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uloc_getDisplayScript
関数ロケールのスクリプト名を表示用ロケールで取得する。
シグネチャ
// icuuc.dll
#include <windows.h>
INT uloc_getDisplayScript(
LPCSTR locale,
LPCSTR displayLocale,
WORD* script,
INT scriptCapacity,
UErrorCode* status
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| locale | LPCSTR | in | 表示対象のスクリプトを含むロケールID。 |
| displayLocale | LPCSTR | in | 表示に使う言語のロケールID。NULLで既定ロケール。 |
| script | WORD* | inout | スクリプトの表示名(UTF-16)を格納する出力バッファ。 |
| scriptCapacity | INT | in | script バッファの容量(UChar単位)。 |
| status | UErrorCode* | inout | ICUエラーコードを受け渡すポインタ。U_ZERO_ERRORへ初期化が必要。 |
戻り値の型: INT
各言語での呼び出し定義
// icuuc.dll
#include <windows.h>
INT uloc_getDisplayScript(
LPCSTR locale,
LPCSTR displayLocale,
WORD* script,
INT scriptCapacity,
UErrorCode* status
);[DllImport("icuuc.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int uloc_getDisplayScript(
[MarshalAs(UnmanagedType.LPStr)] string locale, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string displayLocale, // LPCSTR
ref ushort script, // WORD* in/out
int scriptCapacity, // INT
ref int status // UErrorCode* in/out
);<DllImport("icuuc.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function uloc_getDisplayScript(
<MarshalAs(UnmanagedType.LPStr)> locale As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> displayLocale As String, ' LPCSTR
ByRef script As UShort, ' WORD* in/out
scriptCapacity As Integer, ' INT
ByRef status As Integer ' UErrorCode* in/out
) As Integer
End Function' locale : LPCSTR
' displayLocale : LPCSTR
' script : WORD* in/out
' scriptCapacity : INT
' status : UErrorCode* in/out
Declare PtrSafe Function uloc_getDisplayScript Lib "icuuc" ( _
ByVal locale As String, _
ByVal displayLocale As String, _
ByRef script As Integer, _
ByVal scriptCapacity As Long, _
ByRef status As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
uloc_getDisplayScript = ctypes.cdll.icuuc.uloc_getDisplayScript
uloc_getDisplayScript.restype = ctypes.c_int
uloc_getDisplayScript.argtypes = [
wintypes.LPCSTR, # locale : LPCSTR
wintypes.LPCSTR, # displayLocale : LPCSTR
ctypes.POINTER(ctypes.c_ushort), # script : WORD* in/out
ctypes.c_int, # scriptCapacity : INT
ctypes.c_void_p, # status : UErrorCode* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuuc.dll')
uloc_getDisplayScript = Fiddle::Function.new(
lib['uloc_getDisplayScript'],
[
Fiddle::TYPE_VOIDP, # locale : LPCSTR
Fiddle::TYPE_VOIDP, # displayLocale : LPCSTR
Fiddle::TYPE_VOIDP, # script : WORD* in/out
Fiddle::TYPE_INT, # scriptCapacity : INT
Fiddle::TYPE_VOIDP, # status : UErrorCode* in/out
],
Fiddle::TYPE_INT, Fiddle::Function::CDECL)#[link(name = "icuuc")]
extern "C" {
fn uloc_getDisplayScript(
locale: *const u8, // LPCSTR
displayLocale: *const u8, // LPCSTR
script: *mut u16, // WORD* in/out
scriptCapacity: i32, // INT
status: *mut i32 // UErrorCode* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuuc.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int uloc_getDisplayScript([MarshalAs(UnmanagedType.LPStr)] string locale, [MarshalAs(UnmanagedType.LPStr)] string displayLocale, ref ushort script, int scriptCapacity, ref int status);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuuc_uloc_getDisplayScript' -Namespace Win32 -PassThru
# $api::uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status)#uselib "icuuc.dll"
#func global uloc_getDisplayScript "uloc_getDisplayScript" sptr, sptr, sptr, sptr, sptr
; uloc_getDisplayScript locale, displayLocale, varptr(script), scriptCapacity, varptr(status) ; 戻り値は stat
; locale : LPCSTR -> "sptr"
; displayLocale : LPCSTR -> "sptr"
; script : WORD* in/out -> "sptr"
; scriptCapacity : INT -> "sptr"
