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unumf_openForSkeletonAndLocale
関数スケルトンとロケールから数値書式器を作成する。
シグネチャ
// icu.dll
#include <windows.h>
UNumberFormatter* unumf_openForSkeletonAndLocale(
const WORD* skeleton,
INT skeletonLen,
LPCSTR locale,
UErrorCode* ec
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| skeleton | WORD* | in |
| skeletonLen | INT | in |
| locale | LPCSTR | in |
| ec | UErrorCode* | inout |
戻り値の型: UNumberFormatter*
各言語での呼び出し定義
// icu.dll
#include <windows.h>
UNumberFormatter* unumf_openForSkeletonAndLocale(
const WORD* skeleton,
INT skeletonLen,
LPCSTR locale,
UErrorCode* ec
);[DllImport("icu.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr unumf_openForSkeletonAndLocale(
ref ushort skeleton, // WORD*
int skeletonLen, // INT
[MarshalAs(UnmanagedType.LPStr)] string locale, // LPCSTR
ref int ec // UErrorCode* in/out
);<DllImport("icu.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function unumf_openForSkeletonAndLocale(
ByRef skeleton As UShort, ' WORD*
skeletonLen As Integer, ' INT
<MarshalAs(UnmanagedType.LPStr)> locale As String, ' LPCSTR
ByRef ec As Integer ' UErrorCode* in/out
) As IntPtr
End Function' skeleton : WORD*
' skeletonLen : INT
' locale : LPCSTR
' ec : UErrorCode* in/out
Declare PtrSafe Function unumf_openForSkeletonAndLocale Lib "icu" ( _
ByRef skeleton As Integer, _
ByVal skeletonLen As Long, _
ByVal locale As String, _
ByRef ec As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
unumf_openForSkeletonAndLocale = ctypes.cdll.icu.unumf_openForSkeletonAndLocale
unumf_openForSkeletonAndLocale.restype = ctypes.c_void_p
unumf_openForSkeletonAndLocale.argtypes = [
ctypes.POINTER(ctypes.c_ushort), # skeleton : WORD*
ctypes.c_int, # skeletonLen : INT
wintypes.LPCSTR, # locale : LPCSTR
ctypes.c_void_p, # ec : UErrorCode* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icu.dll')
unumf_openForSkeletonAndLocale = Fiddle::Function.new(
lib['unumf_openForSkeletonAndLocale'],
[
Fiddle::TYPE_VOIDP, # skeleton : WORD*
Fiddle::TYPE_INT, # skeletonLen : INT
Fiddle::TYPE_VOIDP, # locale : LPCSTR
Fiddle::TYPE_VOIDP, # ec : UErrorCode* in/out
],
Fiddle::TYPE_VOIDP, Fiddle::Function::CDECL)#[link(name = "icu")]
extern "C" {
fn unumf_openForSkeletonAndLocale(
skeleton: *const u16, // WORD*
skeletonLen: i32, // INT
locale: *const u8, // LPCSTR
ec: *mut i32 // UErrorCode* in/out
) -> *mut isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icu.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr unumf_openForSkeletonAndLocale(ref ushort skeleton, int skeletonLen, [MarshalAs(UnmanagedType.LPStr)] string locale, ref int ec);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icu_unumf_openForSkeletonAndLocale' -Namespace Win32 -PassThru
# $api::unumf_openForSkeletonAndLocale(skeleton, skeletonLen, locale, ec)#uselib "icu.dll"
#func global unumf_openForSkeletonAndLocale "unumf_openForSkeletonAndLocale" sptr, sptr, sptr, sptr
; unumf_openForSkeletonAndLocale varptr(skeleton), skeletonLen, locale, ec ; 戻り値は stat
; skeleton : WORD* -> "sptr"
; skeletonLen : INT -> "sptr"
; locale : LPCSTR -> "sptr"
; ec : UErrorCode* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icu.dll" #cfunc global unumf_openForSkeletonAndLocale "unumf_openForSkeletonAndLocale" var, int, str, int ; res = unumf_openForSkeletonAndLocale(skeleton, skeletonLen, locale, ec) ; skeleton : WORD* -> "var" ; skeletonLen : INT -> "int" ; locale : LPCSTR -> "str" ; ec : UErrorCode* in/out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icu.dll" #cfunc global unumf_openForSkeletonAndLocale "unumf_openForSkeletonAndLocale" sptr, int, str, int ; res = unumf_openForSkeletonAndLocale(varptr(skeleton), skeletonLen, locale, ec) ; skeleton : WORD* -> "sptr" ; skeletonLen : INT -> "int" ; locale : LPCSTR -> "str" ; ec : UErrorCode* in/out -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; UNumberFormatter* unumf_openForSkeletonAndLocale(WORD* skeleton, INT skeletonLen, LPCSTR locale, UErrorCode* ec) #uselib "icu.dll" #cfunc global unumf_openForSkeletonAndLocale "unumf_openForSkeletonAndLocale" var, int, str, int ; res = unumf_openForSkeletonAndLocale(skeleton, skeletonLen, locale, ec) ; skeleton : WORD* -> "var" ; skeletonLen : INT -> "int" ; locale : LPCSTR -> "str" ; ec : UErrorCode* in/out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; UNumberFormatter* unumf_openForSkeletonAndLocale(WORD* skeleton, INT skeletonLen, LPCSTR locale, UErrorCode* ec) #uselib "icu.dll" #cfunc global unumf_openForSkeletonAndLocale "unumf_openForSkeletonAndLocale" intptr, int, str, int ; res = unumf_openForSkeletonAndLocale(varptr(skeleton), skeletonLen, locale, ec) ; skeleton : WORD* -> "intptr" ; skeletonLen : INT -> "int" ; locale : LPCSTR -> "str" ; ec : UErrorCode* in/out -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icu = windows.NewLazySystemDLL("icu.dll")
procunumf_openForSkeletonAndLocale = icu.NewProc("unumf_openForSkeletonAndLocale")
)
// skeleton (WORD*), skeletonLen (INT), locale (LPCSTR), ec (UErrorCode* in/out)
r1, _, err := procunumf_openForSkeletonAndLocale.Call(
uintptr(skeleton),
uintptr(skeletonLen),
uintptr(unsafe.Pointer(windows.BytePtrFromString(locale))),
uintptr(ec),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // UNumberFormatter*function unumf_openForSkeletonAndLocale(
skeleton: Pointer; // WORD*
skeletonLen: Integer; // INT
locale: PAnsiChar; // LPCSTR
ec: Pointer // UErrorCode* in/out
): Pointer; cdecl;
external 'icu.dll' name 'unumf_openForSkeletonAndLocale';result := DllCall("icu\unumf_openForSkeletonAndLocale"
, "Ptr", skeleton ; WORD*
, "Int", skeletonLen ; INT
, "AStr", locale ; LPCSTR
, "Ptr", ec ; UErrorCode* in/out
, "Cdecl Ptr") ; return: UNumberFormatter*●unumf_openForSkeletonAndLocale(skeleton, skeletonLen, locale, ec) = DLL("icu.dll", "void* unumf_openForSkeletonAndLocale(void*, int, char*, void*)")
# 呼び出し: unumf_openForSkeletonAndLocale(skeleton, skeletonLen, locale, ec)
# skeleton : WORD* -> "void*"
# skeletonLen : INT -> "int"
# locale : LPCSTR -> "char*"
# ec : UErrorCode* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。