ホーム › Globalization › udatpg_getPatternForSkeleton
udatpg_getPatternForSkeleton
関数指定スケルトンに対応する登録済みパターンを取得する。
シグネチャ
// icuin.dll
#include <windows.h>
WORD* udatpg_getPatternForSkeleton(
const void** dtpg,
const WORD* skeleton,
INT skeletonLength,
INT* pLength
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| dtpg | void** | in | 対象のUDateTimePatternGeneratorハンドル。 |
| skeleton | WORD* | in | 対応パターンを引くスケルトン文字列。UTF-16配列で指定する。 |
| skeletonLength | INT | in | スケルトンの長さ(UTF-16単位)。-1でNUL終端として扱う。 |
| pLength | INT* | inout | 返されるパターン文字列の長さを受け取る出力先。 |
戻り値の型: WORD*
各言語での呼び出し定義
// icuin.dll
#include <windows.h>
WORD* udatpg_getPatternForSkeleton(
const void** dtpg,
const WORD* skeleton,
INT skeletonLength,
INT* pLength
);[DllImport("icuin.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr udatpg_getPatternForSkeleton(
IntPtr dtpg, // void**
ref ushort skeleton, // WORD*
int skeletonLength, // INT
ref int pLength // INT* in/out
);<DllImport("icuin.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function udatpg_getPatternForSkeleton(
dtpg As IntPtr, ' void**
ByRef skeleton As UShort, ' WORD*
skeletonLength As Integer, ' INT
ByRef pLength As Integer ' INT* in/out
) As IntPtr
End Function' dtpg : void**
' skeleton : WORD*
' skeletonLength : INT
' pLength : INT* in/out
Declare PtrSafe Function udatpg_getPatternForSkeleton Lib "icuin" ( _
ByVal dtpg As LongPtr, _
ByRef skeleton As Integer, _
ByVal skeletonLength As Long, _
ByRef pLength As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
udatpg_getPatternForSkeleton = ctypes.cdll.icuin.udatpg_getPatternForSkeleton
udatpg_getPatternForSkeleton.restype = ctypes.c_void_p
udatpg_getPatternForSkeleton.argtypes = [
ctypes.c_void_p, # dtpg : void**
ctypes.POINTER(ctypes.c_ushort), # skeleton : WORD*
ctypes.c_int, # skeletonLength : INT
ctypes.POINTER(ctypes.c_int), # pLength : INT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuin.dll')
udatpg_getPatternForSkeleton = Fiddle::Function.new(
lib['udatpg_getPatternForSkeleton'],
[
Fiddle::TYPE_VOIDP, # dtpg : void**
Fiddle::TYPE_VOIDP, # skeleton : WORD*
Fiddle::TYPE_INT, # skeletonLength : INT
Fiddle::TYPE_VOIDP, # pLength : INT* in/out
],
Fiddle::TYPE_VOIDP, Fiddle::Function::CDECL)#[link(name = "icuin")]
extern "C" {
fn udatpg_getPatternForSkeleton(
dtpg: *const *const (), // void**
skeleton: *const u16, // WORD*
skeletonLength: i32, // INT
pLength: *mut i32 // INT* in/out
) -> *mut u16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuin.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr udatpg_getPatternForSkeleton(IntPtr dtpg, ref ushort skeleton, int skeletonLength, ref int pLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuin_udatpg_getPatternForSkeleton' -Namespace Win32 -PassThru
# $api::udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)#uselib "icuin.dll"
#func global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, sptr, sptr, sptr
; udatpg_getPatternForSkeleton dtpg, varptr(skeleton), skeletonLength, varptr(pLength) ; 戻り値は stat
; dtpg : void** -> "sptr"
; skeleton : WORD* -> "sptr"
; skeletonLength : INT -> "sptr"