; status : UErrorCode* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icuuc.dll" #cfunc global uloc_getDisplayScript "uloc_getDisplayScript" str, str, var, int, var ; res = uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status) ; locale : LPCSTR -> "str" ; displayLocale : LPCSTR -> "str" ; script : WORD* in/out -> "var" ; scriptCapacity : INT -> "int" ; status : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icuuc.dll" #cfunc global uloc_getDisplayScript "uloc_getDisplayScript" str, str, sptr, int, sptr ; res = uloc_getDisplayScript(locale, displayLocale, varptr(script), scriptCapacity, varptr(status)) ; locale : LPCSTR -> "str" ; displayLocale : LPCSTR -> "str" ; script : WORD* in/out -> "sptr" ; scriptCapacity : INT -> "int" ; status : UErrorCode* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT uloc_getDisplayScript(LPCSTR locale, LPCSTR displayLocale, WORD* script, INT scriptCapacity, UErrorCode* status) #uselib "icuuc.dll" #cfunc global uloc_getDisplayScript "uloc_getDisplayScript" str, str, var, int, var ; res = uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status) ; locale : LPCSTR -> "str" ; displayLocale : LPCSTR -> "str" ; script : WORD* in/out -> "var" ; scriptCapacity : INT -> "int" ; status : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT uloc_getDisplayScript(LPCSTR locale, LPCSTR displayLocale, WORD* script, INT scriptCapacity, UErrorCode* status) #uselib "icuuc.dll" #cfunc global uloc_getDisplayScript "uloc_getDisplayScript" str, str, intptr, int, intptr ; res = uloc_getDisplayScript(locale, displayLocale, varptr(script), scriptCapacity, varptr(status)) ; locale : LPCSTR -> "str" ; displayLocale : LPCSTR -> "str" ; script : WORD* in/out -> "intptr" ; scriptCapacity : INT -> "int" ; status : UErrorCode* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuuc = windows.NewLazySystemDLL("icuuc.dll")
proculoc_getDisplayScript = icuuc.NewProc("uloc_getDisplayScript")
)
// locale (LPCSTR), displayLocale (LPCSTR), script (WORD* in/out), scriptCapacity (INT), status (UErrorCode* in/out)
r1, _, err := proculoc_getDisplayScript.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(locale))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(displayLocale))),
uintptr(script),
uintptr(scriptCapacity),
uintptr(status),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction uloc_getDisplayScript(
locale: PAnsiChar; // LPCSTR
displayLocale: PAnsiChar; // LPCSTR
script: Pointer; // WORD* in/out
scriptCapacity: Integer; // INT
status: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'uloc_getDisplayScript';result := DllCall("icuuc\uloc_getDisplayScript"
, "AStr", locale ; LPCSTR
, "AStr", displayLocale ; LPCSTR
, "Ptr", script ; WORD* in/out
, "Int", scriptCapacity ; INT
, "Ptr", status ; UErrorCode* in/out
, "Cdecl Int") ; return: INT●uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status) = DLL("icuuc.dll", "int uloc_getDisplayScript(char*, char*, void*, int, void*)")
# 呼び出し: uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status)
# locale : LPCSTR -> "char*"
# displayLocale : LPCSTR -> "char*"
# script : WORD* in/out -> "void*"
# scriptCapacity : INT -> "int"
# status : UErrorCode* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。const std = @import("std");
extern "icuuc" fn uloc_getDisplayScript(
locale: [*c]const u8, // LPCSTR
displayLocale: [*c]const u8, // LPCSTR
script: [*c]u16, // WORD* in/out
scriptCapacity: i32, // INT
status: [*c]i32 // UErrorCode* in/out
) callconv(.c) i32;proc uloc_getDisplayScript(
locale: cstring, # LPCSTR
displayLocale: cstring, # LPCSTR
script: ptr uint16, # WORD* in/out
scriptCapacity: int32, # INT
status: ptr int32 # UErrorCode* in/out
): int32 {.importc: "uloc_getDisplayScript", cdecl, dynlib: "icuuc.dll".}pragma(lib, "icuuc");
extern(C)
int uloc_getDisplayScript(
const(char)* locale, // LPCSTR
const(char)* displayLocale, // LPCSTR
ushort* script, // WORD* in/out
int scriptCapacity, // INT
int* status // UErrorCode* in/out
);ccall((:uloc_getDisplayScript, "icuuc.dll"), Int32,
(Cstring, Cstring, Ptr{UInt16}, Int32, Ptr{Int32}),
locale, displayLocale, script, scriptCapacity, status)
# locale : LPCSTR -> Cstring
# displayLocale : LPCSTR -> Cstring
# script : WORD* in/out -> Ptr{UInt16}
# scriptCapacity : INT -> Int32
# status : UErrorCode* in/out -> Ptr{Int32}local ffi = require("ffi")
ffi.cdef[[
int32_t uloc_getDisplayScript(
const char* locale,
const char* displayLocale,
uint16_t* script,
int32_t scriptCapacity,
int32_t* status);
]]
local icuuc = ffi.load("icuuc")
-- icuuc.uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status)
-- locale : LPCSTR
-- displayLocale : LPCSTR
-- script : WORD* in/out
-- scriptCapacity : INT
-- status : UErrorCode* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('icuuc.dll');
