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uldn_getDialectHandling
関数表示名生成の方言処理方式を取得する。
シグネチャ
// icuuc.dll
#include <windows.h>
UDialectHandling uldn_getDialectHandling(
const ULocaleDisplayNames* ldn
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ldn | ULocaleDisplayNames* | in |
戻り値の型: UDialectHandling
各言語での呼び出し定義
// icuuc.dll
#include <windows.h>
UDialectHandling uldn_getDialectHandling(
const ULocaleDisplayNames* ldn
);[DllImport("icuuc.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int uldn_getDialectHandling(
ref IntPtr ldn // ULocaleDisplayNames*
);<DllImport("icuuc.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function uldn_getDialectHandling(
ByRef ldn As IntPtr ' ULocaleDisplayNames*
) As Integer
End Function' ldn : ULocaleDisplayNames*
Declare PtrSafe Function uldn_getDialectHandling Lib "icuuc" ( _
ByRef ldn As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
uldn_getDialectHandling = ctypes.cdll.icuuc.uldn_getDialectHandling
uldn_getDialectHandling.restype = ctypes.c_int
uldn_getDialectHandling.argtypes = [
ctypes.c_void_p, # ldn : ULocaleDisplayNames*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuuc.dll')
uldn_getDialectHandling = Fiddle::Function.new(
lib['uldn_getDialectHandling'],
[
Fiddle::TYPE_VOIDP, # ldn : ULocaleDisplayNames*
],
Fiddle::TYPE_INT, Fiddle::Function::CDECL)#[link(name = "icuuc")]
extern "C" {
fn uldn_getDialectHandling(
ldn: *const isize // ULocaleDisplayNames*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuuc.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int uldn_getDialectHandling(ref IntPtr ldn);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuuc_uldn_getDialectHandling' -Namespace Win32 -PassThru
# $api::uldn_getDialectHandling(ldn)#uselib "icuuc.dll"
#func global uldn_getDialectHandling "uldn_getDialectHandling" sptr
; uldn_getDialectHandling ldn ; 戻り値は stat
; ldn : ULocaleDisplayNames* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "icuuc.dll"
#cfunc global uldn_getDialectHandling "uldn_getDialectHandling" int
; res = uldn_getDialectHandling(ldn)
; ldn : ULocaleDisplayNames* -> "int"; UDialectHandling uldn_getDialectHandling(ULocaleDisplayNames* ldn)
#uselib "icuuc.dll"
#cfunc global uldn_getDialectHandling "uldn_getDialectHandling" int
; res = uldn_getDialectHandling(ldn)
; ldn : ULocaleDisplayNames* -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuuc = windows.NewLazySystemDLL("icuuc.dll")
proculdn_getDialectHandling = icuuc.NewProc("uldn_getDialectHandling")
)
// ldn (ULocaleDisplayNames*)
r1, _, err := proculdn_getDialectHandling.Call(
uintptr(ldn),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // UDialectHandlingfunction uldn_getDialectHandling(
ldn: Pointer // ULocaleDisplayNames*
): Integer; cdecl;
external 'icuuc.dll' name 'uldn_getDialectHandling';result := DllCall("icuuc\uldn_getDialectHandling"
, "Ptr", ldn ; ULocaleDisplayNames*
, "Cdecl Int") ; return: UDialectHandling●uldn_getDialectHandling(ldn) = DLL("icuuc.dll", "int uldn_getDialectHandling(void*)")
# 呼び出し: uldn_getDialectHandling(ldn)
# ldn : ULocaleDisplayNames* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。