; pLength : INT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, var, int, var ; res = udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) ; dtpg : void** -> "sptr" ; skeleton : WORD* -> "var" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, sptr, int, sptr ; res = udatpg_getPatternForSkeleton(dtpg, varptr(skeleton), skeletonLength, varptr(pLength)) ; dtpg : void** -> "sptr" ; skeleton : WORD* -> "sptr" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; WORD* udatpg_getPatternForSkeleton(void** dtpg, WORD* skeleton, INT skeletonLength, INT* pLength) #uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" intptr, var, int, var ; res = udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) ; dtpg : void** -> "intptr" ; skeleton : WORD* -> "var" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; WORD* udatpg_getPatternForSkeleton(void** dtpg, WORD* skeleton, INT skeletonLength, INT* pLength) #uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" intptr, intptr, int, intptr ; res = udatpg_getPatternForSkeleton(dtpg, varptr(skeleton), skeletonLength, varptr(pLength)) ; dtpg : void** -> "intptr" ; skeleton : WORD* -> "intptr" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuin = windows.NewLazySystemDLL("icuin.dll")
procudatpg_getPatternForSkeleton = icuin.NewProc("udatpg_getPatternForSkeleton")
)
// dtpg (void**), skeleton (WORD*), skeletonLength (INT), pLength (INT* in/out)
r1, _, err := procudatpg_getPatternForSkeleton.Call(
uintptr(dtpg),
uintptr(skeleton),
uintptr(skeletonLength),
uintptr(pLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // WORD*function udatpg_getPatternForSkeleton(
dtpg: Pointer; // void**
skeleton: Pointer; // WORD*
skeletonLength: Integer; // INT
pLength: Pointer // INT* in/out
): Pointer; cdecl;
external 'icuin.dll' name 'udatpg_getPatternForSkeleton';result := DllCall("icuin\udatpg_getPatternForSkeleton"
, "Ptr", dtpg ; void**
, "Ptr", skeleton ; WORD*
, "Int", skeletonLength ; INT
, "Ptr", pLength ; INT* in/out
, "Cdecl Ptr") ; return: WORD*●udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) = DLL("icuin.dll", "void* udatpg_getPatternForSkeleton(void*, void*, int, void*)")
# 呼び出し: udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)
# dtpg : void** -> "void*"
# skeleton : WORD* -> "void*"
# skeletonLength : INT -> "int"
# pLength : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。const std = @import("std");
extern "icuin" fn udatpg_getPatternForSkeleton(
dtpg: ?*anyopaque, // void**
skeleton: [*c]u16, // WORD*
skeletonLength: i32, // INT
pLength: [*c]i32 // INT* in/out
) callconv(.c) [*c]u16;proc udatpg_getPatternForSkeleton(
dtpg: pointer, # void**
skeleton: ptr uint16, # WORD*
skeletonLength: int32, # INT
pLength: ptr int32 # INT* in/out
): ptr uint16 {.importc: "udatpg_getPatternForSkeleton", cdecl, dynlib: "icuin.dll".}pragma(lib, "icuin");
extern(C)
ushort* udatpg_getPatternForSkeleton(
void** dtpg, // void**
ushort* skeleton, // WORD*
int skeletonLength, // INT
int* pLength // INT* in/out
);ccall((:udatpg_getPatternForSkeleton, "icuin.dll"), Ptr{UInt16},
(Ptr{Cvoid}, Ptr{UInt16}, Int32, Ptr{Int32}),
dtpg, skeleton, skeletonLength, pLength)
# dtpg : void** -> Ptr{Cvoid}
# skeleton : WORD* -> Ptr{UInt16}
# skeletonLength : INT -> Int32
# pLength : INT* in/out -> Ptr{Int32}local ffi = require("ffi")
ffi.cdef[[
uint16_t* udatpg_getPatternForSkeleton(
void** dtpg,
uint16_t* skeleton,
int32_t skeletonLength,
int32_t* pLength);
]]
local icuin = ffi.load("icuin")
-- icuin.udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)
-- dtpg : void**
-- skeleton : WORD*
-- skeletonLength : INT
-- pLength : INT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('icuin.dll');
const udatpg_getPatternForSkeleton = lib.func('__cdecl', 'udatpg_getPatternForSkeleton', 'uint16_t *', ['void *', 'uint16_t *', 'int32_t', 'int32_t *']);
// udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)
// dtpg : void** -> 'void *'
// skeleton : WORD* -> 'uint16_t *'
// skeletonLength : INT -> 'int32_t'