const uloc_getDisplayScript = lib.func('__cdecl', 'uloc_getDisplayScript', 'int32_t', ['str', 'str', 'uint16_t *', 'int32_t', 'int32_t *']);
// uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status)
// locale : LPCSTR -> 'str'
// displayLocale : LPCSTR -> 'str'
// script : WORD* in/out -> 'uint16_t *'
// scriptCapacity : INT -> 'int32_t'
// status : UErrorCode* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("icuuc.dll", {
uloc_getDisplayScript: { parameters: ["buffer", "buffer", "pointer", "i32", "pointer"], result: "i32" },
});
// lib.symbols.uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status)
// locale : LPCSTR -> "buffer"
// displayLocale : LPCSTR -> "buffer"
// script : WORD* in/out -> "pointer"
// scriptCapacity : INT -> "i32"
// status : UErrorCode* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t uloc_getDisplayScript(
const char* locale,
const char* displayLocale,
uint16_t* script,
int32_t scriptCapacity,
int32_t* status);
C, "icuuc.dll");
// $ffi->uloc_getDisplayScript(locale, displayLocale, script, scriptCapacity, status);
// locale : LPCSTR
// displayLocale : LPCSTR
// script : WORD* in/out
// scriptCapacity : INT
// status : UErrorCode* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Icuuc extends Library {
Icuuc INSTANCE = Native.load("icuuc", Icuuc.class);
int uloc_getDisplayScript(
String locale, // LPCSTR
String displayLocale, // LPCSTR
ShortByReference script, // WORD* in/out
int scriptCapacity, // INT
IntByReference status // UErrorCode* in/out
);
}@[Link("icuuc")]
lib Libicuuc
fun uloc_getDisplayScript = uloc_getDisplayScript(
locale : UInt8*, # LPCSTR
displayLocale : UInt8*, # LPCSTR
script : UInt16*, # WORD* in/out
scriptCapacity : Int32, # INT
status : Int32* # UErrorCode* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef uloc_getDisplayScriptNative = Int32 Function(Pointer<Utf8>, Pointer<Utf8>, Pointer<Uint16>, Int32, Pointer<Int32>);
typedef uloc_getDisplayScriptDart = int Function(Pointer<Utf8>, Pointer<Utf8>, Pointer<Uint16>, int, Pointer<Int32>);
final uloc_getDisplayScript = DynamicLibrary.open('icuuc.dll')
.lookupFunction<uloc_getDisplayScriptNative, uloc_getDisplayScriptDart>('uloc_getDisplayScript');
// locale : LPCSTR -> Pointer<Utf8>
// displayLocale : LPCSTR -> Pointer<Utf8>
// script : WORD* in/out -> Pointer<Uint16>
// scriptCapacity : INT -> Int32
// status : UErrorCode* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function uloc_getDisplayScript(
locale: PAnsiChar; // LPCSTR
displayLocale: PAnsiChar; // LPCSTR
script: Pointer; // WORD* in/out
scriptCapacity: Integer; // INT
status: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'uloc_getDisplayScript';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import ccall safe "uloc_getDisplayScript"
c_uloc_getDisplayScript :: CString -> CString -> Ptr Word16 -> Int32 -> Ptr Int32 -> IO Int32
-- locale : LPCSTR -> CString
-- displayLocale : LPCSTR -> CString
-- script : WORD* in/out -> Ptr Word16
-- scriptCapacity : INT -> Int32
-- status : UErrorCode* in/out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uloc_getdisplayscript =
foreign "uloc_getDisplayScript"
(string @-> string @-> (ptr uint16_t) @-> int32_t @-> (ptr int32_t) @-> returning int32_t)
(* locale : LPCSTR -> string *)
(* displayLocale : LPCSTR -> string *)
(* script : WORD* in/out -> (ptr uint16_t) *)
(* scriptCapacity : INT -> int32_t *)
(* status : UErrorCode* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library icuuc (t "icuuc.dll"))
(cffi:use-foreign-library icuuc)
(cffi:defcfun ("uloc_getDisplayScript" uloc-get-display-script :convention :cdecl) :int32
(locale :string) ; LPCSTR
(display-locale :string) ; LPCSTR
(script :pointer) ; WORD* in/out
(script-capacity :int32) ; INT
(status :pointer)) ; UErrorCode* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $uloc_getDisplayScript = Win32::API::More->new('icuuc',
'int uloc_getDisplayScript(LPCSTR locale, LPCSTR displayLocale, LPVOID script, int scriptCapacity, LPVOID status)');
# my $ret = $uloc_getDisplayScript->Call($locale, $displayLocale, $script, $scriptCapacity, $status);
# locale : LPCSTR -> LPCSTR
# displayLocale : LPCSTR -> LPCSTR
# script : WORD* in/out -> LPVOID
# scriptCapacity : INT -> int
# status : UErrorCode* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型