', 'u_charName', 'int32_t', ['int32_t', 'int32_t', 'str', 'int32_t', 'int32_t *']);
// u_charName(code, nameChoice, buffer, bufferLength, pErrorCode)
// code : INT -> 'int32_t'
// nameChoice : UCharNameChoice -> 'int32_t'
// buffer : LPSTR -> 'str'
// bufferLength : INT -> 'int32_t'
// pErrorCode : UErrorCode* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("icuuc.dll", {
u_charName: { parameters: ["i32", "i32", "buffer", "i32", "pointer"], result: "i32" },
});
// lib.symbols.u_charName(code, nameChoice, buffer, bufferLength, pErrorCode)
// code : INT -> "i32"
// nameChoice : UCharNameChoice -> "i32"
// buffer : LPSTR -> "buffer"
// bufferLength : INT -> "i32"
// pErrorCode : UErrorCode* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t u_charName(
int32_t code,
int32_t nameChoice,
const char* buffer,
int32_t bufferLength,
int32_t* pErrorCode);
C, "icuuc.dll");
// $ffi->u_charName(code, nameChoice, buffer, bufferLength, pErrorCode);
// code : INT
// nameChoice : UCharNameChoice
// buffer : LPSTR
// bufferLength : INT
// pErrorCode : UErrorCode* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Icuuc extends Library {
Icuuc INSTANCE = Native.load("icuuc", Icuuc.class);
int u_charName(
int code, // INT
int nameChoice, // UCharNameChoice
String buffer, // LPSTR
int bufferLength, // INT
IntByReference pErrorCode // UErrorCode* in/out
);
}@[Link("icuuc")]
lib Libicuuc
fun u_charName = u_charName(
code : Int32, # INT
nameChoice : Int32, # UCharNameChoice
buffer : UInt8*, # LPSTR
bufferLength : Int32, # INT
pErrorCode : Int32* # UErrorCode* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef u_charNameNative = Int32 Function(Int32, Int32, Pointer<Utf8>, Int32, Pointer<Int32>);
typedef u_charNameDart = int Function(int, int, Pointer<Utf8>, int, Pointer<Int32>);
final u_charName = DynamicLibrary.open('icuuc.dll')
.lookupFunction<u_charNameNative, u_charNameDart>('u_charName');
// code : INT -> Int32
// nameChoice : UCharNameChoice -> Int32
// buffer : LPSTR -> Pointer<Utf8>
// bufferLength : INT -> Int32
// pErrorCode : UErrorCode* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function u_charName(
code: Integer; // INT
nameChoice: Integer; // UCharNameChoice
buffer: PAnsiChar; // LPSTR
bufferLength: Integer; // INT
pErrorCode: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'u_charName';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import ccall safe "u_charName"
c_u_charName :: Int32 -> Int32 -> CString -> Int32 -> Ptr Int32 -> IO Int32
-- code : INT -> Int32
-- nameChoice : UCharNameChoice -> Int32
-- buffer : LPSTR -> CString
-- bufferLength : INT -> Int32
-- pErrorCode : UErrorCode* in/out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let u_charname =
foreign "u_charName"
(int32_t @-> int32_t @-> string @-> int32_t @-> (ptr int32_t) @-> returning int32_t)
(* code : INT -> int32_t *)
(* nameChoice : UCharNameChoice -> int32_t *)
(* buffer : LPSTR -> string *)
(* bufferLength : INT -> int32_t *)
(* pErrorCode : UErrorCode* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library icuuc (t "icuuc.dll"))
(cffi:use-foreign-library icuuc)
(cffi:defcfun ("u_charName" u-char-name :convention :cdecl) :int32
(code :int32) ; INT
(name-choice :int32) ; UCharNameChoice
(buffer :string) ; LPSTR
(buffer-length :int32) ; INT
(p-error-code :pointer)) ; UErrorCode* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $u_charName = Win32::API::More->new('icuuc',
'int u_charName(int code, int nameChoice, LPCSTR buffer, int bufferLength, LPVOID pErrorCode)');
# my $ret = $u_charName->Call($code, $nameChoice, $buffer, $bufferLength, $pErrorCode);
# code : INT -> int
# nameChoice : UCharNameChoice -> int
# buffer : LPSTR -> LPCSTR
# bufferLength : INT -> int
# pErrorCode : UErrorCode* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。