// pLength : INT* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("icuin.dll", {
udatpg_getPatternForSkeleton: { parameters: ["pointer", "pointer", "i32", "pointer"], result: "pointer" },
});
// lib.symbols.udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)
// dtpg : void** -> "pointer"
// skeleton : WORD* -> "pointer"
// skeletonLength : INT -> "i32"
// pLength : INT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint16_t* udatpg_getPatternForSkeleton(
void** dtpg,
uint16_t* skeleton,
int32_t skeletonLength,
int32_t* pLength);
C, "icuin.dll");
// $ffi->udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength);
// dtpg : void**
// skeleton : WORD*
// skeletonLength : INT
// pLength : INT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Icuin extends Library {
Icuin INSTANCE = Native.load("icuin", Icuin.class);
Pointer udatpg_getPatternForSkeleton(
Pointer dtpg, // void**
ShortByReference skeleton, // WORD*
int skeletonLength, // INT
IntByReference pLength // INT* in/out
);
}@[Link("icuin")]
lib Libicuin
fun udatpg_getPatternForSkeleton = udatpg_getPatternForSkeleton(
dtpg : Void**, # void**
skeleton : UInt16*, # WORD*
skeletonLength : Int32, # INT
pLength : Int32* # INT* in/out
) : UInt16*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef udatpg_getPatternForSkeletonNative = Pointer<Uint16> Function(Pointer<Void>, Pointer<Uint16>, Int32, Pointer<Int32>);
typedef udatpg_getPatternForSkeletonDart = Pointer<Uint16> Function(Pointer<Void>, Pointer<Uint16>, int, Pointer<Int32>);
final udatpg_getPatternForSkeleton = DynamicLibrary.open('icuin.dll')
.lookupFunction<udatpg_getPatternForSkeletonNative, udatpg_getPatternForSkeletonDart>('udatpg_getPatternForSkeleton');
// dtpg : void** -> Pointer<Void>
// skeleton : WORD* -> Pointer<Uint16>
// skeletonLength : INT -> Int32
// pLength : INT* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function udatpg_getPatternForSkeleton(
dtpg: Pointer; // void**
skeleton: Pointer; // WORD*
skeletonLength: Integer; // INT
pLength: Pointer // INT* in/out
): Pointer; cdecl;
external 'icuin.dll' name 'udatpg_getPatternForSkeleton';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import ccall safe "udatpg_getPatternForSkeleton"
c_udatpg_getPatternForSkeleton :: Ptr () -> Ptr Word16 -> Int32 -> Ptr Int32 -> IO (Ptr Word16)
-- dtpg : void** -> Ptr ()
-- skeleton : WORD* -> Ptr Word16
-- skeletonLength : INT -> Int32
-- pLength : INT* in/out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let udatpg_getpatternforskeleton =
foreign "udatpg_getPatternForSkeleton"
((ptr void) @-> (ptr uint16_t) @-> int32_t @-> (ptr int32_t) @-> returning (ptr uint16_t))
(* dtpg : void** -> (ptr void) *)
(* skeleton : WORD* -> (ptr uint16_t) *)
(* skeletonLength : INT -> int32_t *)
(* pLength : INT* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library icuin (t "icuin.dll"))
(cffi:use-foreign-library icuin)
(cffi:defcfun ("udatpg_getPatternForSkeleton" udatpg-get-pattern-for-skeleton :convention :cdecl) :pointer
(dtpg :pointer) ; void**
(skeleton :pointer) ; WORD*
(skeleton-length :int32) ; INT
(p-length :pointer)) ; INT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $udatpg_getPatternForSkeleton = Win32::API::More->new('icuin',
'LPVOID udatpg_getPatternForSkeleton(LPVOID dtpg, LPVOID skeleton, int skeletonLength, LPVOID pLength)');
# my $ret = $udatpg_getPatternForSkeleton->Call($dtpg, $skeleton, $skeletonLength, $pLength);
# dtpg : void** -> LPVOID
# skeleton : WORD* -> LPVOID
# skeletonLength : INT -> int
# pLength : INT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。