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udatpg_getPatternForSkeleton
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シグネチャ
// icuin.dll
#include <windows.h>
WORD* udatpg_getPatternForSkeleton(
const void** dtpg,
const WORD* skeleton,
INT skeletonLength,
INT* pLength
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dtpg | void** | in |
| skeleton | WORD* | in |
| skeletonLength | INT | in |
| pLength | INT* | inout |
戻り値の型: WORD*
各言語での呼び出し定義
// icuin.dll
#include <windows.h>
WORD* udatpg_getPatternForSkeleton(
const void** dtpg,
const WORD* skeleton,
INT skeletonLength,
INT* pLength
);[DllImport("icuin.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr udatpg_getPatternForSkeleton(
IntPtr dtpg, // void**
ref ushort skeleton, // WORD*
int skeletonLength, // INT
ref int pLength // INT* in/out
);<DllImport("icuin.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function udatpg_getPatternForSkeleton(
dtpg As IntPtr, ' void**
ByRef skeleton As UShort, ' WORD*
skeletonLength As Integer, ' INT
ByRef pLength As Integer ' INT* in/out
) As IntPtr
End Function' dtpg : void**
' skeleton : WORD*
' skeletonLength : INT
' pLength : INT* in/out
Declare PtrSafe Function udatpg_getPatternForSkeleton Lib "icuin" ( _
ByVal dtpg As LongPtr, _
ByRef skeleton As Integer, _
ByVal skeletonLength As Long, _
ByRef pLength As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
udatpg_getPatternForSkeleton = ctypes.cdll.icuin.udatpg_getPatternForSkeleton
udatpg_getPatternForSkeleton.restype = ctypes.c_void_p
udatpg_getPatternForSkeleton.argtypes = [
ctypes.c_void_p, # dtpg : void**
ctypes.POINTER(ctypes.c_ushort), # skeleton : WORD*
ctypes.c_int, # skeletonLength : INT
ctypes.POINTER(ctypes.c_int), # pLength : INT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuin.dll')
udatpg_getPatternForSkeleton = Fiddle::Function.new(
lib['udatpg_getPatternForSkeleton'],
[
Fiddle::TYPE_VOIDP, # dtpg : void**
Fiddle::TYPE_VOIDP, # skeleton : WORD*
Fiddle::TYPE_INT, # skeletonLength : INT
Fiddle::TYPE_VOIDP, # pLength : INT* in/out
],
Fiddle::TYPE_VOIDP, Fiddle::Function::CDECL)#[link(name = "icuin")]
extern "C" {
fn udatpg_getPatternForSkeleton(
dtpg: *const *const (), // void**
skeleton: *const u16, // WORD*
skeletonLength: i32, // INT
pLength: *mut i32 // INT* in/out
) -> *mut u16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuin.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr udatpg_getPatternForSkeleton(IntPtr dtpg, ref ushort skeleton, int skeletonLength, ref int pLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuin_udatpg_getPatternForSkeleton' -Namespace Win32 -PassThru
# $api::udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)#uselib "icuin.dll"
#func global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, sptr, sptr, sptr
; udatpg_getPatternForSkeleton dtpg, varptr(skeleton), skeletonLength, varptr(pLength) ; 戻り値は stat
; dtpg : void** -> "sptr"
; skeleton : WORD* -> "sptr"
; skeletonLength : INT -> "sptr"
; pLength : INT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, var, int, var ; res = udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) ; dtpg : void** -> "sptr" ; skeleton : WORD* -> "var" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" sptr, sptr, int, sptr ; res = udatpg_getPatternForSkeleton(dtpg, varptr(skeleton), skeletonLength, varptr(pLength)) ; dtpg : void** -> "sptr" ; skeleton : WORD* -> "sptr" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; WORD* udatpg_getPatternForSkeleton(void** dtpg, WORD* skeleton, INT skeletonLength, INT* pLength) #uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" intptr, var, int, var ; res = udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) ; dtpg : void** -> "intptr" ; skeleton : WORD* -> "var" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; WORD* udatpg_getPatternForSkeleton(void** dtpg, WORD* skeleton, INT skeletonLength, INT* pLength) #uselib "icuin.dll" #cfunc global udatpg_getPatternForSkeleton "udatpg_getPatternForSkeleton" intptr, intptr, int, intptr ; res = udatpg_getPatternForSkeleton(dtpg, varptr(skeleton), skeletonLength, varptr(pLength)) ; dtpg : void** -> "intptr" ; skeleton : WORD* -> "intptr" ; skeletonLength : INT -> "int" ; pLength : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuin = windows.NewLazySystemDLL("icuin.dll")
procudatpg_getPatternForSkeleton = icuin.NewProc("udatpg_getPatternForSkeleton")
)
// dtpg (void**), skeleton (WORD*), skeletonLength (INT), pLength (INT* in/out)
r1, _, err := procudatpg_getPatternForSkeleton.Call(
uintptr(dtpg),
uintptr(skeleton),
uintptr(skeletonLength),
uintptr(pLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // WORD*function udatpg_getPatternForSkeleton(
dtpg: Pointer; // void**
skeleton: Pointer; // WORD*
skeletonLength: Integer; // INT
pLength: Pointer // INT* in/out
): Pointer; cdecl;
external 'icuin.dll' name 'udatpg_getPatternForSkeleton';result := DllCall("icuin\udatpg_getPatternForSkeleton"
, "Ptr", dtpg ; void**
, "Ptr", skeleton ; WORD*
, "Int", skeletonLength ; INT
, "Ptr", pLength ; INT* in/out
, "Cdecl Ptr") ; return: WORD*●udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength) = DLL("icuin.dll", "void* udatpg_getPatternForSkeleton(void*, void*, int, void*)")
# 呼び出し: udatpg_getPatternForSkeleton(dtpg, skeleton, skeletonLength, pLength)
# dtpg : void** -> "void*"
# skeleton : WORD* -> "void*"
# skeletonLength : INT -> "int"
# pLength : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。